Forged Alliance Forever Forged Alliance Forever Forums 2015-03-14T14:43:59+02:00 /feed.php?f=2&t=9582 2015-03-14T14:43:59+02:00 2015-03-14T14:43:59+02:00 /viewtopic.php?t=9582&p=96079#p96079 <![CDATA[Re: How to make it possible to recover from hung game]]>
ColonelSheppard wrote:
didn't somebody already make a semi-functional multiplayer-save mod once? i think it was duncan, can't really check since gpgforums are down


Root linked this mod just two posts up.

tatsu wrote:
I know you're already aware the game has been running much worse the last patches, as your newspost proves. But I think you're really underestimating how bad. we need something.


As I stated, I would rather direct my efforts at making the game run more stable and fixing issues that disallow the rest of the players from gracefully recovering (Desyncs on disconnect etc.).

Statistics: Posted by Sheeo — 14 Mar 2015, 14:43


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2015-03-14T13:57:52+02:00 2015-03-14T13:57:52+02:00 /viewtopic.php?t=9582&p=96077#p96077 <![CDATA[Re: How to make it possible to recover from hung game]]> Statistics: Posted by ColonelSheppard — 14 Mar 2015, 13:57


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2015-03-13T23:27:21+02:00 2015-03-13T23:27:21+02:00 /viewtopic.php?t=9582&p=96055#p96055 <![CDATA[Re: How to make it possible to recover from hung game]]>
Sheeo wrote:
While I apreciate the sentiment and wanting to do all of this, I disagree with the premise. Games do sometimes recover gracefully from crashes and drops, so I would prefer it if we fix the issues rather than bolting an elaborate scheme on top.

Making moho load a savegame and launching a multiplayer session with it is still an unsolved problem, as well -- from my understanding.

I know you're already aware the game has been running much worse the last patches, as your newspost proves. But I think you're really underestimating how bad. we need something.

Statistics: Posted by tatsu — 13 Mar 2015, 23:27


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2015-03-13T17:07:09+02:00 2015-03-13T17:07:09+02:00 /viewtopic.php?t=9582&p=96042#p96042 <![CDATA[Re: How to make it possible to recover from hung game]]> http://www.warriorhut.org/forged_allian ... ayer_save/

Statistics: Posted by rootbeer23 — 13 Mar 2015, 17:07


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2015-03-13T13:57:29+02:00 2015-03-13T13:57:29+02:00 /viewtopic.php?t=9582&p=96030#p96030 <![CDATA[Re: How to make it possible to recover from hung game]]>
partytime wrote:
games should not crash at al

but thats only half the problem. disconnects. work. rage quit. team kill. etc.


Absolutely, I'm not saying this wouldn't be nice to have -- only that it is just that. For me, it is too much effort for too little gain, but if you're able to do it that would be very awesome indeed :ugeek:

Statistics: Posted by Sheeo — 13 Mar 2015, 13:57


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2015-03-13T13:51:12+02:00 2015-03-13T13:51:12+02:00 /viewtopic.php?t=9582&p=96029#p96029 <![CDATA[Re: How to make it possible to recover from hung game]]>

games should not crash at al

but thats only half the problem. disconnects. work. rage quit. team kill. etc.

Statistics: Posted by nine2 — 13 Mar 2015, 13:51


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2015-03-13T13:35:02+02:00 2015-03-13T13:35:02+02:00 /viewtopic.php?t=9582&p=96027#p96027 <![CDATA[Re: How to make it possible to recover from hung game]]>
RoLa wrote:
_VODKA_ wrote:
Sheeo wrote:Games do sometimes recover gracefully from crashes

What do you mean exactly? The game can't be relaunched and connect so crash is the end, right?

I think he means that connection issues could be solved introducing a local intermediate proxy to which the game connects, so connection problems could be solved through the local proxy and the game can even recover from disconnects / changes of ips ...

Another step could be to lower / optimize traffic between clients.


@VODKA actually I meant the game recovers gracefully for all peers that did not crash, sorry for the lack of clarification.

@RoLa well yes, that's possible to do and we'll be getting to this with the next client update.


My train of thought stems from the assumption that games should not crash at all, so I would prefer to direct my efforts towards ensuring that this assumption holds, instead of fixing symptoms that it does not.

Statistics: Posted by Sheeo — 13 Mar 2015, 13:35


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2015-03-13T13:25:02+02:00 2015-03-13T13:25:02+02:00 /viewtopic.php?t=9582&p=96025#p96025 <![CDATA[Re: How to make it possible to recover from hung game]]>
RoLa wrote:
I think he means that connection issues could be solved introducing a local intermediate proxy to which the game connects, so connection problems could be solved through the local proxy and the game can even recover from disconnects / changes of ips ....


brilliant

Statistics: Posted by nine2 — 13 Mar 2015, 13:25


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2015-03-13T13:04:19+02:00 2015-03-13T13:04:19+02:00 /viewtopic.php?t=9582&p=96024#p96024 <![CDATA[Re: How to make it possible to recover from hung game]]>
_VODKA_ wrote:
Sheeo wrote:Games do sometimes recover gracefully from crashes

What do you mean exactly? The game can't be relaunched and connect so crash is the end, right?

I think he means that connection issues could be solved introducing a local intermediate proxy to which the game connects, so connection problems could be solved through the local proxy and the game can even recover from disconnects / changes of ips ...

Another step could be to lower / optimize traffic between clients.

Statistics: Posted by RoLa — 13 Mar 2015, 13:04


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2015-03-13T13:01:24+02:00 2015-03-13T13:01:24+02:00 /viewtopic.php?t=9582&p=96023#p96023 <![CDATA[Re: How to make it possible to recover from hung game]]>
Sheeo wrote:
Games do sometimes recover gracefully from crashes and drops, so I would prefer it if we fix the issues rather than bolting an elaborate scheme on top.
I agree with you, but some days ago i played with a friend aoe2 conqueres with user patch, after 2 hours the game just hung. We saved it, loaded it and continued to play, that was such a relief.

So it's would be a nice thing to have. You can continue games on huge maps which lasted hours. That would be so awesome. And as a scenario builder it would be so cool.

partytime wrote:
Those are not MUST haves. I think its enough to do as I said (units, buildings, wrecks) and then we can incrementally add things over time. Some things may not be possible.

Another one would be acu upgrades and veterency.
Partially build experimentals.

You right that "we can incrementally add things over time." A complete todo list of things to dump is the starting point. So i add those things to my list.

Statistics: Posted by RoLa — 13 Mar 2015, 13:01


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2015-03-13T13:00:03+02:00 2015-03-13T13:00:03+02:00 /viewtopic.php?t=9582&p=96021#p96021 <![CDATA[Re: How to make it possible to recover from hung game]]>
Sheeo wrote:
Games do sometimes recover gracefully from crashes


What do you mean exactly? The game can't be relaunched and connect so crash is the end, right?

Statistics: Posted by Col_Walter_Kurtz — 13 Mar 2015, 13:00


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2015-03-13T12:53:54+02:00 2015-03-13T12:53:54+02:00 /viewtopic.php?t=9582&p=96019#p96019 <![CDATA[Re: How to make it possible to recover from hung game]]>
How many games were unfinished over the last 8 years? Jillions. It's worth some effort.

Any detail on the moho problems? Campaign does it. GW did it a tiny bit. I'm not proposing to 'load a save game'. I'm proposing to write my own map. Maybe save game is smarter I don't know.

Statistics: Posted by nine2 — 13 Mar 2015, 12:53


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2015-03-13T12:32:13+02:00 2015-03-13T12:32:13+02:00 /viewtopic.php?t=9582&p=96015#p96015 <![CDATA[Re: How to make it possible to recover from hung game]]>
Making moho load a savegame and launching a multiplayer session with it is still an unsolved problem, as well -- from my understanding.

Statistics: Posted by Sheeo — 13 Mar 2015, 12:32


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2015-03-13T12:16:51+02:00 2015-03-13T12:16:51+02:00 /viewtopic.php?t=9582&p=96014#p96014 <![CDATA[Re: How to make it possible to recover from hung game]]>
Another one would be acu upgrades and veterency.
Partially build experimentals.

Statistics: Posted by nine2 — 13 Mar 2015, 12:16


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2015-03-13T13:02:27+02:00 2015-03-13T11:53:27+02:00 /viewtopic.php?t=9582&p=96013#p96013 <![CDATA[Re: How to make it possible to recover from hung game]]>
- you need to save the exact state of the map with all wrecks and without all trees and wrecks that were reclmaimed or destroyed and with all craters ...
- all buildings / all units / all states / all orders / all projectiles must be dumped to be restored later. It would be really ugly if someone launched a nuke which is then lost.
- Units in transports must be preserved.
- Missiles / Anti missiles in launchers must be saved
- state of shields
- current factory production and orders
- mass/energy in storage must be saved

- upgrades ACU /SACU
- veterancy

Statistics: Posted by RoLa — 13 Mar 2015, 11:53


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