Forged Alliance Forever Forged Alliance Forever Forums 2015-01-25T16:30:19+02:00 /feed.php?f=2&t=9126 2015-01-25T16:30:19+02:00 2015-01-25T16:30:19+02:00 /viewtopic.php?t=9126&p=92137#p92137 <![CDATA[Re: Patch 3640 release]]> Statistics: Posted by alegnagyobbkiraj — 25 Jan 2015, 16:30


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2015-01-21T09:36:14+02:00 2015-01-21T09:36:14+02:00 /viewtopic.php?t=9126&p=91801#p91801 <![CDATA[Re: Patch 3640 release]]>
http://forums.faforever.com/forums/viewtopic.php?f=3&t=9236

Statistics: Posted by -_V_- — 21 Jan 2015, 09:36


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2015-01-20T15:13:23+02:00 2015-01-20T15:13:23+02:00 /viewtopic.php?t=9126&p=91700#p91700 <![CDATA[Re: Patch 3640 release]]> Statistics: Posted by alegnagyobbkiraj — 20 Jan 2015, 15:13


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2015-01-07T23:43:53+02:00 2015-01-07T23:43:53+02:00 /viewtopic.php?t=9126&p=90621#p90621 <![CDATA[Re: Patch 3640 release]]>
SilverKronos wrote:
*Lobby changes (Version 2.6.0, also shown in game)*
- Fix the rating not showing up for observers
- Font-size for observers reduced
- Chat font-size adjustable from options
- Remove debug messages
- Connection dialog no longer appears below lobby slots
- Fixed issue with players not being removed from slots on disconnect
- Fix integrated replaysync
- Clan tags are shown in game
- 'Set ranked options' button works again
- Tooltips for various buttons fixed and text revised
- More detailed large map preview
- Seraphim icons normalized
- Both players get ready flag cleared on swap
- Removed extra space around Rerun CPU benchmark button
- Made 'Random faction' skin load the chosen faction skin (Before it would always be UEF)
- Fixed a problem preventing player colours from being updated correctly
- Prevented CPU benchmark from running once the game starts
- General performance improvements


This is not working, clan tags are not shown in game ... snif :(


Sorry, that's an error with the changelog! Thanks for pointing it out.

We've got this feature in the works, but we need it tested through the whole sequence of hosting a lobby and playing a game. It'll be there in the next update :)

Statistics: Posted by Sheeo — 07 Jan 2015, 23:43


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2015-01-07T21:49:48+02:00 2015-01-07T21:49:48+02:00 /viewtopic.php?t=9126&p=90619#p90619 <![CDATA[Re: Patch 3640 release]]>
SilverKronos wrote:
*Lobby changes (Version 2.6.0, also shown in game)*
- Fix the rating not showing up for observers
- Font-size for observers reduced
- Chat font-size adjustable from options
- Remove debug messages
- Connection dialog no longer appears below lobby slots
- Fixed issue with players not being removed from slots on disconnect
- Fix integrated replaysync
- Clan tags are shown in game
- 'Set ranked options' button works again
- Tooltips for various buttons fixed and text revised
- More detailed large map preview
- Seraphim icons normalized
- Both players get ready flag cleared on swap
- Removed extra space around Rerun CPU benchmark button
- Made 'Random faction' skin load the chosen faction skin (Before it would always be UEF)
- Fixed a problem preventing player colours from being updated correctly
- Prevented CPU benchmark from running once the game starts
- General performance improvements


This is not working, clan tags are not shown in game ... snif :(

https://github.com/FAForever/fa/commit/ ... 0a94ac9979

Statistics: Posted by Xinnony — 07 Jan 2015, 21:49


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2015-01-07T20:34:47+02:00 2015-01-07T20:34:47+02:00 /viewtopic.php?t=9126&p=90611#p90611 <![CDATA[Re: Patch 3640 release]]>

*Lobby changes (Version 2.6.0, also shown in game)*
- Fix the rating not showing up for observers
- Font-size for observers reduced
- Chat font-size adjustable from options
- Remove debug messages
- Connection dialog no longer appears below lobby slots
- Fixed issue with players not being removed from slots on disconnect
- Fix integrated replaysync
- Clan tags are shown in game
- 'Set ranked options' button works again
- Tooltips for various buttons fixed and text revised
- More detailed large map preview
- Seraphim icons normalized
- Both players get ready flag cleared on swap
- Removed extra space around Rerun CPU benchmark button
- Made 'Random faction' skin load the chosen faction skin (Before it would always be UEF)
- Fixed a problem preventing player colours from being updated correctly
- Prevented CPU benchmark from running once the game starts
- General performance improvements


This is not working, clan tags are not shown in game ... snif :(

Statistics: Posted by SilverKronos — 07 Jan 2015, 20:34


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2015-01-06T04:01:21+02:00 2015-01-06T04:01:21+02:00 /viewtopic.php?t=9126&p=90416#p90416 <![CDATA[Re: Patch 3640 release]]>
belatedcube wrote:
I thought this was gonna be 3638. when the thread started it was 3639. NOW I see 3640.

please explain


3638 was the christmas update; the full changelog is listed here.

Scrolling up from there will yield the changes in 3639 and 3640.

Statistics: Posted by Sheeo — 06 Jan 2015, 04:01


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2015-01-06T03:36:53+02:00 2015-01-06T03:36:53+02:00 /viewtopic.php?t=9126&p=90415#p90415 <![CDATA[Re: Patch 3640 release]]>
please explain

Statistics: Posted by belatedcube — 06 Jan 2015, 03:36


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2015-01-05T19:42:14+02:00 2015-01-05T19:42:14+02:00 /viewtopic.php?t=9126&p=90376#p90376 <![CDATA[Re: Patch 3640 release]]>
spooky9 wrote:
Looks like FinalRushPro4 (v1) is not working after the patch (map used: Final Rush Pro4 4v4.v0007)

Not working ?
What the problem ?

(MP in FAF if you can)

Statistics: Posted by Xinnony — 05 Jan 2015, 19:42


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2015-01-05T17:48:49+02:00 2015-01-05T17:48:49+02:00 /viewtopic.php?t=9126&p=90369#p90369 <![CDATA[Re: Patch 3640 release]]> Statistics: Posted by spooky9 — 05 Jan 2015, 17:48


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2015-01-05T08:04:34+02:00 2015-01-05T08:04:34+02:00 /viewtopic.php?t=9126&p=90351#p90351 <![CDATA[Re: Patch 3639 release]]> Statistics: Posted by BRNKoINSANITY — 05 Jan 2015, 08:04


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2015-01-05T07:31:02+02:00 2015-01-05T07:31:02+02:00 /viewtopic.php?t=9126&p=90349#p90349 <![CDATA[Re: Patch 3639 release]]>

Statistics: Posted by E8400-CV — 05 Jan 2015, 07:31


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2015-01-05T06:20:58+02:00 2015-01-05T06:20:58+02:00 /viewtopic.php?t=9126&p=90344#p90344 <![CDATA[Re: Patch 3639 release]]>
I often wonder if it is possible to spam so much wreckage that you can deny your opponent reclaim. Example: your opponents base is littered with aircraft wreckage, you build a TON of cheap low tech units and then Cntrl-K them in your base, would all that wreckage in your enemy's base disappear.

Statistics: Posted by The Mak — 05 Jan 2015, 06:20


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2015-01-05T06:02:07+02:00 2015-01-05T06:02:07+02:00 /viewtopic.php?t=9126&p=90342#p90342 <![CDATA[Re: Patch 3639 release]]>
Sheeo wrote:
E8400-CV wrote:Had the same; no slider for giving resources. Also in lobby, when it filled up, I couldn't move players around (because they were x'd?). I myself as host wasn't x'd.

After about an hour into the game, the game crashed for all (afaik) participants. And I had such a nice city :(


Host being unable to move players around has been fixed as well.

Looking at your log, it gets spammed with this: "info: Particle cap exceeded, discarding excess.", which may well have something to do with a crash.

How long is the replay?


I think we were about 54 game minutes in. At the top probably ~700 asf in the map. Were tons of reclaim in the ocean as well.

What does "partical cap exceeded" means? Too much stuff in the game?

Statistics: Posted by E8400-CV — 05 Jan 2015, 06:02


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2015-01-05T04:58:13+02:00 2015-01-05T04:58:13+02:00 /viewtopic.php?t=9126&p=90339#p90339 <![CDATA[Re: Patch 3639 release]]> Statistics: Posted by Blodir — 05 Jan 2015, 04:58


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