Forged Alliance Forever Forged Alliance Forever Forums 2012-11-09T05:28:38+02:00 /feed.php?f=26&t=2109 2012-11-09T05:28:38+02:00 2012-11-09T05:28:38+02:00 /viewtopic.php?t=2109&p=22621#p22621 <![CDATA[Re: Seraphim destroyers]]> Statistics: Posted by -_V_- — 09 Nov 2012, 05:28


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2012-11-08T23:42:38+02:00 2012-11-08T23:42:38+02:00 /viewtopic.php?t=2109&p=22614#p22614 <![CDATA[Re: Seraphim destroyers]]>
GallantDragon wrote:
Imagine how you would feel if you lost a game because a squad of planes just happened to get in the way of your nuke as it was launching,

Well that actually happened to me a couple of times :) It is possible to block a launching/landing nuke with planes but you need a lot of luck.

As much as I like playing simulators FA is not one of them, it is still just an RTS game and we should not get too attached to details like perfectly simulating a battlefield and focus more on balancing and keeping the game fun :roll:

Statistics: Posted by BenDover — 08 Nov 2012, 23:42


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2012-11-08T21:30:59+02:00 2012-11-08T21:30:59+02:00 /viewtopic.php?t=2109&p=22611#p22611 <![CDATA[Re: Seraphim destroyers]]> Statistics: Posted by Softly — 08 Nov 2012, 21:30


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2012-11-08T20:56:12+02:00 2012-11-08T20:56:12+02:00 /viewtopic.php?t=2109&p=22608#p22608 <![CDATA[Re: Seraphim destroyers]]> fun, balance, and not-giving-you-a-headache-nessend up being sacrificed to the altar of realism.

And I think we can argue that since this is a game, those things are pretty important.

SupCom isn't the kind of game where those extremely nitpicky aspects of unit positioning and micromanagement could be implemented and work. Imagine how you would feel if you lost a game because a squad of planes just happened to get in the way of your nuke as it was launching, or your entire navy got destroyed due to friendly fire? Even if better unit AI got implemented which prevents Seraphim destroyers from shooting if friendly units were in the way, this would drastically alter the balance of naval engagements, because it would be far more difficult for Sera players to bring their navy to bear properly.

SC FA isn't Total War. This is a game of large-scale strategy, not unit positioning.

Statistics: Posted by GallantDragon — 08 Nov 2012, 20:56


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2012-11-08T18:23:33+02:00 2012-11-08T18:23:33+02:00 /viewtopic.php?t=2109&p=22601#p22601 <![CDATA[Re: Seraphim destroyers]]> Statistics: Posted by Softly — 08 Nov 2012, 18:23


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2012-11-08T16:39:51+02:00 2012-11-08T16:39:51+02:00 /viewtopic.php?t=2109&p=22596#p22596 <![CDATA[Re: Seraphim destroyers]]>
I'm not saying the game should be entirely realistic. I simply remember that CT emphasized the ballistic approach of the game as a key point of the game. So logically I expect the game to follow that path. And really it doesn't make sense that a missile goes through my units without damaging it.

Statistics: Posted by -_V_- — 08 Nov 2012, 16:39


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2012-11-08T15:42:52+02:00 2012-11-08T15:42:52+02:00 /viewtopic.php?t=2109&p=22595#p22595 <![CDATA[Re: Seraphim destroyers]]> Statistics: Posted by Softly — 08 Nov 2012, 15:42


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2012-11-08T12:29:30+02:00 2012-11-08T12:29:30+02:00 /viewtopic.php?t=2109&p=22591#p22591 <![CDATA[Re: Seraphim destroyers]]> Funny shit.

You must be right. It makes more sense to receive a huge laser in the face and nothing happens.


I think I read the description for the wrong game. I'm sorry.

Statistics: Posted by -_V_- — 08 Nov 2012, 12:29


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2012-11-08T11:22:33+02:00 2012-11-08T11:22:33+02:00 /viewtopic.php?t=2109&p=22590#p22590 <![CDATA[Re: Seraphim destroyers]]> Statistics: Posted by BenDover — 08 Nov 2012, 11:22


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2012-11-08T07:30:27+02:00 2012-11-08T07:30:27+02:00 /viewtopic.php?t=2109&p=22583#p22583 <![CDATA[Re: Seraphim destroyers]]> Why would it be so special for *this* game ?

Statistics: Posted by -_V_- — 08 Nov 2012, 07:30


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2012-11-07T20:57:22+02:00 2012-11-07T20:57:22+02:00 /viewtopic.php?t=2109&p=22571#p22571 <![CDATA[Re: Seraphim destroyers]]> Statistics: Posted by noobymcnoobcake — 07 Nov 2012, 20:57


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2012-11-07T17:53:21+02:00 2012-11-07T17:53:21+02:00 /viewtopic.php?t=2109&p=22568#p22568 <![CDATA[Re: Seraphim destroyers]]> Statistics: Posted by BenDover — 07 Nov 2012, 17:53


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2012-11-07T17:39:52+02:00 2012-11-07T17:39:52+02:00 /viewtopic.php?t=2109&p=22567#p22567 <![CDATA[Re: Seraphim destroyers]]> Statistics: Posted by -_V_- — 07 Nov 2012, 17:39


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2012-11-07T13:24:14+02:00 2012-11-07T13:24:14+02:00 /viewtopic.php?t=2109&p=22566#p22566 <![CDATA[Re: Seraphim destroyers]]> Statistics: Posted by BenDover — 07 Nov 2012, 13:24


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2012-11-07T12:44:18+02:00 2012-11-07T12:44:18+02:00 /viewtopic.php?t=2109&p=22564#p22564 <![CDATA[Re: Seraphim destroyers]]>
Iszh wrote:
poor cybran t1 army or lobo spammer they would blow their own army/base to heaven when enemy is rushing through with scouts xD

Let's have it!

Statistics: Posted by -_V_- — 07 Nov 2012, 12:44


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