MikZZ wrote:
Muahahahahah
You could have just reset the gameplay scores. Instead, you disqualified my map marked "too many resources"
There was no rules "too many resources".
Concentrating on mathematical dispersion and harmonics, rather than being free to play style and variety.
This is the most absurd and meme solution for map tournaments.
Reset the gameplay scores? Don’t really know what that is supposed to mean. Anyway, your map would have a 0 for gameplay as it was submitted. It would be a last place finish regardless of what I gave it for aesthetics. You literally have like 7 digit e reclaim (or more I gave up after I reclaimed 200k and didn’t make a dent in the trees) on the map. Sorry, but it’s not worth a serious look with such an inherent gameplay flaw built into it. I can’t give gauge your intent from the map due to the fact there is just infinite eco on every square meter of it. What is supposed to be important? What am I fighting over? Where are the expected game paths? No one knows because everything is just infinite trees.
If you read the OP, I’m judging these maps as essentially submissions for the 2v2 matchmaker. Your map doesn’t meet the qualifications for me to even put it in the spreadsheet of potential maps.
There is no rule about too many resources, that’s correct. There’s also no rule about putting 500 mexes in your main base and a giant thermo-style wall between both teams. I would also disqualify that map.Statistics: Posted by FtXCommando — 20 Jul 2020, 17:50
]]>