Statistics: Posted by palombhp — 18 Apr 2015, 20:47
Statistics: Posted by tatsu — 04 Apr 2015, 20:20
Statistics: Posted by rootbeer23 — 04 Apr 2015, 19:47
Statistics: Posted by Ceneraii — 04 Apr 2015, 17:53
Statistics: Posted by Sheeo — 04 Apr 2015, 16:22
Statistics: Posted by Lyr — 04 Apr 2015, 13:58
Statistics: Posted by zeroAPM — 04 Apr 2015, 13:56
Statistics: Posted by Sheeo — 04 Apr 2015, 12:55
Lyr wrote:
Nefarious - well cheating more specifically. I'm sure you can use your imagination as to how that might be possible.
Statistics: Posted by Sheeo — 04 Apr 2015, 11:27
Statistics: Posted by Lyr — 04 Apr 2015, 04:23
Lyr wrote:
The network protocol is UDP - What do you mean when you say network protocol?
Lyr wrote:
Sure there are potentially many interesting applications provided you can do it. Some more nefarious ones too.
Statistics: Posted by Sheeo — 03 Apr 2015, 14:00
Lyr wrote:I doubt it.
Modifying the lua to launch custom parameters/game events at the start of the game is one thing. Feeding in commands into a live game state from an external source - e.g the lobby or twitch is quite another thing altogether. All GW was - was a system of unique game events and launch paramters all fed into the "mod" (GW) at game launch. You're talking feeding network data from an external library into the game during a live sim. At the very least desyncs are going to be a problem. More likely you are going to have issues crossing the C/lua boundary . I researched, and discussed with Zep having players reinforce live GW games, pretty much the only way it was considered possible was by saving the game state and reloading it with a new player into an existing dummy player slot. I'm not aware of any methods/functions that let you parse commands into the sim from outside the game apart from starting the game, ending the game and parsing game data to an external source.
This also ignores the myriad implementation issues, and the validity of creating a game mode that is essentially a popularity contest. Fun, sure.
Statistics: Posted by Lyr — 03 Apr 2015, 13:40
Statistics: Posted by Vee — 03 Apr 2015, 11:23