Forged Alliance Forever Forged Alliance Forever Forums 2015-01-18T15:58:53+02:00 /feed.php?f=2&t=9201 2015-01-18T15:58:53+02:00 2015-01-18T15:58:53+02:00 /viewtopic.php?t=9201&p=91535#p91535 <![CDATA[Re: Chrono Dampener]]>
chronodumpener is toll that slow time for oponents on some area around chrnodumpener. Original fa designer was probably lazy to do is properly so take on it only as stun, but better would be when chrono slow time on 40% instead of stun units for 4/10sec.

Chorono can make something as bubble, as do shield on area of effect, and on this bubble can enemy units inflict 40% less: speed, muzzle velocity, turn rate, reload time, buildtime, regeneration. That can be much more interesting, be posible dodge every shot because projectil are slow down, or see as is everything so slow and oafishly :D.



PS: bug with chrono, chrono already dont stun rate of fire refresh, or buildtime, or regeneration. stun already only dont allow fire and dont move. Units with beam weapon would continual fire with stun, enginer would continual build. And reaload time after stun is same as whiteout, so percival shot imediatly after stun because have 4sec rof.

Statistics: Posted by Ithilis_Quo — 18 Jan 2015, 15:58


]]>
2015-01-18T12:04:41+02:00 2015-01-18T12:04:41+02:00 /viewtopic.php?t=9201&p=91524#p91524 <![CDATA[Re: Chrono Dampener]]>
Aulex wrote:
You can just make a bunch of mobile shields to supplement. Chrono dampener is good you just need to support it with flak, mml and mobile shields. Everyone who is saying is useless IMO don't really know how to use it.


everyone who say chorno good, is blind and dont see that shield is in every single fact better. and because who make chrono cant have shiled, that dont mean that chrono is usless, that mean make chrono is mistake because cant make shield whitch is always better.

Why did you think is chronoupgrade too rare when it is so good? Where was the last time that you build chrono?

Statistics: Posted by Ithilis_Quo — 18 Jan 2015, 12:04


]]>
2015-01-18T02:16:35+02:00 2015-01-18T02:16:35+02:00 /viewtopic.php?t=9201&p=91499#p91499 <![CDATA[Re: Chrono Dampener]]> Statistics: Posted by Aulex — 18 Jan 2015, 02:16


]]>
2015-01-18T02:10:13+02:00 2015-01-18T02:10:13+02:00 /viewtopic.php?t=9201&p=91498#p91498 <![CDATA[Re: Chrono Dampener]]>
ZLO_RD wrote:
i think t3 acu with chrono is pretty good against air, just need some mass for shields and sams, or just get your air there and kill enemy air while it is frozen...
And gun acu with chrono can OC all day and nothing can chase it...


we have similar discusion in past, and you take one replay where you ownage enemy air with T3 and crhono on seraphin glacier.
I was watch it, and yeah realy, but when you would have T3 and shield you will rape air on totaly same way, but you will not risk death as with chrono. shield give you 29K hp, that is cca 3x more time as whiteout. Chrono stun units for 40% that mean acu have cca 1,2x more time as whiteout. = chrono is cca 2,5x less effective as shield. because shield make much more surviability, and have no weaknes. You kill air because you have T3 and build shield and sams, not because you have chrono. Chorno was on that replay ussles. you will kill them only with t3 acu.

And against units.. with shield you can OC as boss, nothing would be posible to chase you, becasue you OC it in every 3,3sec. Shield is every time better solution. So that mean make chrono dumper is in every situation mistake, because have chrono = cant have shield

Statistics: Posted by Ithilis_Quo — 18 Jan 2015, 02:10


]]>
2015-01-18T00:39:02+02:00 2015-01-18T00:39:02+02:00 /viewtopic.php?t=9201&p=91494#p91494 <![CDATA[Re: Chrono Dampener]]> And gun acu with chrono can OC all day and nothing can chase it...

Statistics: Posted by ZLO_RD — 18 Jan 2015, 00:39


]]>
2015-01-17T21:44:47+02:00 2015-01-17T21:44:47+02:00 /viewtopic.php?t=9201&p=91485#p91485 <![CDATA[Re: Chrono Dampener]]> Statistics: Posted by Rogueleader89 — 17 Jan 2015, 21:44


]]>
2015-01-17T12:06:15+02:00 2015-01-17T12:06:15+02:00 /viewtopic.php?t=9201&p=91446#p91446 <![CDATA[Re: Chrono Dampener]]>
KrogothFTW wrote:
Is it not useful for helping your commander escape?


yes it is, but when you would use chrono dampener for build shield via miss click :D, then you dont need escape

Statistics: Posted by Ithilis_Quo — 17 Jan 2015, 12:06


]]>
2015-01-17T01:37:55+02:00 2015-01-17T01:37:55+02:00 /viewtopic.php?t=9201&p=91393#p91393 <![CDATA[Re: Chrono Dampener]]> Statistics: Posted by KrogothFTW — 17 Jan 2015, 01:37


]]>
2015-01-16T11:39:29+02:00 2015-01-16T11:39:29+02:00 /viewtopic.php?t=9201&p=91325#p91325 <![CDATA[Re: Chrono Dampener]]> it is quite effective on a small map like that.
I recommend building a mobile shield or two. get atleast 2 to 4 flak with your. make sure you get air control.
when you have chrono you usualy have a t2 pg. once you have air. it is very hard to deal with the chrono except for t2 pd.
but you have seen him build this because you scouted! get mml to deal with the pd. and move your acu to more unit based fights. if you do this right you will gain map control with plenty of pressure.
get your eco up, you have map control! more mexes. THAN win the game :)

This very nooby guide is if you realy want to use to chrono.
shield with range and oc is always better. and safer from air.

-psychkik

Statistics: Posted by psychkik — 16 Jan 2015, 11:39


]]>
2015-01-14T04:18:31+02:00 2015-01-14T04:18:31+02:00 /viewtopic.php?t=9201&p=91098#p91098 <![CDATA[Re: Chrono Dampener]]> Statistics: Posted by Sir Prize — 14 Jan 2015, 04:18


]]>
2015-01-14T01:06:30+02:00 2015-01-14T01:06:30+02:00 /viewtopic.php?t=9201&p=91082#p91082 <![CDATA[Re: Chrono Dampener]]>
You need range for OC as boss. whiteout range you are only 11/13K hp easy target. What i was trying to do, is make plenty of mobile shield in back, and swith them when first get destroed.It give you some time, but it is very hard for unit managmend and small mistake mean GAME OVER.

As a total best use of chronodumper i found a missclick on shield upgrade. That is much more effective on every side. :mrgreen:

Statistics: Posted by Ithilis_Quo — 14 Jan 2015, 01:06


]]>
2015-01-14T00:53:38+02:00 2015-01-14T00:53:38+02:00 /viewtopic.php?t=9201&p=91080#p91080 <![CDATA[Re: Chrono Dampener]]>
In team games have your cybran team mate give you some medusa's. :)

Statistics: Posted by Reaper Zwei — 14 Jan 2015, 00:53


]]>
2015-01-14T00:40:02+02:00 2015-01-14T00:40:02+02:00 /viewtopic.php?t=9201&p=91076#p91076 <![CDATA[Re: Chrono Dampener]]>
Flynn wrote:
It is too risky to use at the T2 stage, late alone later on. It isn't a viable option in competitive games unfortunately. It is hard to really balance it, it's either imba or useless.

This is wrong

Statistics: Posted by Aulex — 14 Jan 2015, 00:40


]]>
2015-01-13T23:15:38+02:00 2015-01-13T23:15:38+02:00 /viewtopic.php?t=9201&p=91056#p91056 <![CDATA[Re: Chrono Dampener]]> Statistics: Posted by Flynn — 13 Jan 2015, 23:15


]]>
2015-01-13T13:08:53+02:00 2015-01-13T13:08:53+02:00 /viewtopic.php?t=9201&p=90994#p90994 <![CDATA[Chrono Dampener]]>
I just like the "Why arent my tanks moving?" "WTF" comments in chat :)

I feel you end up getting it too late, as its so expenive. It's only worthwhile against t1 and mild t2 spam, but costs 3x what the gun upgrades cost in mass, and I think 5x energy. And even then, it's only actually useful if you have the range upgrade too, so becomes a very late commander push with it.

What techniques do you guys use to make it effective? Or is there anyone even using it regularly?

Statistics: Posted by wobbles — 13 Jan 2015, 13:08


]]>