Forged Alliance Forever Forged Alliance Forever Forums 2015-01-27T07:11:01+02:00 /feed.php?f=2&t=9315 2015-01-27T07:11:01+02:00 2015-01-27T07:11:01+02:00 /viewtopic.php?t=9315&p=92320#p92320 <![CDATA[Re: Getto gunships and the lack of regen]]> .

Frequent Flyer Program is nice ^^

Statistics: Posted by -_V_- — 27 Jan 2015, 07:11


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2015-01-26T20:24:51+02:00 2015-01-26T20:24:51+02:00 /viewtopic.php?t=9315&p=92264#p92264 <![CDATA[Re: Getto gunships and the lack of regen]]> Statistics: Posted by Plasma_Wolf — 26 Jan 2015, 20:24


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2015-01-26T19:28:33+02:00 2015-01-26T19:28:33+02:00 /viewtopic.php?t=9315&p=92256#p92256 <![CDATA[Re: Getto gunships and the lack of regen]]>
Blackheart wrote:
GG is no exploit. The labs specifically have "firefromtransport = true" as opposed to other units who have this on off.

I think he was trolling

Statistics: Posted by Aulex — 26 Jan 2015, 19:28


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2015-01-26T19:18:28+02:00 2015-01-26T19:18:28+02:00 /viewtopic.php?t=9315&p=92251#p92251 <![CDATA[Re: Getto gunships and the lack of regen]]>
-_V_- wrote:
GG is an exploit (well accepted now though).

Have you noticed that most of the units do not fire when in transport ?????


wtf are you on about? GG is a documented and extremely deliberate feature, not an exploit. Whether a unit can or cannot fire while inside a transport is directly controlled from unit blueprints...

Statistics: Posted by IceDreamer — 26 Jan 2015, 19:18


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2015-01-26T17:34:43+02:00 2015-01-26T17:34:43+02:00 /viewtopic.php?t=9315&p=92240#p92240 <![CDATA[Re: Getto gunships and the lack of regen]]> Statistics: Posted by E8400-CV — 26 Jan 2015, 17:34


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2015-01-26T17:11:57+02:00 2015-01-26T17:11:57+02:00 /viewtopic.php?t=9315&p=92235#p92235 <![CDATA[Re: Getto gunships and the lack of regen]]> Statistics: Posted by Blackheart — 26 Jan 2015, 17:11


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2015-01-26T16:20:46+02:00 2015-01-26T16:20:46+02:00 /viewtopic.php?t=9315&p=92231#p92231 <![CDATA[Re: Getto gunships and the lack of regen]]> Statistics: Posted by -_V_- — 26 Jan 2015, 16:20


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2015-01-26T15:17:29+02:00 2015-01-26T15:17:29+02:00 /viewtopic.php?t=9315&p=92228#p92228 <![CDATA[Re: Getto gunships and the lack of regen]]> It does seem a bit weird if you put it like that.

as i thought it was just another cheese I figured lets make it be a bit more useful.

thx for the reply

Statistics: Posted by psychkik — 26 Jan 2015, 15:17


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2015-01-26T14:02:04+02:00 2015-01-26T14:02:04+02:00 /viewtopic.php?t=9315&p=92221#p92221 <![CDATA[Re: Getto gunships and the lack of regen]]>
Have you noticed that most of the units do not fire when in transport ?????

Why the hell would the transport get vet for kills it didn't do!!!???? You do realize it's the LABS that should get the vet, not the transport. :roll:

Statistics: Posted by -_V_- — 26 Jan 2015, 14:02


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2015-01-26T12:11:44+02:00 2015-01-26T12:11:44+02:00 /viewtopic.php?t=9315&p=92218#p92218 <![CDATA[Getto gunships and the lack of regen]]>
I played a game last night and this happened. I got myself two getto gunships to kill a lone ACU.
this went fairly well but one of them got picked off by a factory stream of inti. nothing wrong here.
the last one was going to die to t2 flak so I moved away to harass some other places.

This is where my problem begins. My last gunship was untouched for about 30 sec when he moved his flak in and killed it.
it was already down to +- 100 hp so one lone shot could kill it. with a bit of vet and regen I could have saved it and moved on to other places. my labs killed quite a few stuff in the time they were alive. but my transport has no weapons so not vet for him.
Is there anything we can do about it? or should I be more care full and replace the transport (is a bit expensive E Wise)

Kind regards -Psychkik

Statistics: Posted by psychkik — 26 Jan 2015, 12:11


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