Forged Alliance Forever Forged Alliance Forever Forums 2015-03-06T20:35:17+02:00 /feed.php?f=2&t=9437 2015-03-06T20:35:17+02:00 2015-03-06T20:35:17+02:00 /viewtopic.php?t=9437&p=95536#p95536 <![CDATA[Re: SCU Preset's]]>
briang wrote:
Get rid of adjacency? LOL


Of the Quantum gate, yes. If that's the reason why we have this half-half stuff.

As for no RAS straight from Quantum gate; RAS is peanuts compared to full combat sera SCU.

Statistics: Posted by E8400-CV — 06 Mar 2015, 20:35


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2015-02-24T23:50:40+02:00 2015-02-24T23:50:40+02:00 /viewtopic.php?t=9437&p=94704#p94704 <![CDATA[Re: SCU Preset's]]>
selvids wrote:
Why not get rid of the adjacency bonus on just the Quantum Gateways? Then we could have every preset possible, and there is no worry of anything being OP. If you want a specific SCU, you get it right off the belt, and you pay the same price as if it was a stock SCU later upgraded. It would be nice to be able to choose a preset SCU with the exact combo of right/left/back presets that I want, and not just the 5 preset options we have because people worry about adjacency on Gateways. Seems reasonable



IIRC there is afunction buried in the keybinding options that allow to place "beacons", any SCU near those beacons will start upgrading with a user defined Engineering or Combat set.
Problem is that for the life of me i can't figure out a way to make it work (is vanilla mechanic), prob FAF broke it?

Anyway, if something like it can be implemented then it would solve all the problems with adjacency but not adjacency for this what about that this is lower this is higher here there is here is not and some kind of Marry Poppins sing-along

Statistics: Posted by zeroAPM — 24 Feb 2015, 23:50


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2015-02-24T22:28:00+02:00 2015-02-24T22:28:00+02:00 /viewtopic.php?t=9437&p=94695#p94695 <![CDATA[Re: SCU Preset's]]> Statistics: Posted by selvids — 24 Feb 2015, 22:28


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2015-02-19T09:22:24+02:00 2015-02-19T09:22:24+02:00 /viewtopic.php?t=9437&p=94240#p94240 <![CDATA[Re: SCU Preset's]]> Statistics: Posted by E8400-CV — 19 Feb 2015, 09:22


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2015-02-17T20:41:01+02:00 2015-02-17T20:41:01+02:00 /viewtopic.php?t=9437&p=94134#p94134 <![CDATA[Re: SCU Preset's]]>
Apofenas wrote:
I'm sure RAS preset will not appear before IceDreamer(or somebody elseworking on this) won't finish his mod that won't allow to get RAS and teleport with adjacency.


For the love of Brackman! Wouldn't be much easier (and sensible) to have the SCU start building their preset when out of the gate instead of coding exceptions everywhere? Wasn't SIMPLICITY (as in "easy to understand without straying from a defined set of rules") meant to be one of the good points of the game?

Statistics: Posted by zeroAPM — 17 Feb 2015, 20:41


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2015-02-17T18:05:53+02:00 2015-02-17T18:05:53+02:00 /viewtopic.php?t=9437&p=94124#p94124 <![CDATA[Re: SCU Preset's]]>
Any way, i remember i did suggest to make new interface for Quantum gates to be able to pick upgrades before building unit. Though i believe it's just very hard to make.

Statistics: Posted by Apofenas — 17 Feb 2015, 18:05


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2015-02-17T17:48:38+02:00 2015-02-17T17:48:38+02:00 /viewtopic.php?t=9437&p=94118#p94118 <![CDATA[Re: SCU Preset's]]> Statistics: Posted by -_V_- — 17 Feb 2015, 17:48


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2015-02-15T20:50:29+02:00 2015-02-15T20:50:29+02:00 /viewtopic.php?t=9437&p=93976#p93976 <![CDATA[Re: SCU Preset's]]> Statistics: Posted by ghostronin — 15 Feb 2015, 20:50


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2015-02-15T19:48:31+02:00 2015-02-15T19:48:31+02:00 /viewtopic.php?t=9437&p=93971#p93971 <![CDATA[Re: SCU Preset's]]>
When you hover over the icons in the game, it already lists what upgrades are included.

Statistics: Posted by E8400-CV — 15 Feb 2015, 19:48


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2015-02-15T19:35:24+02:00 2015-02-15T19:35:24+02:00 /viewtopic.php?t=9437&p=93968#p93968 <![CDATA[SCU Preset's]]>
The below post discussed refining them:
viewtopic.php?f=45&t=8616&hilit=scu+preset

ghost

Statistics: Posted by ghostronin — 15 Feb 2015, 19:35


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