Forged Alliance Forever Forged Alliance Forever Forums 2015-06-29T04:14:03+02:00 /feed.php?f=2&t=9869 2015-06-29T04:14:03+02:00 2015-06-29T04:14:03+02:00 /viewtopic.php?t=9869&p=102403#p102403 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]> Statistics: Posted by =M.V.K.= — 29 Jun 2015, 04:14


]]>
2015-06-27T07:56:11+02:00 2015-06-27T07:56:11+02:00 /viewtopic.php?t=9869&p=102246#p102246 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]>

Statistics: Posted by Iszh — 27 Jun 2015, 07:56


]]>
2015-06-27T04:20:01+02:00 2015-06-27T04:20:01+02:00 /viewtopic.php?t=9869&p=102227#p102227 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]>
At a time seems to "imply" how "Percivals" wouldn't "win" at all and im not sure for that one..by then would seem as easy to have a "Fatboy" and "actually" do some "Production".

But could be still mistaken by the means to "intend" more then "imply", sorry..

Statistics: Posted by =M.V.K.= — 27 Jun 2015, 04:20


]]>
2015-05-08T17:25:49+02:00 2015-05-08T17:25:49+02:00 /viewtopic.php?t=9869&p=99807#p99807 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]> Statistics: Posted by keyser — 08 May 2015, 17:25


]]>
2015-05-08T17:10:32+02:00 2015-05-08T17:10:32+02:00 /viewtopic.php?t=9869&p=99806#p99806 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]>
I think if it really comes down to T1 spam vs Percies then maybe LABs (same dps, more speed, less mass cost) or Zthuees (more dmg per shot, more dps, more range, same cost) would perform better no ?

Now one said that no one ever does only 1 unit 100% and i have to disagree, especially with T3 UEF where everyone knows only Percy is decent. Because of that sometimes you actually see 100% percy spam without mixed T1 scouts, arties or anti-swarm units.

But even if T1 was truly OP against percy spam, you would still need to build something able to win the game after that. And T1 tanks or LABS will probably not help (at all). At least T1 arty is always good mixed with land units so i think i would chose arties anyway :)

Aslo i think this could be moved to the strategy/tactics subforum ?

Statistics: Posted by Poch — 08 May 2015, 17:10


]]>
2015-05-04T14:49:47+02:00 2015-05-04T14:49:47+02:00 /viewtopic.php?t=9869&p=99549#p99549 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]> Statistics: Posted by Hascins — 04 May 2015, 14:49


]]>
2015-04-29T21:43:49+02:00 2015-04-29T21:43:49+02:00 /viewtopic.php?t=9869&p=99333#p99333 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]> Statistics: Posted by keyser — 29 Apr 2015, 21:43


]]>
2015-04-29T21:35:53+02:00 2015-04-29T21:35:53+02:00 /viewtopic.php?t=9869&p=99332#p99332 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]> Statistics: Posted by Vee — 29 Apr 2015, 21:35


]]>
2015-04-29T14:28:03+02:00 2015-04-29T14:28:03+02:00 /viewtopic.php?t=9869&p=99299#p99299 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]>
Vee wrote:
But you gain other advantage by getting to higher tech.


Another important advantage is that units get "bigger" with higher dps and hp in one package. A brick that has only 1000 health left still shoots with full dps, but the combined dps of t1 tanks decreases quickly during a battle. This is also why experimentals do not totally suck vs t3 like you would expect if you look purely at the stats, and also why SCUs can be OP. You can increase that advantage with micro by going out of range with your almost dead units, so that enemy fire focuses on one of your units that still have a lot of health, and then go back in range. This is impossible to do with a big t1 army, but with a small number of t2/t3/exp/scu you can do it effectively.

Another advantage is pathfinding. A big army does not engage well.


pathfinding isn't a matter any more because of split move. but you have to be carefull about using split move against aoe weapon.

but it's true that having lot of dps in 1 unit is great. So you can engage only a part of opponent army (so you do 100% dps, and your opponent wo'nt be able to do the full dps potential of his army)

Statistics: Posted by keyser — 29 Apr 2015, 14:28


]]>
2015-04-29T11:09:47+02:00 2015-04-29T11:09:47+02:00 /viewtopic.php?t=9869&p=99281#p99281 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]>
It's all circumstantial.

just comparing mass for mass is not valid, although it's often how "balance" has been done.

Statistics: Posted by -_V_- — 29 Apr 2015, 11:09


]]>
2015-04-29T09:16:37+02:00 2015-04-29T09:16:37+02:00 /viewtopic.php?t=9869&p=99279#p99279 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]>

But you gain other advantage by getting to higher tech.


Another important advantage is that units get "bigger" with higher dps and hp in one package. A brick that has only 1000 health left still shoots with full dps, but the combined dps of t1 tanks decreases quickly during a battle. This is also why experimentals do not totally suck vs t3 like you would expect if you look purely at the stats, and also why SCUs can be OP. You can increase that advantage with micro by going out of range with your almost dead units, so that enemy fire focuses on one of your units that still have a lot of health, and then go back in range. This is impossible to do with a big t1 army, but with a small number of t2/t3/exp/scu you can do it effectively.

Another advantage is pathfinding. A big army does not engage well.

Statistics: Posted by Vee — 29 Apr 2015, 09:16


]]>
2015-04-29T06:31:09+02:00 2015-04-29T06:31:09+02:00 /viewtopic.php?t=9869&p=99276#p99276 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]> Yes, Percival 1.7k less health, but it's same range and same dead tank every 4 seconds(as aeon ACU on big range tends to waste shots). It has more speed than ACU, which means tanks will spend more time to reach it. And same as ACU, percival will get veterancy after 20 kills, which it will make for sure.

Any way, if i will ever have situation where i have uef t3 land and my opponent has t1, i would for sure fill holes in my defence with cheap and fast titans first, obliterate t1 spam like we could see in galactic war http://www.youtube.com/watch?v=fcDwORmFF-o , raid expansions with them and only after i would get percivals.

Statistics: Posted by Apofenas — 29 Apr 2015, 06:31


]]>
2015-04-29T03:21:58+02:00 2015-04-29T03:21:58+02:00 /viewtopic.php?t=9869&p=99273#p99273 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]>
2. The situation you describe is slightly unrealistic, no one ever spams just one type of unit, UEF being one of the more prominent applicants of such ethos.

3. By the time T1 gets in range, most of it will be dead from Percival fire (when they're microed - and in early t3 stage they WILL be microed, given what an investment they represent).

You can try testing token weapons (how much damage can a Jester do to a Megalith before dying?)
or things like torpedo defense
or finding out how many torpedo bombers does it take to kill a Cybran destroyer or cruiser?
...

Statistics: Posted by da_monstr — 29 Apr 2015, 03:21


]]>
2015-04-29T01:48:59+02:00 2015-04-29T01:48:59+02:00 /viewtopic.php?t=9869&p=99271#p99271 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]> Statistics: Posted by nine2 — 29 Apr 2015, 01:48


]]>
2015-04-29T01:48:43+02:00 2015-04-29T01:48:43+02:00 /viewtopic.php?t=9869&p=99270#p99270 <![CDATA[Re: Hard Facts: Percival vs T1 Tanks]]>
which means the t1 strategy becomes hoping that they will do really stupid micro.

Statistics: Posted by nine2 — 29 Apr 2015, 01:48


]]>