Forged Alliance Forever Forged Alliance Forever Forums 2019-09-23T21:28:14+02:00 /feed.php?f=26&t=18003 2019-09-12T07:09:51+02:00 2019-09-12T07:09:51+02:00 /viewtopic.php?t=18003&p=178156#p178156 <![CDATA[Re: The Grand Master Cup Season 3]]> Statistics: Posted by Tagada — 12 Sep 2019, 07:09


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2019-08-24T13:14:59+02:00 2019-08-24T13:14:59+02:00 /viewtopic.php?t=18003&p=177529#p177529 <![CDATA[Re: The Grand Master Cup Season 3]]>
Mephi wrote:
Bo1 with one of the players being allowed to pick the map is pretty unfair and random.


Ahh yes i need to Re think how i want to do this now as it more likly i wont be doing a round robin style.

If i implemented Bo3 for Qualis that mean players would need to play up to 6 games if they are in the winning braket or 9 if they drop down to the losers braket. The map slecetion is no completly random as there is a Map Pool that you should be picking from.

Statistics: Posted by Rowey — 24 Aug 2019, 13:14


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2019-08-24T11:47:53+02:00 2019-08-24T11:47:53+02:00 /viewtopic.php?t=18003&p=177527#p177527 <![CDATA[Re: The Grand Master Cup Season 3]]>
Mephi wrote:
I would suggest a Bo3 format for the qualification stage. Bo1 with one of the players being allowed to pick the map is pretty unfair and random. One map picked by each player and the third both have to agree on or if that doesnt happen a third party picks it, TD for example.

dont think you need bo3 for qualifiers since the differences in player skill will be very drastic

Statistics: Posted by Blodir — 24 Aug 2019, 11:47


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2019-08-24T11:43:27+02:00 2019-08-24T11:43:27+02:00 /viewtopic.php?t=18003&p=177526#p177526 <![CDATA[Re: The Grand Master Cup Season 3]]> Statistics: Posted by Mephi — 24 Aug 2019, 11:43


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2019-08-24T11:00:43+02:00 2019-08-24T11:00:43+02:00 /viewtopic.php?t=18003&p=177523#p177523 <![CDATA[Re: The Grand Master Cup Season 3]]>
Bullydozer wrote:
I know it sounds super boring and it will have very predictable results, but imo each group (of 4?) should have 2 high rated and 2 low rated players. This way the better players actually end up in the main tournament, instead of some 1500 ladder player beating 3 other 1500 ladder players and then getting crushed by the others in the main tournament.
so it'd work like this: the two highest with the two lowest in one group, then the next group will have 3rd, 4th highest + 3rd, 4th lowest.
this way the very best players are very likely to enter, and also gives some 1800s the chance to enter (because some groups will consist of purely 1800-1900)


Thanks for the feed back i will tak this in to consideration as i want to make this as fair as posible. and i will be updating the pos by the end of sunday for what the plan forward will be

Statistics: Posted by Rowey — 24 Aug 2019, 11:00


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2019-08-24T01:01:09+02:00 2019-08-24T01:01:09+02:00 /viewtopic.php?t=18003&p=177516#p177516 <![CDATA[Re: The Grand Master Cup Season 3]]> so it'd work like this: the two highest with the two lowest in one group, then the next group will have 3rd, 4th highest + 3rd, 4th lowest.
this way the very best players are very likely to enter, and also gives some 1800s the chance to enter (because some groups will consist of purely 1800-1900)

Statistics: Posted by Bullydozer — 24 Aug 2019, 01:01


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2019-08-23T18:45:52+02:00 2019-08-23T18:45:52+02:00 /viewtopic.php?t=18003&p=177510#p177510 <![CDATA[Re: The Grand Master Cup Season 3]]>
Rowey wrote:
Blodir wrote:Qualifier format: With round robin it's likely that there will be matches which don't matter for one player (which means there will be drama, forfeits and looots of unplayed matches). I recommend switching to dual tournament format: https://liquipedia.net/starcraft2/Dual_Tournament_Format

So if I’m understanding this correctly instead of using round robin go for Double elimination for the Groups ? Something like this 1233.PNG

Yep, that's right :)

Statistics: Posted by Blodir — 23 Aug 2019, 18:45


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2019-08-23T18:29:28+02:00 2019-08-23T18:29:28+02:00 /viewtopic.php?t=18003&p=177508#p177508 <![CDATA[Re: The Grand Master Cup Season 3]]>
We already have a 1v1 ladder for people to show that they belong at the top.

So having a crowded qualification round doesn't seem like it will accomplish anything other than being a lot of work for a lot of people, especially with no prize money. Some top players might not be willing to schedule 5-8 games against 1400-1700s, just for the right to participate in a tournament with no prize money.

Maybe you could seed people in to the Competitive Round if they have a ladder score over 1.9k. (That's only 36 people and not all of them are active so you could still have a decent-size qualification field for people who want to try, and that would still yield quite a few games to cast.) Also, perhaps award icons to the top 3 people who were NOT seeded in, as a way to encourage participation in that aspect of the tournament. I think "you will play against speed2 for the chance to get an avatar and participate in the competitive round" is more enticing to a 1700-rated player than "you will play against Farms and Blackheart for the chance to get into the competitive round oops you didn't get in"

Also, if someone has 1500 global but not 1400 ladder points, why let them participate? Playing on the ladder isn't just about showing how big your skill is. it is also about contributing to the community by giving people games to play. Compared to Mr. 1500 Dual Gap, someone who shows up 10-20 times a month and maintains a ladder rating of 1700 is not just more likely to win, they are far more deserving to participate at all.

Statistics: Posted by armacham01 — 23 Aug 2019, 18:29


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2019-08-23T19:27:17+02:00 2019-08-23T18:09:53+02:00 /viewtopic.php?t=18003&p=177507#p177507 <![CDATA[Re: The Grand Master Cup Season 3]]>
Gorton wrote:
You should either randomise or place the seeding yourself for the qualifiers - people can see who is signed up and avoid them in prelims by waiting or maybe they won't sign up at all because their bracket is (3x2200 player)

I will take a closer look at how to fairly divide players up in to there groups.
Gorton wrote:
Also the actual tournament might be a little lackluster if the best players knock each other out in said qualifiers
1400 global is a very low restriction, and since this is a 1v1 tournament there should be some 1v1 restriction as well maybe?

With this being a 1v1 Tournament I should have include a 1v1 rating for player who play 1v1 more than global. to do this I’ve change it to 1500 global or Ladder Score is required
Blodir wrote:
First of all thanks for hosting a competitive 1v1 tourny !!!

Your most welcome it been a while since I’ve seen a Actually high tier competitive tournament
Blodir wrote:
About seeds: the way you've written it group A will be the group of death and each consecutive group will be weaker with group H being comparatively extremely weak.

As I’ve just said to Gorton I’m going to re look at how i structure the Groups. I want to Use seed as base as may look to using the seed a the number and have rand.org decide whom goes in to each group but i shall take a look at the best way to this over this weekend.
Blodir wrote:
Qualifier format: With round robin it's likely that there will be matches which don't matter for one player (which means there will be drama, forfeits and looots of unplayed matches). I recommend switching to dual tournament format: https://liquipedia.net/starcraft2/Dual_Tournament_Format

So if I’m understanding this correctly instead of using round robin go for Double elimination for the Groups ? Something like this 1233.PNG

Statistics: Posted by Rowey — 23 Aug 2019, 18:09


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2019-08-23T17:40:48+02:00 2019-08-23T17:40:48+02:00 /viewtopic.php?t=18003&p=177503#p177503 <![CDATA[Re: The Grand Master Cup Season 3]]>
About seeds: the way you've written it group A will be the group of death and each consecutive group will be weaker with group H being comparatively extremely weak.

Qualifier format: With round robin it's likely that there will be matches which don't matter for one player (which means there will be drama, forfeits and looots of unplayed matches). I recommend switching to dual tournament format: https://liquipedia.net/starcraft2/Dual_Tournament_Format

Statistics: Posted by Blodir — 23 Aug 2019, 17:40


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2019-08-23T17:18:11+02:00 2019-08-23T17:18:11+02:00 /viewtopic.php?t=18003&p=177502#p177502 <![CDATA[Re: The Grand Master Cup Season 3]]>
You should either randomise or place the seeding yourself for the qualifiers - people can see who is signed up and avoid them in prelims by waiting or maybe they won't sign up at all because their bracket is (3x2200 player)
Also the actual tournament might be a little lackluster if the best players knock each other out in said qualifiers
1400 global is a very low restriction, and since this is a 1v1 tournament there should be some 1v1 restriction as well maybe?

Statistics: Posted by Gorton — 23 Aug 2019, 17:18


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2019-09-23T21:28:14+02:00 2019-08-23T16:38:04+02:00 /viewtopic.php?t=18003&p=177499#p177499 <![CDATA[The Grand Master Cup Season 3]]> Grand Master Cup Season 3
POSTPONED DUE TO LACK OF PARTICIPANTES

To Sign up for GMC Season 3 Please Post your Current FAF Name via this Google Form : . Feel Free To ask Any Questions.


There is No Money Prize Pool but if anyone would like to Sponsor this Tournament and add more Stake to this tournament Then Please Contact me.

Tournament Director: Rowey

teaser.png

Important:
This Tournament will have a Minimum Rating Restriction of 1500 Global Or Ladder. This will be for the high end of the FAF Community.

Tournament Format:
The Tournament will start as soon as there 32 Signups has been reached. If there are more people that are wanting to play this can be extended by another 16.
The tournament will be held in 2 stages Qualification Round and Competitive Rounds.
After the signups have closed, players will be sorted by their current global rating and split into their Division (Detail below in Qualification round)
Qualification Rounds will Start once the 32 player slots have been Filled, Once all the Qualifications round have been Completed Competitive round will start a week after.

Qualification Round:
The initial player pool will be split into divisions each with 16 players in each. In each Division there will be 4 Groups and will be seeded in the following manner. Each group will have a Double Elimination Bracket so the winner of the top bracket and botom brakcet will go throgh to the Main Braket to fight for the Crown for the GrandMaster.
[In the Process of re looking at how to do this fairly ]

Rules:
-Every Player need to play all game in their Groups
-Whoever it on the top of the bracket decide what map to play from the Pool Provided. [Map Pool link]
-Players must arrange time and games among them self-Individually
-Report Results By filling out this Google Form:
-Winner of Qual R2 and Qual LR2 will Procede to the Competive Games.
-In case there are some players with the same score they will be require todo a tie Breaker on a map of my choosing
-All games need to be played within 3 weeks of rounds starting.
- Seeding will be done based on which rating is higher ladder or global

Competitive Round:
This is where the Interesting game Play Begins. I will call to all FAF casters to support a cover this event. It would be nice to have as many games cased from the tournament as possible. If you Are a caster and you are reading this, Please Pm for more details. This will have a Date Set so that this can be casted live on the day.

Rules:
-Standard Double Elimination With 1st and 3rd place B03
-Draw = Rematch
-Report Results here:
-Maps will be decided by me from the map pool here.

Prizes:
1st Place - Grandmaster Cup Champion Avatar
2nd Place - Strategic Genius Avatar
3rd Place - Faction Face Avatar
4th Place - Faction Logo Avatar


Chalonge Page : https://challonge.com/GrandMasterSeason3


Map Pool:

5km
Spoiler: show
1) Theta Passage
2) Crimson Feud
3) Moonlight
4) Fields of Thunder v2
5) Firelight
6) Esgaroth’s Runins
7) Balvery Mountains
8) Moonlight Mesas
9) Sentry Point
10) Ambush pass
11) Canis River
12) Blasted Rock
13) Summer Duel
14) Finn’s Revenge
15) Desert Joust
16) Crag Dunes


10km
Spoiler: show
1) 8 - Badlands_v4
2) TAG_Craftious Maximus
3) Open Palms
4) Syrtis Major
5) Cobalt Valley
6) Z-D Rasty Lite
7) Abhor
8) Farce in tha Forest
9) Seraphim Outpost
10) Hollow
11) Darkfall
12) Forbidden Pass v4
13) Desert Planet II v2
14) Phenom Sparticate v2
15) Cadmium Green
16) Eridani
17) Vulcan’s Reach
18) Haven Reef Fixed
19) The Cold Place
20) Regot VI Highlands


20km
Spoiler: show
1) Seton’s Clutch
2) Adaptive Point of Reason
3) Painted Desert
4) Norfair
5) Seraphim Glaciers
6) Roanoke Abyss
7) Crossfire Canal
8) Osiris
9) The Requisite
10) Virmire
11) Burial Mounds
12) x6 1v1
13) Krossfire
14) Chiron
15) The Bermuda Locket
16) The Ditch
17) Coldfire Crossing

Statistics: Posted by Rowey — 23 Aug 2019, 16:38


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