Forged Alliance Forever Forged Alliance Forever Forums 2015-01-20T21:35:22+02:00 /feed.php?f=2&t=9158 2015-01-20T21:35:22+02:00 2015-01-20T21:35:22+02:00 /viewtopic.php?t=9158&p=91757#p91757 <![CDATA[Re: Co-op mode (not campaign)]]>
@Sheeo: that's great news!!

Statistics: Posted by Vee — 20 Jan 2015, 21:35


]]>
2015-01-20T20:00:28+02:00 2015-01-20T20:00:28+02:00 /viewtopic.php?t=9158&p=91744#p91744 <![CDATA[Re: Co-op mode (not campaign)]]> Statistics: Posted by Resin_Smoker — 20 Jan 2015, 20:00


]]>
2015-01-19T09:42:04+02:00 2015-01-19T09:42:04+02:00 /viewtopic.php?t=9158&p=91582#p91582 <![CDATA[Re: Co-op mode (not campaign)]]>
Vee wrote:
Is there any news about when this will be integrated? Do you need testers? The way we currently play this with cheats works, but there are some disadvantages:

- It displays "player X is cheating" messages.
- It's hard to explain to people what they have to do, especially when they don't know about the cheat menu (delete acu -> switch to other player with cheats). If they are slow with deleting their acu then they overflow some eco to their ally. Also when people see a game without mods hosted, they often think it's a normal team game.
- ACU gate-in destroys reclaim.
- When you play with people you don't know, and you waited an hour to get a game, there is usually one guy who thinks it's funny to spawn 1000 awassas, or to make all units invincible, or to mess with enemy unit orders.
- Several people unfortunately start to cheat when they are losing, and I only noticed that by chance when I watched the replay (for example one guy duplicated his strat army from 4 to 8). There are many ways to subtly cheat that are very hard or impossible to catch (for example going into the opponents view to get intel).


I would like to get it integrated with 3642 -- the only big missing thing is lobby support for it, so you can set up coop-teams prior to the game.

Statistics: Posted by Sheeo — 19 Jan 2015, 09:42


]]>
2015-01-15T16:05:45+02:00 2015-01-15T16:05:45+02:00 /viewtopic.php?t=9158&p=91235#p91235 <![CDATA[Re: Co-op mode (not campaign)]]>
- It displays "player X is cheating" messages.
- It's hard to explain to people what they have to do, especially when they don't know about the cheat menu (delete acu -> switch to other player with cheats). If they are slow with deleting their acu then they overflow some eco to their ally. Also when people see a game without mods hosted, they often think it's a normal team game.
- ACU gate-in destroys reclaim.
- When you play with people you don't know, and you waited an hour to get a game, there is usually one guy who thinks it's funny to spawn 1000 awassas, or to make all units invincible, or to mess with enemy unit orders.
- Several people unfortunately start to cheat when they are losing, and I only noticed that by chance when I watched the replay (for example one guy duplicated his strat army from 4 to 8). There are many ways to subtly cheat that are very hard or impossible to catch (for example going into the opponents view to get intel).

Statistics: Posted by Vee — 15 Jan 2015, 16:05


]]>
2015-01-15T15:19:56+02:00 2015-01-15T15:19:56+02:00 /viewtopic.php?t=9158&p=91233#p91233 <![CDATA[Re: Co-op mode (not campaign)]]>
Saxxon wrote:
That's awesome man. Appears it wasn't so easy to implement as I gather it was having to essentially backdoor it into a saved game (ie start, save and restart with mod).


That's not exactly how it works. The engine function that is hooked into just happens to be called LoadSavedGame -- but it could've been any function that was augmented.

It is esentially a 'backdoor', but it's as secure as any other game manipulation secure since it's only callable from the simulation layer.

Statistics: Posted by Sheeo — 15 Jan 2015, 15:19


]]>
2015-01-15T00:46:50+02:00 2015-01-15T00:46:50+02:00 /viewtopic.php?t=9158&p=91185#p91185 <![CDATA[Re: Co-op mode (not campaign)]]>
basicly all players ctrl+k (or better alt+del) except 2 players, one for each team

players that killed themself use cheats to contol army of only one player in their team

http://www.youtube.com/watch?v=57NQvlNfS40

http://www.youtube.com/watch?v=UaYELwPLOSQ [rus]

Statistics: Posted by ZLO_RD — 15 Jan 2015, 00:46


]]>
2015-01-15T00:39:46+02:00 2015-01-15T00:39:46+02:00 /viewtopic.php?t=9158&p=91184#p91184 <![CDATA[Re: Co-op mode (not campaign)]]> Statistics: Posted by Saxxon — 15 Jan 2015, 00:39


]]>
2015-01-06T15:25:34+02:00 2015-01-06T15:25:34+02:00 /viewtopic.php?t=9158&p=90467#p90467 <![CDATA[Re: Co-op mode (not campaign)]]>
I made an announcement about it here.

It's pending integration with FAF.

Statistics: Posted by Sheeo — 06 Jan 2015, 15:25


]]>
2015-01-06T14:42:00+02:00 2015-01-06T14:42:00+02:00 /viewtopic.php?t=9158&p=90461#p90461 <![CDATA[Co-op mode (not campaign)]]>
I saw there is a coop for campaigns, haven't tried that but seems that means a player controlling one of the allied factions.

Is what I described above possible, can it be made possible?

Statistics: Posted by Saxxon — 06 Jan 2015, 14:42


]]>