tl;dr: if there is a desync, the live game or replay will not be accurate. experience show that is the case of supreme commander, the inaccuracies are severe after a little time has passed.
Statistics: Posted by rootbeer23 — 31 Oct 2012, 16:23
]]>2012-10-31T11:55:03+02:002012-10-31T11:55:03+02:00/viewtopic.php?t=2100&p=22359#p22359 The main reason is, that the "other" team (north) did not believe what we were telling them and Styrb wanted to proof his comments - the screenshot shows air dominance of the south team (with styr), a T4 in North-Air-Base (almost destroyed). The other active player in that game (including me) had a totally different view, with air dominace of the north, the T4 got defeated by strats before reaching the north base, and (most important from my point of view), I was hit by these strats too and were dead. So, Ramak, Combo & Co - look, in Styrbs version of the game he won...i can understand, that you did not believe this, but I had him on skype and it took us several details to find out, that there were 2 different games running, and the only active connection was the chat, which worked until the end.
To the history of that desync: one player had a disc. While waiting for the kick-screen Styrb told me, that he wants a coffee, leaving the pc. After the drop of the desynced player I paused the game, waiting for styrb to come back, informing the other players. After unpause all players hat desync-messages, but the game seemed playable...later we found out about the 2 "different" games.
Scoring worked as far as I see - no scores, to many desyncs.
That´s the story behind that picture. Awesome, isn´t it? I know that from replays, but never experienced it in an live game before.
Gl & hf Fiete
Statistics: Posted by Fiete_F_F — 31 Oct 2012, 11:55