Forged Alliance Forever Forged Alliance Forever Forums 2015-03-27T10:13:51+02:00 /feed.php?f=2&t=9604 2015-03-27T10:13:51+02:00 2015-03-27T10:13:51+02:00 /viewtopic.php?t=9604&p=97180#p97180 <![CDATA[Re: Why did I not know about this feature?]]> Statistics: Posted by Sir Prize — 27 Mar 2015, 10:13


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2015-03-26T17:30:55+02:00 2015-03-26T17:30:55+02:00 /viewtopic.php?t=9604&p=97125#p97125 <![CDATA[Re: Why did I not know about this feature?]]>
https://www.youtube.com/watch?v=bovlsENv1g4

Statistics: Posted by Morax — 26 Mar 2015, 17:30


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2015-03-23T22:34:10+02:00 2015-03-23T22:34:10+02:00 /viewtopic.php?t=9604&p=96875#p96875 <![CDATA[Re: Why did I not know about this feature?]]>
Morax wrote:
So what happened to that whole "top level players are supposed to work closely with the game updates" I argued for when ZePilot stepped down?

So when you have a large group selected and they are all given a move command, you hit "Shift+G" (default key sequence) and it produces that more, direct path? I'm not so sure I understand what the order is here.


I'll repost this:

Sheeo wrote:
This is not a new feature.

Crotalus has some changes to spreadattack that are meant to go in the next balance patch, but spreading move orders has worked since introduction in patch 3626, here.


And add: You don't need relate everything to "Before Zep" and "After Zep", it's not helpful to keep bringing this up, and in this case it's completely orthogonal to the point.

Statistics: Posted by Sheeo — 23 Mar 2015, 22:34


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2015-03-23T15:48:48+02:00 2015-03-23T15:48:48+02:00 /viewtopic.php?t=9604&p=96782#p96782 <![CDATA[Re: Why did I not know about this feature?]]>

That thing is very strong.

Statistics: Posted by -_V_- — 23 Mar 2015, 15:48


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2015-03-23T15:02:41+02:00 2015-03-23T15:02:41+02:00 /viewtopic.php?t=9604&p=96776#p96776 <![CDATA[Re: Why did I not know about this feature?]]> It can be useful. It essentially orders the units to move as if you ordered 1 unit, so they don't get confused with group pathfinding.

This is very very nice , and TA is right - it's very strong.

Also I am unsure when this became possible. Remember split attack was well before Zep left.


Postby Sheeo » 18 Mar 2015, 15:36

This is not a new feature.

Crotalus has some changes to spreadattack that are meant to go in the next balance patch, but spreading move orders has worked since introduction in patch 3626, here.

Statistics: Posted by Gorton — 23 Mar 2015, 15:02


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2015-03-23T14:46:38+02:00 2015-03-23T14:46:38+02:00 /viewtopic.php?t=9604&p=96774#p96774 <![CDATA[Re: Why did I not know about this feature?]]>
So when you have a large group selected and they are all given a move command, you hit "Shift+G" (default key sequence) and it produces that more, direct path? I'm not so sure I understand what the order is here.

Statistics: Posted by Morax — 23 Mar 2015, 14:46


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2015-03-22T20:07:56+02:00 2015-03-22T20:07:56+02:00 /viewtopic.php?t=9604&p=96686#p96686 <![CDATA[Re: Why did I not know about this feature?]]> https://www.youtube.com/watch?v=NmntHbjQSZE

Statistics: Posted by SeraphimLeftNut — 22 Mar 2015, 20:07


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2015-03-18T21:43:17+02:00 2015-03-18T21:43:17+02:00 /viewtopic.php?t=9604&p=96295#p96295 <![CDATA[Re: Why did I not know about this feature?]]> And that they should avoid using it next to aoe unit. ex : sam vs stack asf; stack land unit vs OC..........

it may be better for engagement of big army, but usual move order have decent stack formation for low number of unit.

i'm not sure "spread move" would change that much the gameplay.

Statistics: Posted by keyser — 18 Mar 2015, 21:43


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2015-03-18T17:37:18+02:00 2015-03-18T17:37:18+02:00 /viewtopic.php?t=9604&p=96276#p96276 <![CDATA[Re: Why did I not know about this new feature?]]>
Zock wrote:
Would be cool if it worked for building things too

see this: http://forums.faforever.com/forums//viewtopic.php?f=42&t=9379

it works in there.

but the problem with spread attack imo is that it distributes the orders randomly and not in a specific way - so 5 engies building walls on split atack is not super efficient, but still works.

what id like to see is a non-random distribution of the commands - that would be great!

Statistics: Posted by Exotic_Retard — 18 Mar 2015, 17:37


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2015-03-18T17:34:42+02:00 2015-03-18T17:34:42+02:00 /viewtopic.php?t=9604&p=96275#p96275 <![CDATA[Re: Why did I not know about this new feature?]]> Statistics: Posted by sasin — 18 Mar 2015, 17:34


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2015-03-18T17:20:02+02:00 2015-03-18T17:20:02+02:00 /viewtopic.php?t=9604&p=96274#p96274 <![CDATA[Re: Why did I not know about this new feature?]]>
Zock wrote:
Would be cool if it worked for building things too

I have thought this as well. Especially when taking over a teammate's base, I just want to grab a bunch of engineers, queue up all the mexes, and then split the orders so that they don't take a year to do it.

Statistics: Posted by CodingSquirrel — 18 Mar 2015, 17:20


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2015-03-18T16:57:42+02:00 2015-03-18T16:57:42+02:00 /viewtopic.php?t=9604&p=96273#p96273 <![CDATA[Re: Why did I not know about this new feature?]]> Statistics: Posted by Zock — 18 Mar 2015, 16:57


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2015-03-18T16:36:00+02:00 2015-03-18T16:36:00+02:00 /viewtopic.php?t=9604&p=96272#p96272 <![CDATA[Re: Why did I not know about this new feature?]]>
Crotalus has some changes to spreadattack that are meant to go in the next balance patch, but spreading move orders has worked since introduction in patch 3626, here.

Statistics: Posted by Sheeo — 18 Mar 2015, 16:36


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2015-03-18T16:34:26+02:00 2015-03-18T16:34:26+02:00 /viewtopic.php?t=9604&p=96271#p96271 <![CDATA[Re: Why did I not know about this new feature?]]>
SeraphimLeftNut wrote:
All I want people to take away from this is to tell people about this as much as you can

done :D
http://wiki.faforever.com/index.php?title=Game_Modifications_%28Mods%29#Split_Attack

wiki is here for a reason :) please contribute! - the more you do the more usefull it becomes for absolutely everyone.

Statistics: Posted by Exotic_Retard — 18 Mar 2015, 16:34


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2015-03-18T12:09:12+02:00 2015-03-18T12:09:12+02:00 /viewtopic.php?t=9604&p=96264#p96264 <![CDATA[Re: Why did I not know about this new feature?]]> But it was more like annoying shit that got in the way, when you give your bombers attack commands and missclick a unit so you have to redo the orders again. Never thought it would be actually useful elsewhere...

Statistics: Posted by Mad`Mozart — 18 Mar 2015, 12:09


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