Forged Alliance Forever Forged Alliance Forever Forums 2015-04-30T05:45:29+02:00 /feed.php?f=2&t=9847 2015-04-30T05:45:29+02:00 2015-04-30T05:45:29+02:00 /viewtopic.php?t=9847&p=99353#p99353 <![CDATA[Re: Questions about unitDB]]> Statistics: Posted by quark036 — 30 Apr 2015, 05:45


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2015-04-29T22:12:31+02:00 2015-04-29T22:12:31+02:00 /viewtopic.php?t=9847&p=99337#p99337 <![CDATA[Re: Rhino in unitDB]]>
pip wrote:
Second weapon is the rack ("RackFireTogether": true, it has 2 muzzle bones). Rate of fire = 1.8, so a shot every 0.555 sec, but the engine rounds things up to 0.6 (the DB calculates like the engine), so 50 /0.6 = 83.33.

Another question: Ravager has a firecycle of 15 times 1 projectile every 0.2 seconds. Inside the gamadata however I find the MuzzleSalvoDelay 0.33. So shouldnt it be 15times 1 projectiles every 0.33 seconds?

Statistics: Posted by HopeAndWonder — 29 Apr 2015, 22:12


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2015-04-24T21:58:08+02:00 2015-04-24T21:58:08+02:00 /viewtopic.php?t=9847&p=99042#p99042 <![CDATA[Re: Rhino in unitDB]]> Statistics: Posted by HopeAndWonder — 24 Apr 2015, 21:58


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2015-04-24T21:09:11+02:00 2015-04-24T21:09:11+02:00 /viewtopic.php?t=9847&p=99040#p99040 <![CDATA[Re: Rhino in unitDB]]> Statistics: Posted by keyser — 24 Apr 2015, 21:09


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2015-04-24T19:42:38+02:00 2015-04-24T19:42:38+02:00 /viewtopic.php?t=9847&p=99037#p99037 <![CDATA[Re: Rhino in unitDB]]> Statistics: Posted by pip — 24 Apr 2015, 19:42


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2015-04-24T20:30:47+02:00 2015-04-24T19:41:21+02:00 /viewtopic.php?t=9847&p=99036#p99036 <![CDATA[Re: Rhino in unitDB]]> Statistics: Posted by The Mak — 24 Apr 2015, 19:41


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2015-04-29T22:29:35+02:00 2015-04-24T19:21:12+02:00 /viewtopic.php?t=9847&p=99035#p99035 <![CDATA[Questions about unitDB]]> in the unitDB it says that Rhino has 83,33 dps, firing 2 projectiles every 0,6 seconds, 25dmg per projectile.
When I look at the ingame stats it says the following:
"Weapon": [
{
"WeaponCategory": "Direct Fire",
"RackSalvoReloadTime": 0,
"TurretBonePitch": "Barrel",
"ReTargetOnMiss": true,
"TurretDualManipulators": false,
"RackBones": [
{
"RackBone": "Barrel",
"MuzzleBones": [
"Turret_Muzzle01",
"Turret_Muzzle02"
]
}
],
"MuzzleVelocity": 100,
"MuzzleSalvoDelay": 0,
"FireTargetLayerCapsTable": {
"Land": "Land|Water|Seabed",
"Water": "Land|Water|Seabed"
},
"TargetPriorities": [
"SPECIALHIGHPRI",
"TECH3 MOBILE",
"TECH2 MOBILE",
"TECH1 MOBILE",
"STRUCTURE DEFENSE",
"SPECIALLOWPRI",
"ALLUNITS"
],
"MaxRadius": 23,
"TurretBoneMuzzle": "Turret_Muzzle01",
"ProjectilesPerOnFire": 1,
"DamageType": "Normal",
"CollideFriendly": false,
"Turreted": true,
"MuzzleSalvoSize": 1,
"RackFireTogether": true,
"RackReloadTimeout": 10,
"ProjectileId": "/projectiles/CDFLaserHeavy02/CDFLaserHeavy02_proj.bp",
"RangeCategory": "UWRC_DirectFire",
"RackSalvoSize": 1,
"FiringTolerance": 2,
"TargetRestrictDisallow": "UNTARGETABLE",
"RateOfFire": 1.8,
"TurretBoneYaw": "Turret",
"RackSalvoChargeTime": 0,
"Damage": 25,
"AboveWaterTargetsOnly": true,
"Audio": {
"Fire": {
"Bank": "URLWeapon",
"Cue": "URL0202_Cannon_Dbl",
"LodCutoff": "Weapon_LodCutoff"
}
},
"TurretPitch": 0,
"RackRecoilDistance": -1,
"TargetCheckInterval": 0.25,
"TurretPitchSpeed": 90,
"RackSlavedToTurret": false,
"Label": "MainGun",
"TrackingRadius": 1.15,
"DisplayName": "Particle Cannon",
"TurretPitchRange": 30,
"TurretYawSpeed": 90,
"BallisticArc": "RULEUBA_LowArc",
"TurretYaw": 0,
"LeadTarget": false,
"TurretYawRange": 180
}
],

I find damage which is 25 then RateOfFire which is 1.8 and ProjectilesPerOnFire which is 1.
Now witch some math 25*1.8 *1= 45 dps.

Question is why does unitDB says 2 projectiles ? and also why isnt it 90 dps?

Hope somebody can help.

Statistics: Posted by HopeAndWonder — 24 Apr 2015, 19:21


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