Forged Alliance Forever Forged Alliance Forever Forums 2015-05-06T20:19:13+02:00 /feed.php?f=2&t=9893 2015-05-06T20:19:13+02:00 2015-05-06T20:19:13+02:00 /viewtopic.php?t=9893&p=99688#p99688 <![CDATA[Re: Ladder System Concepts/Suggestions]]>

[VoR]ATHUG4Life:
would people be ok with me choosing the ladder pool? and making frequent adjustments? viewtopic.php?f=2&t=9893&p=99687#p99687

Yes

Statistics: Posted by Blodir — 06 May 2015, 20:19


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2015-05-06T20:11:05+02:00 2015-05-06T20:11:05+02:00 /viewtopic.php?t=9893&p=99687#p99687 <![CDATA[Re: Ladder System Concepts/Suggestions]]>
ZLO_RD wrote:
I am fine with current ladder.


I think this has been the biggest impediment to doing anything. The team is afraid to make things worse and there is a long history of bitching for every possible reason.

I have been trying to prove to people on these forums that unless the ladder is growing things are not ok and things must be changed and things must be changed often.

If we can get a concensus on the above we can begin to try things, otherwise everything will get stuck in some random poll where most people wont even vote and some loud mouth on redbull takes over.

Statistics: Posted by SeraphimLeftNut — 06 May 2015, 20:11


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2015-05-03T13:42:23+02:00 2015-05-03T13:42:23+02:00 /viewtopic.php?t=9893&p=99511#p99511 <![CDATA[Re: Ladder System Concepts/Suggestions]]> I agree that there might be some RNG issues with picking same map multiple times, but i do not have those issues.
I do not play cause i have no time, not because there are some kind of issues

Statistics: Posted by ZLO_RD — 03 May 2015, 13:42


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2015-05-03T13:33:36+02:00 2015-05-03T13:33:36+02:00 /viewtopic.php?t=9893&p=99510#p99510 <![CDATA[Re: Ladder System Concepts/Suggestions]]>
Take a look at this well thought concept:
/viewtopic.php?f=2&t=8637&start=40#p82755
Nice alternative to suggested map rotation pool and improvement to current system. Sadly, it just died there in a pile of "someone do something" posts.

What we need is someone taking action now. We have the council thing and the player councilor elected. He's been voted in by the community and he is trusted well enough to make these kind of decisions. So go make the new system working.

I suggest following:
1. Run a poll on wether we want a rotating map pool or a big one free map selection like now.
2. Establish a team which will work on the new ladder depending on poll outcome.
3. ????????
4. PROFIT

Statistics: Posted by Mad`Mozart — 03 May 2015, 13:33


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2015-05-03T13:12:43+02:00 2015-05-03T13:12:43+02:00 /viewtopic.php?t=9893&p=99507#p99507 <![CDATA[Re: Ladder System Concepts/Suggestions]]>
I would say that this is possibly a PITA to code (I wouldn't know though) but it's a pretty nice end point, as good as anything I've seen. I wouldn't mind TA's suggested map pool from his pre-Council rants as a while-we-wait setting.

Statistics: Posted by Sir Prize — 03 May 2015, 13:12


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2015-05-03T12:59:09+02:00 2015-05-03T12:59:09+02:00 /viewtopic.php?t=9893&p=99506#p99506 <![CDATA[Ladder System Concepts/Suggestions]]>
to sort this problem out, we need a constructive discussion about the current ladder system and possible replacements for it: problems, improvements, why it might be better on paper but not accepted in the community, and how to fix that.

having a clear view on what to do is helping the coders to put it in place faster.


some things to think about (changing the system, proposing a new one):

- amount of total ladder maps
- amount of ladder maps playable at a time (smaller pools for rotations?)
- how many maps to rotate, if at all, and how often?
- veto, or upvote maps?

and ofc more...


Problems with the current system, possible fixes?
P (1): despite not selecting any of those, ending up playing unwanted maps over and over
F: remove the "15 most played maps" thingy and take random maps from the pools of the players who could otherwise not match

P (2): playing the same maps multiple times in a row
F: was proposed already, but not yet implemented (?)



here an example of an alternative to the current system:

- a rotation system that uses 20 to 25 maps at a time, the full pool is the current ladder pool
- the current 20-25 are visible in the "select maps" window, each player can veto 5 maps (they can not be played at all then) - leaving at least 10 to 15 maps for a random selection
- each week, 7 maps are rotated:
-- the 2 most vetoed maps during (or at the end) of this week
-- 5 more maps which have been in the current pool the longest
- the 7 new maps that are put in are the 7 maps that have been out for the longest
- if needed, a few of the most loved maps can be put into the total pool twice, so it does not take a long time to be able to play them again
- possibly some mechanism to not play the same 1-3 maps multiple times in a row

Statistics: Posted by Myxir — 03 May 2015, 12:59


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