Statistics: Posted by Ceneraii — 14 Apr 2015, 18:59
Statistics: Posted by speed2 — 14 Apr 2015, 12:10
Statistics: Posted by ZLO_RD — 27 Mar 2015, 08:13
Statistics: Posted by -_V_- — 27 Mar 2015, 06:45
Statistics: Posted by Ceneraii — 26 Mar 2015, 03:26
Statistics: Posted by BRNKoINSANITY — 26 Mar 2015, 01:16
Statistics: Posted by Deering — 26 Mar 2015, 01:12
Statistics: Posted by TheKoopa — 26 Mar 2015, 00:42
Statistics: Posted by Goldy3 — 26 Mar 2015, 00:10
Statistics: Posted by TheKoopa — 25 Mar 2015, 23:45
Morax wrote:
First of all, you are leaving out a key element of the gun upgrade:
"Range of Attack"
This range increase gives the ACU the ability to fight Aurora tank (which has a higher range than the standard ACU) and larger groups of more buffed units like the UEF M1A2 tank at a safer range, keeping your ACU's health in check with an aggressive play.
Second, the UEF has an increased damage/range like you speak of. If you like that combination better I suggest playing as that faction. It's actually QUITE difficult to combat a UEF comm with the gun upgrade, and if the damn walking tank has T2 suite it's 15,000 hp without vet makes it a small experimental...
Third, the Aeon has an extended range with the same damage fire rate, plus it has an increased fire rate upgrade. The two together make the Aeon ACU one of the most feared at earlier stages if it is upgraded. Most T2 units don't even stand a chance getting near a properly micro'ed Aeon ACU with a good e-supply and feed to OC them.
I suggest looking into these options and avoid Cybran/Seraphim if you don't like it.
Hope that helps.
Statistics: Posted by Goldy3 — 25 Mar 2015, 23:18