Forged Alliance Forever Forged Alliance Forever Forums 2015-01-02T03:02:19+02:00 /feed.php?f=2&t=9129 2015-01-02T03:02:19+02:00 2015-01-02T03:02:19+02:00 /viewtopic.php?t=9129&p=90045#p90045 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]> Locked.

Statistics: Posted by Gorton — 02 Jan 2015, 03:02


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2015-01-01T23:56:01+02:00 2015-01-01T23:56:01+02:00 /viewtopic.php?t=9129&p=90026#p90026 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]>
Napalm175 wrote:
partytime wrote:I nominate Flynn as the Troll Counciller


I agree.

I nominate Flynn for the Troll Council too.

Statistics: Posted by belatedcube — 01 Jan 2015, 23:56


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2015-01-01T23:52:59+02:00 2015-01-01T23:52:59+02:00 /viewtopic.php?t=9129&p=90025#p90025 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]> I love reading such posts one day after new years eve, killing the rest of the sparkling wine.
thank you :-)

btw: why bother? i can not even tell the difference between aeon and this alien race, despite remembering their name. i just gladfully blow them to pieces if they come near my cybran/core mass machines.

Statistics: Posted by rxnnxs — 01 Jan 2015, 23:52


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2015-01-01T22:38:38+02:00 2015-01-01T22:38:38+02:00 /viewtopic.php?t=9129&p=90015#p90015 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]> Statistics: Posted by Arkansas — 01 Jan 2015, 22:38


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2015-01-01T20:42:52+02:00 2015-01-01T20:42:52+02:00 /viewtopic.php?t=9129&p=90011#p90011 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]>
Unique. U got it. :mrgreen:

Statistics: Posted by -_V_- — 01 Jan 2015, 20:42


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2015-01-01T20:24:57+02:00 2015-01-01T20:24:57+02:00 /viewtopic.php?t=9129&p=90009#p90009 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]>
Flynn wrote:
Napalm175 wrote:This one time I lost to a seraphim player, so clearly the entire faction is broken and should be removed from every game mode. Please get rid of it! This game is completely IMBA unless we do this!!!

Why don't you actually read the thread you odious cretin? My argument is that the faction is not unique, it is supposed to be alien and other worldly but it is just a mixture of all the other factions.


They say don't argue with an idiot, so I'll try not to...I didn't realize that this topic was serious, so I posted something non serious. Didn't know it actually meant something to you. Also, of course I won't read this topic if you have such a retarded name for it. Seriously, think about it. Also, why the insults? Was I supposed to infer that you are being sincere about a faction not belonging in the game? Get out of here. :roll:

partytime wrote:
I nominate Flynn as the Troll Counciller


I agree.

Statistics: Posted by Napalm175 — 01 Jan 2015, 20:24


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2015-01-01T20:13:58+02:00 2015-01-01T20:13:58+02:00 /viewtopic.php?t=9129&p=90006#p90006 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]> Statistics: Posted by nine2 — 01 Jan 2015, 20:13


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2015-01-01T19:56:43+02:00 2015-01-01T19:56:43+02:00 /viewtopic.php?t=9129&p=90003#p90003 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]>
Napalm175 wrote:
This one time I lost to a seraphim player, so clearly the entire faction is broken and should be removed from every game mode. Please get rid of it! This game is completely IMBA unless we do this!!!

Why don't you actually read the thread you odious cretin? My argument is that the faction is not unique, it is supposed to be alien and other worldly but it is just a mixture of all the other factions.

Statistics: Posted by Flynn — 01 Jan 2015, 19:56


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2015-01-01T19:55:53+02:00 2015-01-01T19:55:53+02:00 /viewtopic.php?t=9129&p=90002#p90002 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]>
Ithilis_Quo wrote:
E8400-CV wrote:Because the game is complicated enough as-is and the nomads look totally alien to the game.


its totaly same with serafin :D


Problem with Nomads is that the version that made it into FAF is nothing like the Alpha copies I currently hold. Several major / unique unit abilities never saw the light of day. Now as of consequence the Nomads are struggling to find a unique niche of their own to fill.

Resin

Statistics: Posted by Resin_Smoker — 01 Jan 2015, 19:55


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2015-01-01T19:15:48+02:00 2015-01-01T19:15:48+02:00 /viewtopic.php?t=9129&p=89996#p89996 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]>
E8400-CV wrote:
Because the game is complicated enough as-is and the nomads look totally alien to the game.


its totaly same with serafin :D

Statistics: Posted by Ithilis_Quo — 01 Jan 2015, 19:15


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2015-01-01T19:11:08+02:00 2015-01-01T19:11:08+02:00 /viewtopic.php?t=9129&p=89995#p89995 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]>
Vee wrote:
Seraphim doesn't really have much less uniqueness than other factions because none of the factions are very unique. The basic mechanics of every faction is the same. It's like age of empires, with one "master faction design" and the actual factions are minor variations on that. Compare it with a game like Starcraft where each faction is totally different.

Unique seraphim abilities:

- Hover arty
- Selen
- Submersible destroyer
- AOE cruiser
- Nuke battleship
- Scout that scouts even after death
- T3 submarine
- T3 shield
- Unique exps, like the other factions
- Some unique ACU/SCU upgrades


Thats not enough to set them apart, especially considering the fact that they're not only aliens but from another dimension.
IMO they need more units, with abilities / enhancements that stand far apart from the other factions.

Resin

Statistics: Posted by Resin_Smoker — 01 Jan 2015, 19:11


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2015-01-01T19:09:35+02:00 2015-01-01T19:09:35+02:00 /viewtopic.php?t=9129&p=89994#p89994 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]> Statistics: Posted by Napalm175 — 01 Jan 2015, 19:09


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2015-01-01T19:09:46+02:00 2015-01-01T19:00:42+02:00 /viewtopic.php?t=9129&p=89992#p89992 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]> http://content.faforever.com/faf/unitsDB/, and you see just how similar the factions are when you line the units up in a list. Compare it with a game like Starcraft where each faction is totally different.

Unique seraphim abilities:

- Hover arty
- Selen
- Submersible destroyer
- AOE cruiser
- Nuke battleship
- Scout that scouts even after death
- T3 submarine
- T3 shield
- Unique exps, like the other factions
- Some unique ACU/SCU upgrades

Statistics: Posted by Vee — 01 Jan 2015, 19:00


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2015-01-01T18:48:20+02:00 2015-01-01T18:48:20+02:00 /viewtopic.php?t=9129&p=89991#p89991 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]>
Ithilis_Quo wrote:
I agree that game is better with serafins as whiteout. And doesnt mean that i personaly dont like them, and play maybe 5%of my games as serafins.


And this argument i see as very usefull :
-_V_- wrote:Dont like. Dont play.


Its same with nomads.

dont like them dont paly them, why are ppl then against integration?


Because the game is complicated enough as-is and the nomads look totally alien to the game.

Statistics: Posted by E8400-CV — 01 Jan 2015, 18:48


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2015-01-01T17:32:19+02:00 2015-01-01T17:32:19+02:00 /viewtopic.php?t=9129&p=89986#p89986 <![CDATA[Re: Should Seraphim have been left out of the playable facti]]>
Resin

Statistics: Posted by Resin_Smoker — 01 Jan 2015, 17:32


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