Forged Alliance Forever Forged Alliance Forever Forums 2015-05-19T14:08:58+02:00 /feed.php?f=2&t=9856 2015-05-19T14:08:58+02:00 2015-05-19T14:08:58+02:00 /viewtopic.php?t=9856&p=100262#p100262 <![CDATA[Re: sera nukes]]> or want to keep it (they consider it doesn't break the game, and can add some interesting situation : nuke sml to kill a near exp, and sml survive; plane collide with nuke after being launched and sml survive...)

Statistics: Posted by keyser — 19 May 2015, 14:08


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2015-04-30T15:57:11+02:00 2015-04-30T15:57:11+02:00 /viewtopic.php?t=9856&p=99374#p99374 <![CDATA[Re: sera nukes]]> Statistics: Posted by keyser — 30 Apr 2015, 15:57


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2015-04-29T22:09:38+02:00 2015-04-29T22:09:38+02:00 /viewtopic.php?t=9856&p=99336#p99336 <![CDATA[Re: sera nukes]]>
keyser wrote:
sera nuke and experimental nuke are immune to their nuke.

is it a bug ? if not, we should consider adding this feature to the unit data base.


No, not a bug. It's known for years and even documented in some wiki's.

Surprised me you didn't know already. But then again very few people know. In >2000 games I've not yet seen it being used seriously. Yes, one time at the end of a game we won with a teammate who wanted to see if it was real :lol:

Statistics: Posted by E8400-CV — 29 Apr 2015, 22:09


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2015-04-27T15:03:26+02:00 2015-04-27T15:03:26+02:00 /viewtopic.php?t=9856&p=99174#p99174 <![CDATA[Re: sera nukes]]> Statistics: Posted by ZLO_RD — 27 Apr 2015, 15:03


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2015-04-27T14:20:14+02:00 2015-04-27T14:20:14+02:00 /viewtopic.php?t=9856&p=99172#p99172 <![CDATA[Re: sera nukes]]> Statistics: Posted by The Mak — 27 Apr 2015, 14:20


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2015-04-27T09:53:59+02:00 2015-04-27T09:53:59+02:00 /viewtopic.php?t=9856&p=99162#p99162 <![CDATA[Re: sera nukes]]> Statistics: Posted by ZLO_RD — 27 Apr 2015, 09:53


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2015-04-27T09:44:31+02:00 2015-04-27T09:44:31+02:00 /viewtopic.php?t=9856&p=99160#p99160 <![CDATA[Re: sera nukes]]>
ZLO_RD wrote:
games where yolo is build, so it is about 1/10000 at most...

yolona is now visible in half of the setons. Even if setons is not all the games played, I believe the balance issues regarding game enders should be finally addressed.

Statistics: Posted by -_V_- — 27 Apr 2015, 09:44


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2015-04-27T09:42:28+02:00 2015-04-27T09:42:28+02:00 /viewtopic.php?t=9856&p=99159#p99159 <![CDATA[Re: sera nukes]]>
keyser wrote:
i also know that bombers also don't damage themself, that is why when they hit air units they always survive

but they can kill other bomber with the aoe of their bomb ?


yes... bombers do friendly fire as far as i know, at least t2 and t1 do...
same with t3 arty and and t2 static arty, it will kill any other units except itself, ofc it is almost impossible to make t3 arty shoot itself in real game situation, but t2 arty may often shoot hill that in front of it, and if you have just 1 t2 arty shooting hill like that, then it wil survive, but 2 or more will start killing each other

Statistics: Posted by ZLO_RD — 27 Apr 2015, 09:42


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2015-04-27T09:35:10+02:00 2015-04-27T09:35:10+02:00 /viewtopic.php?t=9856&p=99156#p99156 <![CDATA[Re: sera nukes]]> Statistics: Posted by Plasma_Wolf — 27 Apr 2015, 09:35


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2015-04-27T00:32:38+02:00 2015-04-27T00:32:38+02:00 /viewtopic.php?t=9856&p=99147#p99147 <![CDATA[Re: sera nukes]]> Statistics: Posted by Flexable — 27 Apr 2015, 00:32


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2015-04-26T23:20:21+02:00 2015-04-26T23:20:21+02:00 /viewtopic.php?t=9856&p=99144#p99144 <![CDATA[Re: sera nukes]]>

i also know that bombers also don't damage themself, that is why when they hit air units they always survive

but they can kill other bomber with the aoe of their bomb ?

Statistics: Posted by keyser — 26 Apr 2015, 23:20


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2015-04-26T22:21:55+02:00 2015-04-26T22:21:55+02:00 /viewtopic.php?t=9856&p=99142#p99142 <![CDATA[Re: sera nukes]]>
ZLO_RD wrote:
Flexable wrote:Self damage is possible with a few units. Fatboy and navy I guess.


not sure what navy unit you are talking about, but fatboy can't damage itself, can't even damage his own shield


My bad, I was referring to friendly fire, which is not exactly the topic here.

Statistics: Posted by Flexable — 26 Apr 2015, 22:21


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2015-04-26T20:58:46+02:00 2015-04-26T20:58:46+02:00 /viewtopic.php?t=9856&p=99133#p99133 <![CDATA[Re: sera nukes]]>
Flexable wrote:
Self damage is possible with a few units. Fatboy and navy I guess.


not sure what navy unit you are talking about, but fatboy can't damage itself, can't even damage his own shield
i just tested uef cruiser and uef battleship, they can't damage themself, and i know from prevous experience that tempest can't damage himself too

i only know that cybran not t1 artillery produces weird sparks that do 1-5 damage to arty itself but no more, and this is still harmless

TML and other missile launchers (except nuke ofc) only do damage to itself when missile was reflected by loyalist, but in other cases - no damage

so for me only known units that do damage themself are nukes and missiles reflected by loyalists.... (have not tested tml acu/scu and billy)

i also know that bombers also don't damage themself, that is why when they hit air units they always survive

Statistics: Posted by ZLO_RD — 26 Apr 2015, 20:58


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2015-04-26T20:33:38+02:00 2015-04-26T20:33:38+02:00 /viewtopic.php?t=9856&p=99132#p99132 <![CDATA[Re: sera nukes]]>
Lu_Xun_17 wrote:
I was very close to discover it few years ago :lol: :
https://youtu.be/aXqlVwjMgyw?t=1h


the missile would have kill the pgen that would have kill the sml anyways :p

i don't remember this cast ! gotta to watch it back

Statistics: Posted by keyser — 26 Apr 2015, 20:33


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2015-04-26T18:48:02+02:00 2015-04-26T18:48:02+02:00 /viewtopic.php?t=9856&p=99130#p99130 <![CDATA[Re: sera nukes]]> Statistics: Posted by Flexable — 26 Apr 2015, 18:48


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