Forged Alliance Forever Forged Alliance Forever Forums 2015-04-07T15:33:37+02:00 /feed.php?f=2&t=9709 2015-04-07T15:33:37+02:00 2015-04-07T15:33:37+02:00 /viewtopic.php?t=9709&p=97894#p97894 <![CDATA[Re: ACU blast]]>
You guys play no share.

- 1v1 combomb : game over
- team game combomb : one team loses everything while the other team can recover much more easily.

Is it very hard to understand ?

Unless you gonna pretend, that it's easier to recover where an *entire* base and a *ACU* is missing. :)

Statistics: Posted by -_V_- — 07 Apr 2015, 15:33


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2015-04-07T02:51:18+02:00 2015-04-07T02:51:18+02:00 /viewtopic.php?t=9709&p=97863#p97863 <![CDATA[Re: ACU blast]]>
Lyr wrote:
If you read the lua file mr smith you will see it actually doesn't do anything.

The relevant data is in the nuke projectile blueprint.

I believe it's stated somewhere on the Moho mod forums that armour was something Gpg never finished implementing. The same applies to the overcharge.


This is misinformation.

Mr-Smith is right.

Statistics: Posted by Sheeo — 07 Apr 2015, 02:51


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2015-04-07T01:41:43+02:00 2015-04-07T01:41:43+02:00 /viewtopic.php?t=9709&p=97860#p97860 <![CDATA[Re: ACU blast]]>
The relevant data is in the nuke projectile blueprint.

I believe it's stated somewhere on the Moho mod forums that armour was something Gpg never finished implementing. The same applies to the overcharge.

Statistics: Posted by Lyr — 07 Apr 2015, 01:41


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2015-04-06T21:50:10+02:00 2015-04-06T21:50:10+02:00 /viewtopic.php?t=9709&p=97847#p97847 <![CDATA[Re: ACU blast]]> that's why we have removed it.

Statistics: Posted by keyser — 06 Apr 2015, 21:50


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2015-04-06T21:38:36+02:00 2015-04-06T21:38:36+02:00 /viewtopic.php?t=9709&p=97845#p97845 <![CDATA[Re: ACU blast]]>
keyser wrote:
to avoid destruction of base with some suicide.

you can already destroy all the build power of a base with suicide.


Why not something like [T1_Pgen_Health] damage to building?

Something more than "paint scratch" (and less than "smouldering crater") would be better.

Statistics: Posted by zeroAPM — 06 Apr 2015, 21:38


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2015-04-06T20:32:37+02:00 2015-04-06T20:32:37+02:00 /viewtopic.php?t=9709&p=97839#p97839 <![CDATA[Re: ACU blast]]> Statistics: Posted by Romaman — 06 Apr 2015, 20:32


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2015-04-06T13:03:37+02:00 2015-04-06T13:03:37+02:00 /viewtopic.php?t=9709&p=97801#p97801 <![CDATA[Re: ACU blast]]>
you can already destroy all the build power of a base with suicide.

Statistics: Posted by keyser — 06 Apr 2015, 13:03


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2015-04-06T12:44:04+02:00 2015-04-06T12:44:04+02:00 /viewtopic.php?t=9709&p=97799#p97799 <![CDATA[Re: ACU blast]]>
Mr-Smith wrote:
Structures 48 damage from an acu nuke


Why such a low number? I mean, is a nuke, it should do lots of damage.

Statistics: Posted by zeroAPM — 06 Apr 2015, 12:44


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2015-04-05T23:08:23+02:00 2015-04-05T23:08:23+02:00 /viewtopic.php?t=9709&p=97763#p97763 <![CDATA[Re: ACU blast]]> so basically Structures take 0.032 * 1500 = 48 damage from an acu nuke

Code:
#****************************************************************************
#**
#**  File     :  /lua/armordefinition.lua
#**  Author(s):
#**
#**  Summary  :
#**
#**  Copyright © 2005 Gas Powered Games, Inc.  All rights reserved.
#****************************************************************************
#
# Armor Type Definitions
#

armordefinition = {

    {   # Armor Type Name
        'Default',

        # Armor Definition
        'Normal 1.0',
    },
    {   # Armor Type Name
        'Normal',

        # Armor Definition
        'Normal 1.0',
    },
    {   # Armor Type Name
        'Light',

        # Armor Definition
        'Normal 1.0',
    },
    {   # Armor Type Name
        'Commander',

        # Armor Definition
        'Normal 1.0',
        'Overcharge 0.033333',
        'Deathnuke 1.0',
    },
    {   # Armor Type Name
        'Structure',

        # Armor Definition
        'Normal 1.0',
        'Overcharge 0.066666',
        'Deathnuke 0.032',
    },
    {
        # Armor Type name
        'Experimental',
       
        # Armor Definition
        'ExperimentalFootfall 0.0',       
    },
    {
        # Armor Type name
        'FireBeetle',
       
        # Armor Definition
        'Normal 1.0',       
        'FireBeetleExplosion 0.0',       
    },
    {
        # Armor Type name
        'ASF',
       
        # Armor Definition
        'Normal 1.0',       
        'CzarBeam 0.25',   
    },
}

Statistics: Posted by Mr-Smith — 05 Apr 2015, 23:08


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2015-04-05T21:29:44+02:00 2015-04-05T21:29:44+02:00 /viewtopic.php?t=9709&p=97758#p97758 <![CDATA[Re: ACU blast]]>
Lyr wrote:
I don't believe armour type does anything. It was something that GPG never got around to implementing. The ACU deathnuke damage values are just set arbitrarily.

It's implemented, the values aren't just arbitrary. They do damage to units based on their armor type, the acu death nuke only differs between structures and mobile units. Structures i believe take 90 damage while everything else takes the full blast damage (depending where they are in the damage radius).

Statistics: Posted by Aulex — 05 Apr 2015, 21:29


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2015-04-05T21:15:21+02:00 2015-04-05T21:15:21+02:00 /viewtopic.php?t=9709&p=97756#p97756 <![CDATA[Re: ACU blast]]> Statistics: Posted by Lyr — 05 Apr 2015, 21:15


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2015-04-05T17:03:13+02:00 2015-04-05T17:03:13+02:00 /viewtopic.php?t=9709&p=97743#p97743 <![CDATA[Re: ACU blast]]> http://content.faforever.com/faf/unitsD ... 03,UEL0202

look at armor type, that is what matters, building takes much less damage (almost none) to acu explosion

I dont remember excatl formula to calculate this

Statistics: Posted by speed2 — 05 Apr 2015, 17:03


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2015-04-05T16:58:50+02:00 2015-04-05T16:58:50+02:00 /viewtopic.php?t=9709&p=97742#p97742 <![CDATA[Re: ACU blast]]> And as for my question, I cheked it some minutes ago. My ACU was killed by some T2 units near my T1 extractors. When ACU exploded, all enemy units were dead, but my extractors didn't take any damage.

Statistics: Posted by Romaman — 05 Apr 2015, 16:58


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2015-04-05T16:24:23+02:00 2015-04-05T16:24:23+02:00 /viewtopic.php?t=9709&p=97741#p97741 <![CDATA[Re: ACU blast]]>
and there is HELP section of forum you should use for these kind of questions

Statistics: Posted by speed2 — 05 Apr 2015, 16:24


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2015-04-05T16:17:48+02:00 2015-04-05T16:17:48+02:00 /viewtopic.php?t=9709&p=97740#p97740 <![CDATA[ACU blast]]> Statistics: Posted by Romaman — 05 Apr 2015, 16:17


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