Rogueleader89 wrote:
Frigates V Torpedo Defense
If you seek to protect your naval facilities with torpedo defense, a UEF t1 torpedo launcher has 1700hp (more than the other factions by varying amounts <= 100) and does 75dps (same as all torpedo defenses). It costs 350 mass and is thus roughly equivalent to 1.25 frigates. Assuming both engage at close range it will take a t1 torpedo defense ~28.2 seconds to kill a uef frigate. It will take ~34 seconds for a single frigate to kill a t1 torpedo defense; given the cost difference, this is very close to mass equivalent but likely does favor the t1 torp defense in the end.
UEF T2 torpedo defense on the other hand has 6400hp and 150dps at the cost of 1080 mass, making it equivalent to ~3.8 frigates; 1 t2 torpedo defense will take ~14.3 seconds to kill a frigate, 4 frigates (mass equivalency rounding up) will take ~32 seconds to kill the torpedo defense, 2 frigates will take ~64 seconds to kill t2 torp defense. Given its superior range to frigates and the amount by which the time necessary to kill the torpedo defense increases as each frigate falls and despite its stationary nature, it probably wins outright cost vs cost given its range, making it objectively better in every way than t1 torpedo defense albeit at higher cost (since t1 torp defense doesn't equal or outrange t2/t3 navy anyway frigates are the primary factor here).
These stats don't mean much I'm afraid, given that frigates cannot aim properly at either structure (Bug caused by lack of any valid target bone for the weapon, large % of shots miss entirely due to no aim bone and firingrandomness). This is one of the major issues addressed by the hitbox fixes coming soonish, so this fight will swing significantly to the Frigates favour. The balance team will probably increase defence power to keep the status quo.
The rest of it's really nicely presented Statistics: Posted by IceDreamer — 22 Jan 2015, 14:59
]]>