Forged Alliance Forever Forged Alliance Forever Forums 2011-11-01T19:26:29+02:00 /feed.php?f=24&t=325 2011-11-01T19:26:29+02:00 2011-11-01T19:26:29+02:00 /viewtopic.php?t=325&p=2904#p2904 <![CDATA[Re: LabWars is now online !]]>
FunkOff wrote:
Legion Darrath wrote:Perhaps but you managed to screw up the prebuild GG's ;D


Eh, it just works differently when the code is loaded from a different source.


After using altered version that runs as an SCD but changed slightly so I don't need to run it through FAF, the following error appears in the log:


Code:
WARNING: ...rged alliance\gamedata\labwars.scd\lua\ui\uiutil.lua(48): access to nonexistent global variable "UIFile"
WARNING: stack traceback:
WARNING:         [C]: in function `error'
WARNING:         ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
WARNING:         ...rged alliance\gamedata\labwars.scd\lua\ui\uiutil.lua(48): in main chunk
WARNING:         [C]: in function `doscript'
WARNING:         [C]: in function `pcall'
WARNING:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
WARNING:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
WARNING:         ...ed alliance\gamedata\lua.scd\lua\options\options.lua(294): in function `set'
WARNING:         ...liance\gamedata\lua.scd\lua\options\optionslogic.lua(185): in function <...liance\gamedata\lua.scd\lua\options\optionslogic.lua:179>
WARNING: Error running '/lua/options/optionslogic.lua':Apply ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/uiutil.lua'
         stack traceback:
            [C]: in function `error'
            ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
            ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
            ...ed alliance\gamedata\lua.scd\lua\options\options.lua(294): in function `set'
            ...liance\gamedata\lua.scd\lua\options\optionslogic.lua(185): in function <...liance\gamedata\lua.scd\lua\options\optionslogic.lua:179>


This is the code that is supposed to load the unit icons, it works perfectly fine in the regular version. The nonexistent variable it calls does in fact exist.

Statistics: Posted by Legion Darrath — 01 Nov 2011, 19:26


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2011-10-31T20:11:15+02:00 2011-10-31T20:11:15+02:00 /viewtopic.php?t=325&p=2901#p2901 <![CDATA[Re: LabWars is now online !]]>
Legion Darrath wrote:
Perhaps but you managed to screw up the prebuild GG's ;D


Eh, it just works differently when the code is loaded from a different source.

Statistics: Posted by FunkOff — 31 Oct 2011, 20:11


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2011-10-31T19:58:44+02:00 2011-10-31T19:58:44+02:00 /viewtopic.php?t=325&p=2900#p2900 <![CDATA[Re: LabWars is now online !]]>
FunkOff wrote:
Legion Darrath wrote:Awesome! Thanks Pilot


I was the one who sorted through your code and re-organized it. It was about a 4 hour job :-p


Perhaps but you managed to screw up the prebuild GG's ;D

Statistics: Posted by Legion Darrath — 31 Oct 2011, 19:58


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2011-10-27T00:44:47+02:00 2011-10-27T00:44:47+02:00 /viewtopic.php?t=325&p=2698#p2698 <![CDATA[Re: LabWars is now online !]]>
Legion Darrath wrote:
Awesome! Thanks Pilot


I was the one who sorted through your code and re-organized it. It was about a 4 hour job :-p

Statistics: Posted by FunkOff — 27 Oct 2011, 00:44


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2011-10-26T20:56:32+02:00 2011-10-26T20:56:32+02:00 /viewtopic.php?t=325&p=2693#p2693 <![CDATA[Re: LabWars is now online !]]> Statistics: Posted by Legion Darrath — 26 Oct 2011, 20:56


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2011-10-26T20:55:34+02:00 2011-10-26T20:55:34+02:00 /viewtopic.php?t=325&p=2692#p2692 <![CDATA[LabWars is now online !]]> Statistics: Posted by Ze_PilOt — 26 Oct 2011, 20:55


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