Forged Alliance Forever Forged Alliance Forever Forums 2015-06-01T19:31:23+02:00 /feed.php?f=2&t=9541 2015-06-01T19:31:23+02:00 2015-06-01T19:31:23+02:00 /viewtopic.php?t=9541&p=100781#p100781 <![CDATA[Re: MLG ideas]]>
tatsu wrote:
Col_Walter_Kurtz wrote:Make engineers not collide with each other. This prevents bumpercars and speeds up the game. They already have this "feature" when supporting ground http://youtu.be/Hpf1OaCEsyc?t=47m7s

Holy SHIET! put this in the GAME!!


Gotta say that they still lag when assist that way

Statistics: Posted by ZLO_RD — 01 Jun 2015, 19:31


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2015-06-01T14:58:09+02:00 2015-06-01T14:58:09+02:00 /viewtopic.php?t=9541&p=100766#p100766 <![CDATA[Re: MLG ideas]]>
Col_Walter_Kurtz wrote:
Make engineers not collide with each other. This prevents bumpercars and speeds up the game. They already have this "feature" when supporting ground http://youtu.be/Hpf1OaCEsyc?t=47m7s

Holy SHIET! put this in the GAME!!

Statistics: Posted by tatsu — 01 Jun 2015, 14:58


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2015-06-01T10:52:15+02:00 2015-06-01T10:52:15+02:00 /viewtopic.php?t=9541&p=100750#p100750 <![CDATA[Re: MLG ideas]]> http://youtu.be/Hpf1OaCEsyc?t=47m7s

Statistics: Posted by Col_Walter_Kurtz — 01 Jun 2015, 10:52


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2015-05-31T04:16:57+02:00 2015-05-31T04:16:57+02:00 /viewtopic.php?t=9541&p=100703#p100703 <![CDATA[Re: MLG ideas]]> https://github.com/FAForever/fa/issues/546

I posted your ideas on github a while ago, this reminded me to bump the thread. The storage idea in particular is really good (once I realised what you were saying :oops:).

Statistics: Posted by Sir Prize — 31 May 2015, 04:16


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2015-05-25T15:49:52+02:00 2015-05-25T15:49:52+02:00 /viewtopic.php?t=9541&p=100487#p100487 <![CDATA[Re: MLG ideas]]>
but feel free to suggest I'm always interested to hear about ways (ideas or concrete) to make FAF gameplay even better.

Statistics: Posted by tatsu — 25 May 2015, 15:49


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2015-03-11T21:35:06+02:00 2015-03-11T21:35:06+02:00 /viewtopic.php?t=9541&p=95935#p95935 <![CDATA[Re: MLG ideas]]>
Sir Prize wrote:
I would, but your list now reads 1,2,4,5,6,7 :P

that's because tatsu is a troll and also doesn't know how to count apparently.

Statistics: Posted by tatsu — 11 Mar 2015, 21:35


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2015-03-07T22:56:47+02:00 2015-03-07T22:56:47+02:00 /viewtopic.php?t=9541&p=95612#p95612 <![CDATA[Re: MLG ideas]]>
Crotalus wrote:
E8400-CV wrote:Never give assist orders to an upgrading factory; the stuff is bugged like heck :roll: . I once had to do navy T2 HQ upgrade three times before I was able to build anything T2. Cost me the game of course.


Yeah, happens too often for me as well. Submitted a fix now:
https://github.com/FAForever/fa/pull/503


Not only that, I gave a supporting t1 fac a upgrade to go T2 HQ. When it was done, it could not build anything T2.

Also on Full share, often some naval facs are bugged and can only build lower tech.

Statistics: Posted by E8400-CV — 07 Mar 2015, 22:56


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2015-03-07T12:15:13+02:00 2015-03-07T12:15:13+02:00 /viewtopic.php?t=9541&p=95577#p95577 <![CDATA[Re: MLG ideas]]>
E8400-CV wrote:
Never give assist orders to an upgrading factory; the stuff is bugged like heck :roll: . I once had to do navy T2 HQ upgrade three times before I was able to build anything T2. Cost me the game of course.


Yeah, happens too often for me as well. Submitted a fix now:
https://github.com/FAForever/fa/pull/503

Statistics: Posted by Crotalus — 07 Mar 2015, 12:15


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2015-03-07T09:31:31+02:00 2015-03-07T09:31:31+02:00 /viewtopic.php?t=9541&p=95573#p95573 <![CDATA[Re: MLG ideas]]> . I once had to do navy T2 HQ upgrade three times before I was able to build anything T2. Cost me the game of course.

Statistics: Posted by E8400-CV — 07 Mar 2015, 09:31


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2015-03-07T07:33:10+02:00 2015-03-07T07:33:10+02:00 /viewtopic.php?t=9541&p=95568#p95568 <![CDATA[Re: MLG ideas]]>
tatsu wrote:
Sir Prize wrote:3) you can do yourself by putting a mex in the middle of your storage template. I have this and I still do botch the odd storage but it's quicker, more accurate and can be done from a more zoomed out position.

read 3 again.

hint : I'm already doing what you're doing.

I would, but your list now reads 1,2,4,5,6,7 :P

But yes you didn't write it very clearly but it's a really good idea :)

Statistics: Posted by Sir Prize — 07 Mar 2015, 07:33


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2015-03-06T17:54:06+02:00 2015-03-06T17:54:06+02:00 /viewtopic.php?t=9541&p=95524#p95524 <![CDATA[Re: MLG ideas]]>
Sir Prize wrote:
3) you can do yourself by putting a mex in the middle of your storage template. I have this and I still do botch the odd storage but it's quicker, more accurate and can be done from a more zoomed out position.

It makes it slightly easier in that you just have to put your mouse over the mex you want to surround, and not to one of the sides, but it doesn't snap to position like it does if you're just building one mex.

Statistics: Posted by CodingSquirrel — 06 Mar 2015, 17:54


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2015-03-06T17:44:22+02:00 2015-03-06T17:44:22+02:00 /viewtopic.php?t=9541&p=95523#p95523 <![CDATA[Re: MLG ideas]]>
So, you can save a screen position using Shift-Tab and when you press Tab you can cycle through all of them. But you can only cycle through them.

Can we have it so that you bind a screen position to a hotkey? That you press and it jumps to that position?
I would find that useful.I use Hotbuild, so it would go well with that for me :)

Statistics: Posted by Kalvirox — 06 Mar 2015, 17:44


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2015-03-06T14:46:47+02:00 2015-03-06T14:46:47+02:00 /viewtopic.php?t=9541&p=95501#p95501 <![CDATA[Re: MLG ideas]]>
Step 1: Play Cybran
Step 2: Microwave Laser Generator
Step 3: Darude - Sandstorm

Statistics: Posted by Icy — 06 Mar 2015, 14:46


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2015-03-06T14:36:43+02:00 2015-03-06T14:36:43+02:00 /viewtopic.php?t=9541&p=95499#p95499 <![CDATA[Re: MLG ideas]]>
Vee wrote:
Or click assist first then start the upgrade.

ye but that's the thing.

it's discontinuous with the logic of the game :
1.) it works if you do it before
2.) it works if you do it after

but not during.

this list is to polish the game into a near-perfect state. yes, Im a bit OCD.

Statistics: Posted by tatsu — 06 Mar 2015, 14:36


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2015-03-06T14:34:31+02:00 2015-03-06T14:34:31+02:00 /viewtopic.php?t=9541&p=95498#p95498 <![CDATA[Re: MLG ideas]]>
Sir Prize wrote:
3) you can do yourself by putting a mex in the middle of your storage template. I have this and I still do botch the odd storage but it's quicker, more accurate and can be done from a more zoomed out position.

read 3 again.

hint : I'm already doing what you're doing.

Statistics: Posted by tatsu — 06 Mar 2015, 14:34


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