Forged Alliance Forever Forged Alliance Forever Forums 2015-02-14T13:22:22+02:00 /feed.php?f=2&t=9390 2015-02-14T13:22:22+02:00 2015-02-14T13:22:22+02:00 /viewtopic.php?t=9390&p=93882#p93882 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]> Statistics: Posted by Apofenas — 14 Feb 2015, 13:22


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2015-02-14T12:56:18+02:00 2015-02-14T12:56:18+02:00 /viewtopic.php?t=9390&p=93879#p93879 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]>
ZLO_RD wrote:
ACU repair



as in repair in general? repairing acu's?

can you be more specific :)

Statistics: Posted by Korbah — 14 Feb 2015, 12:56


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2015-02-14T10:34:54+02:00 2015-02-14T10:34:54+02:00 /viewtopic.php?t=9390&p=93876#p93876 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]> give all strats little dmg boost or lower T2 MEX HP
-come on make Cybran more attractive as Air , Aeon vs Aeon is boring...

-- CYbran shields
Cybran need T3 shield (ED5) with similar cost and build time as UEF(no recharge after upgrade=lower cost and build time)

Statistics: Posted by ZeRen — 14 Feb 2015, 10:34


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2015-02-13T17:54:47+02:00 2015-02-13T17:54:47+02:00 /viewtopic.php?t=9390&p=93830#p93830 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]> Statistics: Posted by ZLO_RD — 13 Feb 2015, 17:54


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2015-02-13T03:29:25+02:00 2015-02-13T03:29:25+02:00 /viewtopic.php?t=9390&p=93797#p93797 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]>
Gorton wrote:
Actually this presents a slight problem, if you tell a unit with a gun to assist a unit it will stop on being able to attack enemies and attack them.
This is obvious if you take a uef scout , assist a tank and pass by some enemy.
If you gave a gun to the stealth field gen for this purpose,the same annoying behavior might happen.


There's a DummyWeapon class which totally solves this issue, thankfully :D

Statistics: Posted by IceDreamer — 13 Feb 2015, 03:29


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2015-02-12T15:32:41+02:00 2015-02-12T15:32:41+02:00 /viewtopic.php?t=9390&p=93740#p93740 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]>

Consistent complaints:


T2 Arty
T3 Mass Fab
Repair mechanic

UEF:
Titan
Novax
Atlantis

Sera:
Restoration field
Sera bomber height map fixes

Aeon:
sacrificial system

Statistics: Posted by Korbah — 12 Feb 2015, 15:32


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2015-02-11T22:49:42+02:00 2015-02-11T22:49:42+02:00 /viewtopic.php?t=9390&p=93681#p93681 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]> This is obvious if you take a uef scout , assist a tank and pass by some enemy.
If you gave a gun to the stealth field gen for this purpose,the same annoying behavior might happen.

Statistics: Posted by Gorton — 11 Feb 2015, 22:49


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2015-02-11T21:34:54+02:00 2015-02-11T21:34:54+02:00 /viewtopic.php?t=9390&p=93671#p93671 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]>
Vee wrote:
Would it be possible to give the cybran t2 stealth field a fake weapon with the range of a hoplite to keep them at range if you use attack move?


assist does work well doesn't it ?

Statistics: Posted by keyser — 11 Feb 2015, 21:34


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2015-02-11T20:12:53+02:00 2015-02-11T20:12:53+02:00 /viewtopic.php?t=9390&p=93657#p93657 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]>
Sovietpride wrote:
T3 mass fabs to be more efficient:
put the pitchworks away. I'm saying that it doesn't make much sense to me that mass:energy wise it's better to make a t3 pgen with t1 mass fabs than a t3 pgen with a t3 massfab?


In terms of making resource grids, T2 massfabs are more efficient except the space they take up. I was doing some testing with adjacency bonuses, though, and the T3 massfabs are ridiculous if you can afford them. Build four T3 massfabs adjacent to a T3 land factory and it'll cost you 3 mass per tick to build a unit instead of the usual 15-18.

They're really explodey and they suck up a ton of power, but if I can afford it I'll sometimes build a T3 massfab next to an otherwise unassisted factory. I always build a T3 massfab next to nuke launchers or strategic defenses. Use them for the adjacency bonus - the percent cut bonus in mass costs makes up the difference in efficiency.

I find it most useful during Phatom games. The phantom may get a cut of my mass, but he doesn't get a cut of my adjacency bonuses! Or does the phantom just get a boost to income in general based on his own facilities? I'm not clear on that. I know there's a bunch of rules for mass bonuses in that mod, but point is the games sometimes drag out into mutually assured destruction and it's when you can abuse the adjacency thing.

Statistics: Posted by Flamingo — 11 Feb 2015, 20:12


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2015-02-11T18:25:58+02:00 2015-02-11T18:25:58+02:00 /viewtopic.php?t=9390&p=93639#p93639 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]>
Loyalist:
Would like it to be faster (fits with cybran theme) and the missile-redirect to be a bit larger? Right now it's not reliable for anything...

Bouncer:
Ability to toggle AA/Fire at land like the other (skyslammer/cruiser)

T3 mass fabs to be more efficient:
put the pitchworks away. I'm saying that it doesn't make much sense to me that mass:energy wise it's better to make a t3 pgen with t1 mass fabs than a t3 pgen with a t3 massfab?

Cybran ED5:
Perhaps the worst usage of mass i can think of?

Also, the cybran inability to straight-built higher-level shields....

Oh. and it goes without saying. T2 stationary flak.

Statistics: Posted by Sovietpride — 11 Feb 2015, 18:25


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2015-02-11T16:39:25+02:00 2015-02-11T16:39:25+02:00 /viewtopic.php?t=9390&p=93629#p93629 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]>
PsychoBoB wrote:
- Othuum: switch weapon ranges and change the weapon type of the primary weapon to a fast rocket with balistic trajectory


Not weapon ranges. The weapon DPS. Otherwise Othuum would have problems with terrain. The tower that has no range and no damage makes no sence at all for a tank.

- Titan: it needs a bit more range. It has the speed of a rading unit and the range of my grandma's walking stick... ;-)

The mod for getting old titan rocket launcher back is being in develop stage atm.

- Exodus: it's primary weapon can to easily be dodged. A bit more muzzle velocity (maybe 40) and a slight reduction of the DPS (maybe 200) would be good.


The Exodus is close fight unit like uef destroyer. In range of 60 and closer it has same probability to miss as uef destroyer, a bit less DPS, but a bit more HP. The range on it is the balance for not having tmls on cruiser for turtle breaking and just a nice bonus to destroyer.

Statistics: Posted by Apofenas — 11 Feb 2015, 16:39


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2015-02-11T15:23:17+02:00 2015-02-11T15:23:17+02:00 /viewtopic.php?t=9390&p=93626#p93626 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]> - Othuum: switch weapon ranges and change the weapon type of the primary weapon to a fast rocket with balistic trajectory
- Titan: it needs a bit more range. It has the speed of a rading unit and the range of my grandma's walking stick... ;-)
- Exodus: it's primary weapon can to easily be dodged. A bit more muzzle velocity (maybe 40) and a slight reduction of the DPS (maybe 200) would be good.

Statistics: Posted by PsychoBoB — 11 Feb 2015, 15:23


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2015-02-11T13:53:50+02:00 2015-02-11T13:53:50+02:00 /viewtopic.php?t=9390&p=93622#p93622 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]>
Rogueleader89 wrote:
Seraphim experimental bomber, its not bad, and you can learn to use it but is anyone willing to argue that its bomb dropping is not buggy and couldn't use at least a little improvement in reliability? Even just targetting it on something and letting it go without micro makes it not drop a bomb most of the time. Touchiest unit in the game.


I was told this was to do with heightmaps...
Smallest jolt and the targetting will QQ

Statistics: Posted by Sovietpride — 11 Feb 2015, 13:53


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2015-02-11T13:50:27+02:00 2015-02-11T13:50:27+02:00 /viewtopic.php?t=9390&p=93620#p93620 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]> Statistics: Posted by Vee — 11 Feb 2015, 13:50


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2015-02-11T13:16:55+02:00 2015-02-11T13:16:55+02:00 /viewtopic.php?t=9390&p=93615#p93615 <![CDATA[Re: The Boring/Useless/Bugged/Themeless unit thread]]>
I also think t1 naval is pretty generic

Statistics: Posted by Korbah — 11 Feb 2015, 13:16


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