Forged Alliance Forever Forged Alliance Forever Forums 2015-01-31T20:56:49+02:00 /feed.php?f=2&t=9317 2015-01-31T20:56:49+02:00 2015-01-31T20:56:49+02:00 /viewtopic.php?t=9317&p=92637#p92637 <![CDATA[Re: Gradient death damage]]> Statistics: Posted by noobymcnoobcake — 31 Jan 2015, 20:56


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2015-01-29T13:08:09+02:00 2015-01-29T13:08:09+02:00 /viewtopic.php?t=9317&p=92511#p92511 <![CDATA[Re: Gradient death damage]]>
but dont like total damage differences. For example on first czar destroy a lot of brick, on second only few and damage more. I think that total damage can be cca same only distributiou would be differend. -> close epicentrum more -> on edge less

but good job

Statistics: Posted by Ithilis_Quo — 29 Jan 2015, 13:08


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2015-01-28T07:59:09+02:00 2015-01-28T07:59:09+02:00 /viewtopic.php?t=9317&p=92399#p92399 <![CDATA[Re: Gradient death damage]]>
RK4000 wrote:
Just a side note that rks_explosions also does this! ;)

But it makes a mess of the game, especially in air units :roll:

Statistics: Posted by -_V_- — 28 Jan 2015, 07:59


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2015-01-27T18:28:51+02:00 2015-01-27T18:28:51+02:00 /viewtopic.php?t=9317&p=92350#p92350 <![CDATA[Re: Gradient death damage]]>

Statistics: Posted by RK4000 — 27 Jan 2015, 18:28


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2015-01-27T14:37:59+02:00 2015-01-27T14:37:59+02:00 /viewtopic.php?t=9317&p=92336#p92336 <![CDATA[Re: Gradient death damage]]> Statistics: Posted by Krapougnak — 27 Jan 2015, 14:37


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2015-01-26T20:46:29+02:00 2015-01-26T20:46:29+02:00 /viewtopic.php?t=9317&p=92268#p92268 <![CDATA[Re: Gradient death damage]]> Statistics: Posted by tatsu — 26 Jan 2015, 20:46


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2015-01-26T19:19:25+02:00 2015-01-26T19:19:25+02:00 /viewtopic.php?t=9317&p=92252#p92252 <![CDATA[Re: Gradient death damage]]>
Crotalus wrote:
[...]

Any input on this proposed change?


Awesome! Go for it! :D

Statistics: Posted by E8400-CV — 26 Jan 2015, 19:19


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2015-01-26T19:15:29+02:00 2015-01-26T19:15:29+02:00 /viewtopic.php?t=9317&p=92250#p92250 <![CDATA[Re: Gradient death damage]]>
-_V_- wrote:
Any fix for the sera torp bomber ? :)


Attack-Move not working on Solace should be fixed this patch. I've also totally re-worked how all Torpedo bombers aim and drop their torpedoes and normalised them to all behave the same. The point of this situation was to get a base point from which the balance team can decide how they want each one to behave, and we can properly control it in whichever direction. This change probably won't be in the next patch because it's a balance debate change, so it will be the one after.

Unless people want to test a game where the bombers all drop properly and the Aeon/Sera don't miss in shallow water, of course...

Statistics: Posted by IceDreamer — 26 Jan 2015, 19:15


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2015-01-26T14:53:41+02:00 2015-01-26T14:53:41+02:00 /viewtopic.php?t=9317&p=92227#p92227 <![CDATA[Re: Gradient death damage]]>

Statistics: Posted by SC-Account — 26 Jan 2015, 14:53


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2015-01-26T14:47:28+02:00 2015-01-26T14:47:28+02:00 /viewtopic.php?t=9317&p=92226#p92226 <![CDATA[Re: Gradient death damage]]>

Statistics: Posted by -_V_- — 26 Jan 2015, 14:47


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2015-01-26T14:37:52+02:00 2015-01-26T14:37:52+02:00 /viewtopic.php?t=9317&p=92223#p92223 <![CDATA[Re: Gradient death damage]]>
Certainly your implementation is much more sophisticated than the old aoe. Clearly it'll be a nerf to czar death bomb, which I'm fine with.

Have you tried different orientations of fall to see if it bugs etc? I assume it is calculated so it shouldn't.

Overall big thumbs up from me

Statistics: Posted by Korbah — 26 Jan 2015, 14:37


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2015-01-26T14:24:12+02:00 2015-01-26T14:24:12+02:00 /viewtopic.php?t=9317&p=92222#p92222 <![CDATA[Gradient death damage]]>
I've submitted a change where the damage instead is gradient and also comes from where the actual bones hit something, for instance, the knees of the colossus deal some of the damage, the torso when it hits the ground etc.

Best would be to show it with a video but my gfx card is broken. Some images here (first image is old behavior, second new)

http://imgur.com/a/oCz1Q

(Note: The actual damage dealt isn't balanced yet so probably less now in total compared to before)

Any input on this proposed change?

Statistics: Posted by Crotalus — 26 Jan 2015, 14:24


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