Forged Alliance Forever Forged Alliance Forever Forums 2015-02-13T10:10:25+02:00 /feed.php?f=2&t=9419 2015-02-13T10:10:25+02:00 2015-02-13T10:10:25+02:00 /viewtopic.php?t=9419&p=93804#p93804 <![CDATA[Re: Which mods were used in this game?]]>

Statistics: Posted by Iplay — 13 Feb 2015, 10:10


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2015-02-13T03:12:44+02:00 2015-02-13T03:12:44+02:00 /viewtopic.php?t=9419&p=93796#p93796 <![CDATA[Re: Which mods were used in this game?]]>
{"62e2j64a-53a2-y6sg-32h5-146as555a18u3": "Total Mayhem v1.20",
"9e8ea941-c306-4751-b367-f00000000005": "BlackOps Global Icon Support Mod",
"9e8ea941-c306-4751-b367-a11000000502": "BlackOps Unleashed",
"4c6694bd-aaaa-aa12-8fe7-cf2c9e8e8888": "EXMEX"},

Statistics: Posted by nine2 — 13 Feb 2015, 03:12


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2015-02-13T01:18:49+02:00 2015-02-13T01:18:49+02:00 /viewtopic.php?t=9419&p=93788#p93788 <![CDATA[Which mods were used in this game?]]> Every tier had at least 2/3 experimentals and there were lots of added ground units.
Example: Cybran had: t2 experimental Wildcat (gatling bot), Snakebite (overpowered monkeylord), ultraheavy beatlebot (200000 hp thingy), Moar experimental mechs.
Uef: Perses (experimental pd), Doomsdag (experimental fortress)
And much more.
But when i try to launch a game with blackops unleashed v8 (yoda thumbnail) and with global icon support mod v5 i dont get these extra units, only the basic blackops set. What is going wrong?
Game im talking about is attached.

Statistics: Posted by Iplay — 13 Feb 2015, 01:18


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