Forged Alliance Forever Forged Alliance Forever Forums 2015-02-27T05:43:06+02:00 /feed.php?f=2&t=9488 2015-02-27T05:43:06+02:00 2015-02-27T05:43:06+02:00 /viewtopic.php?t=9488&p=94864#p94864 <![CDATA[Re: The CZAR (unit spotlight)]]>
ColonelSheppard wrote:
You need a Donut joke and a frisbee joke or it's no CZAR video...

it's a bagel (sorry just had to)

the czar is the aeon kamikaze

Statistics: Posted by belatedcube — 27 Feb 2015, 05:43


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2015-02-27T01:21:20+02:00 2015-02-27T01:21:20+02:00 /viewtopic.php?t=9488&p=94859#p94859 <![CDATA[Re: The CZAR (unit spotlight)]]> Statistics: Posted by ColonelSheppard — 27 Feb 2015, 01:21


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2015-02-26T16:01:08+02:00 2015-02-26T16:01:08+02:00 /viewtopic.php?t=9488&p=94835#p94835 <![CDATA[Re: The CZAR (unit spotlight)]]>
lextoc wrote:
H-master wrote:Lextoc, how did you get those extra sharp graphics for those video's? They are sharper than any other casts.
Would like my game to look like that too :).

All graphics on high and increase contrast with 30% (possible with Nvidia real-time, dunno about amd)


Ah thanks. The increase in contrast make it look really cool.

Statistics: Posted by H-master — 26 Feb 2015, 16:01


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2015-02-26T15:56:32+02:00 2015-02-26T15:56:32+02:00 /viewtopic.php?t=9488&p=94834#p94834 <![CDATA[Re: The CZAR (unit spotlight)]]>
H-master wrote:
Lextoc, how did you get those extra sharp graphics for those video's? They are sharper than any other casts.
Would like my game to look like that too :).

All graphics on high and increase contrast with 30% (possible with Nvidia real-time, dunno about amd)

Statistics: Posted by lextoc — 26 Feb 2015, 15:56


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2015-02-26T15:46:53+02:00 2015-02-26T15:46:53+02:00 /viewtopic.php?t=9488&p=94833#p94833 <![CDATA[Re: The CZAR (unit spotlight)]]> Statistics: Posted by Gozert — 26 Feb 2015, 15:46


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2015-02-26T15:45:36+02:00 2015-02-26T15:45:36+02:00 /viewtopic.php?t=9488&p=94832#p94832 <![CDATA[Re: The CZAR (unit spotlight)]]>
partytime wrote:
It can't kill moving shards with beam because they have enough speed to run from it.

shards?


The aeon t1 AA boat.

Statistics: Posted by Apofenas — 26 Feb 2015, 15:45


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2015-02-26T15:33:53+02:00 2015-02-26T15:33:53+02:00 /viewtopic.php?t=9488&p=94831#p94831 <![CDATA[Re: The CZAR (unit spotlight)]]>

It can't kill moving shards with beam because they have enough speed to run from it.

shards?

Statistics: Posted by nine2 — 26 Feb 2015, 15:33


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2015-02-26T15:19:37+02:00 2015-02-26T15:19:37+02:00 /viewtopic.php?t=9488&p=94829#p94829 <![CDATA[Re: The CZAR (unit spotlight)]]> Statistics: Posted by Apofenas — 26 Feb 2015, 15:19


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2015-02-26T14:49:47+02:00 2015-02-26T14:49:47+02:00 /viewtopic.php?t=9488&p=94826#p94826 <![CDATA[Re: The CZAR (unit spotlight)]]> Would like my game to look like that too :).

Statistics: Posted by H-master — 26 Feb 2015, 14:49


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2015-02-25T16:10:40+02:00 2015-02-25T16:10:40+02:00 /viewtopic.php?t=9488&p=94769#p94769 <![CDATA[Re: The CZAR (unit spotlight)]]> Statistics: Posted by Frozen_byte — 25 Feb 2015, 16:10


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2015-02-25T16:08:37+02:00 2015-02-25T16:08:37+02:00 /viewtopic.php?t=9488&p=94768#p94768 <![CDATA[Re: The CZAR (unit spotlight)]]>
Frozen_byte wrote:
galacticfear wrote:Hmmm if you loaded jamming/stealth on a uef gunship onto any type of carrier, would it also work?


Even Atlantis is working.


And air staging- cybran cruiser, fatboy etc?

Statistics: Posted by galacticfear — 25 Feb 2015, 16:08


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2015-02-25T15:48:00+02:00 2015-02-25T15:48:00+02:00 /viewtopic.php?t=9488&p=94766#p94766 <![CDATA[Re: The CZAR (unit spotlight)]]>
galacticfear wrote:
Hmmm if you loaded jamming/stealth on a uef gunship onto any type of carrier, would it also work?


Even Atlantis is working.

Statistics: Posted by Frozen_byte — 25 Feb 2015, 15:48


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2015-02-25T15:15:39+02:00 2015-02-25T15:15:39+02:00 /viewtopic.php?t=9488&p=94763#p94763 <![CDATA[Re: The CZAR (unit spotlight)]]> Statistics: Posted by galacticfear — 25 Feb 2015, 15:15


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2015-02-25T15:08:13+02:00 2015-02-25T15:08:13+02:00 /viewtopic.php?t=9488&p=94761#p94761 <![CDATA[Re: The CZAR (unit spotlight)]]>
Apofenas wrote:
Omni from air scout works when it is loaded. Jamming and stealth work if you load deceiver/sparkey in uef t2 gunship, loaded into CZAR


What the actual Cloaky Czar F***

Statistics: Posted by Frozen_byte — 25 Feb 2015, 15:08


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2015-02-25T14:26:37+02:00 2015-02-25T14:26:37+02:00 /viewtopic.php?t=9488&p=94758#p94758 <![CDATA[Re: The CZAR (unit spotlight)]]>
galacticfear wrote:
I think it has depth charges, and also you can attack ground targets in shallow water with the beam and the same beam is pretty good at killing air units (although its been nerfed a lot compared to what it used to do, however still not bad).

The lazor killing the air has been nerfed not it's missiles.

and yes that thing was ludicrous. why would fighters even fly under and shoot at the EMPTINESS in the CZAR of all things, but i digress at least you can no longer kill an entire Air fleet of 500 ASF with ground fire anymore.

Statistics: Posted by tatsu — 25 Feb 2015, 14:26


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