Forged Alliance Forever Forged Alliance Forever Forums 2015-01-17T19:04:34+02:00 /feed.php?f=2&t=9187 2015-01-17T19:04:34+02:00 2015-01-17T19:04:34+02:00 /viewtopic.php?t=9187&p=91475#p91475 <![CDATA[Re: Naval Balance Discussion]]> Statistics: Posted by Gorton — 17 Jan 2015, 19:04


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2015-01-17T18:54:42+02:00 2015-01-17T18:54:42+02:00 /viewtopic.php?t=9187&p=91474#p91474 <![CDATA[Re: Naval Balance Discussion]]> Statistics: Posted by Apofenas — 17 Jan 2015, 18:54


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2015-01-17T18:30:40+02:00 2015-01-17T18:30:40+02:00 /viewtopic.php?t=9187&p=91473#p91473 <![CDATA[Re: Naval Balance Discussion]]> Statistics: Posted by Neutrino — 17 Jan 2015, 18:30


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2015-01-17T18:26:24+02:00 2015-01-17T18:26:24+02:00 /viewtopic.php?t=9187&p=91472#p91472 <![CDATA[Re: Naval Balance Discussion]]> Statistics: Posted by Vee — 17 Jan 2015, 18:26


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2015-01-17T18:10:08+02:00 2015-01-17T18:10:08+02:00 /viewtopic.php?t=9187&p=91471#p91471 <![CDATA[Re: Naval Balance Discussion]]>

Statistics: Posted by -_V_- — 17 Jan 2015, 18:10


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2015-01-17T16:00:42+02:00 2015-01-17T16:00:42+02:00 /viewtopic.php?t=9187&p=91458#p91458 <![CDATA[Re: Naval Balance Discussion]]>

In my balance list i take him 800hp(alive 1 bomber pass) and 50dps (as T1 interceptor)

+ aeon frigate, is most expensive, and most ussles :mrgreen:
in my balance list i give aeon frigate 290mas->280mass dps 2x28->2x32

Statistics: Posted by Ithilis_Quo — 17 Jan 2015, 16:00


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2015-01-17T15:02:17+02:00 2015-01-17T15:02:17+02:00 /viewtopic.php?t=9187&p=91457#p91457 <![CDATA[Re: Naval Balance Discussion]]>
I believe this unit, that is supposed to give aa support doesn't do it's role. The reason for this is that shard has same hp, as torp bomber does damage. So torp bomber costs like 2 of these and takes out both. In bigger numbers shadrs eventually overwhelm torp bombers, but you got to assume, that your fleet will never consist only from shards - there will be units to protect from air. I think this unit needs hp buff to 800 (though probably 751 would be enough to make torp bombers cry :lol: )

Statistics: Posted by Apofenas — 17 Jan 2015, 15:02


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2015-01-16T02:15:56+02:00 2015-01-16T02:15:56+02:00 /viewtopic.php?t=9187&p=91284#p91284 <![CDATA[Re: Naval Balance Discussion]]>
Neutrino wrote:
I had no idea there was such a large damage difference. Extra muzzle velocity on the AA is nice too.

This is why people need actually learn about what they're talking about.

Statistics: Posted by Aulex — 16 Jan 2015, 02:15


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2015-01-16T01:30:01+02:00 2015-01-16T01:30:01+02:00 /viewtopic.php?t=9187&p=91277#p91277 <![CDATA[Re: Naval Balance Discussion]]> Statistics: Posted by Neutrino — 16 Jan 2015, 01:30


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2015-01-16T00:47:17+02:00 2015-01-16T00:47:17+02:00 /viewtopic.php?t=9187&p=91275#p91275 <![CDATA[Re: Naval Balance Discussion]]> http://content.faforever.com/faf/unitsD ... 03,UES0103

Statistics: Posted by Vee — 16 Jan 2015, 00:47


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2015-01-16T00:43:12+02:00 2015-01-16T00:43:12+02:00 /viewtopic.php?t=9187&p=91274#p91274 <![CDATA[Re: Naval Balance Discussion]]> Statistics: Posted by Neutrino — 16 Jan 2015, 00:43


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2015-01-15T23:43:26+02:00 2015-01-15T23:43:26+02:00 /viewtopic.php?t=9187&p=91269#p91269 <![CDATA[Re: Naval Balance Discussion]]>
If you want to make navy mixing have no advantage, then the only option is to completely remove faction diversity. As soon as you have faction diversity navy mixing becomes advantageous.

Statistics: Posted by Vee — 15 Jan 2015, 23:43


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2015-01-15T23:17:24+02:00 2015-01-15T23:17:24+02:00 /viewtopic.php?t=9187&p=91267#p91267 <![CDATA[Re: Naval Balance Discussion]]> Statistics: Posted by Aulex — 15 Jan 2015, 23:17


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2015-01-15T21:40:53+02:00 2015-01-15T21:40:53+02:00 /viewtopic.php?t=9187&p=91261#p91261 <![CDATA[Re: Naval Balance Discussion]]>
Aulex wrote:
I think you guys need to balance with a well mixed navy instead of pointing out individual units. If you mix uef navy properly vs a let's say sera navy or cyb vs aeon, etc. which wins, where are the weakness, do the weakness balance with the strengths, can a faction spam a specific unit or a specific set rather than a proper mix to counter a well mixed navy, etc. This game isn't x vs y, it's a proper mix vs a proper mix.

good point of order.

setons players will in a gentlemanly manner avoid using two or more races in navy.

why? because it gives an unfair advantage.

on land and in air, unit variety comming together and playing to each other's strengths never gives a boost quite as comparable as navy mix.

in navy, it's just another world.

it doesn't matter that you are pumping as much or more eco into navy then your opponent when he is mixing.

can anything be done so that the getleman's rule be made obsolete. and that mixing navy be as good as using one race?

Statistics: Posted by tatsu — 15 Jan 2015, 21:40


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2015-01-15T18:10:11+02:00 2015-01-15T18:10:11+02:00 /viewtopic.php?t=9187&p=91246#p91246 <![CDATA[Re: Naval Balance Discussion]]> Statistics: Posted by Apofenas — 15 Jan 2015, 18:10


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