Forged Alliance Forever Forged Alliance Forever Forums 2015-01-12T11:19:01+02:00 /feed.php?f=2&t=9032 2015-01-12T11:19:01+02:00 2015-01-12T11:19:01+02:00 /viewtopic.php?t=9032&p=90913#p90913 <![CDATA[Re: Cybran Bugged and nerfed]]>
yeah, all around cybran really holds it's own. manti are amazing simply because of their assist capability which makes 'em worth twice as much as you pay but I see no issue with that.

Statistics: Posted by tatsu — 12 Jan 2015, 11:19


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2015-01-12T10:30:45+02:00 2015-01-12T10:30:45+02:00 /viewtopic.php?t=9032&p=90911#p90911 <![CDATA[Re: Cybran Bugged and nerfed]]> now if you want to move an scathis it takes sooooo long to get on the right spot.

but as cybran player there is only one thing that really annoys me,
and that is the slow roll-off time if you build engineers with an air factory.

youtube --> /watch?v=7NHG6xs7DuA&list=PLghkifCs4DHOOSdrpE6yNjCcYLkh-gixM&index=1

playing air with cybran = losing almost 2 mins because you have to start with an land-factory
for making build power. while all other factions can start air first and have a good expansion.

i think fixing roll-off time would make cybran air much more interessing.

Cybrans have no dual RAS so at least give them a decent air factory so we can make engies without losing
tons of resources and time.

Statistics: Posted by Syraxtra — 12 Jan 2015, 10:30


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2015-01-12T04:54:48+02:00 2015-01-12T04:54:48+02:00 /viewtopic.php?t=9032&p=90906#p90906 <![CDATA[Re: Cybran Bugged and nerfed]]> Statistics: Posted by IceDreamer — 12 Jan 2015, 04:54


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2015-01-12T04:27:16+02:00 2015-01-12T04:27:16+02:00 /viewtopic.php?t=9032&p=90905#p90905 <![CDATA[Re: Cybran Bugged and nerfed]]> Statistics: Posted by nukes_are_us — 12 Jan 2015, 04:27


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2015-01-07T23:54:46+02:00 2015-01-07T23:54:46+02:00 /viewtopic.php?t=9032&p=90622#p90622 <![CDATA[Re: Cybran Bugged and nerfed]]>
I would like to add that Megalith is a great navy weapon (faster submerged than on land, strong torpedos, huge damage sponge). I rarely play 1hr+ games myself, but these two Youtube casts feature lots of T3 Cybran navy play (including vs. UEF), where "Cybran can stand its ground but not push back" applies some of the time:

  • Supreme Commander Epic #24 - PHANTOM! #2
  • Supreme Commander Epic #4 - Postal / DoshNEGGER VS blackjuge / Lu_Xun VS TAG_eXivo / Zock

The Scatis cost, range and damage pattern has both pros and cons to it. My personal opinion is that factions are allowed to have particular weaknesses, that can be overcome by smart unit mixing or multi-faction team play. The 1v1 ladder may serve to validate if the factions are balanced one-to-one to a point where player talent outweighs faction choice (averaged over maps and game situations).

Statistics: Posted by Zappa — 07 Jan 2015, 23:54


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2015-01-04T18:53:26+02:00 2015-01-04T18:53:26+02:00 /viewtopic.php?t=9032&p=90299#p90299 <![CDATA[Re: Cybran Bugged and nerfed]]>

The same with the teammates not reading chat or the engi stations sucking your eco; they don't see it and therefore it's not a problem...

Statistics: Posted by E8400-CV — 04 Jan 2015, 18:53


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2015-01-03T16:00:53+02:00 2015-01-03T16:00:53+02:00 /viewtopic.php?t=9032&p=90161#p90161 <![CDATA[Re: Cybran Bugged and nerfed]]>
Oh well u have the games ruined by a disconnection, or those over simoly because one player misused his ACU. Sooo great games, pls more lol.

Anyway it's about cybran issues, not about idiotic no share ^^

Statistics: Posted by -_V_- — 03 Jan 2015, 16:00


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2015-01-03T03:44:42+02:00 2015-01-03T03:44:42+02:00 /viewtopic.php?t=9032&p=90114#p90114 <![CDATA[Re: Cybran Bugged and nerfed]]>
Vashon wrote:
Without it, its a sniping game. Until you put your com under two T3 shields, SAMs, and a SMD. And an army in front of you.

I disagree. there are lots of games that aren't a sniping game even without full share

Statistics: Posted by belatedcube — 03 Jan 2015, 03:44


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2015-01-03T01:24:00+02:00 2015-01-03T01:24:00+02:00 /viewtopic.php?t=9032&p=90107#p90107 <![CDATA[Re: Cybran Bugged and nerfed]]>
Without it, its a sniping game. Until you put your com under two T3 shields, SAMs, and a SMD. And an army in front of you.

Statistics: Posted by Vashon — 03 Jan 2015, 01:24


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2015-01-01T05:47:09+02:00 2015-01-01T05:43:51+02:00 /viewtopic.php?t=9032&p=89960#p89960 <![CDATA[Re: Cybran Bugged and nerfed]]>
Aulex wrote:
-_V_- wrote:
keyser wrote:aeon strat sucks to snipe

Yeah against a acu who can danse, that's very true. Very good point. But fortunately, full share provides better strategic gameplay than focusing on sniping one unit. So it's quite alright.

Full share isn't used outside of setons


Dream on!

Full share is great.

Statistics: Posted by E8400-CV — 01 Jan 2015, 05:43


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2015-01-01T00:42:53+02:00 2015-01-01T00:42:53+02:00 /viewtopic.php?t=9032&p=89953#p89953 <![CDATA[Re: Cybran Bugged and nerfed]]>
-_V_- wrote:
Hum no.

If u have aeon, not much point going cybran. Cybran is great on t2, but i wouldn't say better than aeon, just different. Exception with the aeon torps that can miss but usually it's rather OK.

On t3 though all aeon air is superior. Not that cybran sucks there, just that aeon is better. Stealth on asf is not really viable, on strats yes.

Aeon is the only faction that has a t3 gunships that doesn't put you behind too much AA wise. Solace is just well, amazing, nothing less.


I'd rather have superior gunships & corsairs & cybran torps on t2 than swiftwinds. Swiftwinds are nice but AOE gunships and corsairs and superior torps are great (but t2 is mostly an issue for 1v1). Stealth is still useful on ASF because it can cause an enemy to do a bad air engagement and makes it more difficult to judge who has the advantage in numbers. On strats it's very useful. IMO cybran t3 gunships are superior to restos after the patch where they got buffed, because the double ground DPS of cybran helps more than the AA dps of aeon, and the extra speed of the cybran gunship is nice. Before that patch, yes, restos were much better. Not sure about solace, I certainly wouldn't say it's superior to the cybran t2 torp. In many situations the cybran t2 torps are better. They always hit even in 1cm deep water or around cliffs or if the ships are on the shore & they have better DPS per mass & they ignore antitorp.

Statistics: Posted by Vee — 01 Jan 2015, 00:42


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2014-12-31T22:19:26+02:00 2014-12-31T22:19:26+02:00 /viewtopic.php?t=9032&p=89943#p89943 <![CDATA[Re: Cybran Bugged and nerfed]]>
nukes_are_us wrote:
I will be happy to upload the two games in two days where it happens. Here is one game


I watched teh game. At minute ~35 you teleport and, well, the enemy, also a cybran, has no malfunction. he shoots right from the start.
interestingly it look like the owner of the acu did not realize it after you were gone for good.
i have never seen a laser firing so fast ;-)
your ACU instead did nothing. it is always very uncertain that the laser fires or not.
and even worse, when you start clicking around and giving orders, the laser even needs more time to fire..
i feel sorry for you. and sorry for all the cybrans that die this way :-/

Statistics: Posted by rxnnxs — 31 Dec 2014, 22:19


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2014-12-30T03:12:48+02:00 2014-12-30T03:12:48+02:00 /viewtopic.php?t=9032&p=89757#p89757 <![CDATA[Re: Cybran Bugged and nerfed]]> and you can know where to ground fire after the player begin to dance in circle.
at the first path you always hope it won't dodge then, you will try to ground fire where he goes in circle.

Statistics: Posted by keyser — 30 Dec 2014, 03:12


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2014-12-29T17:52:54+02:00 2014-12-29T17:52:54+02:00 /viewtopic.php?t=9032&p=89726#p89726 <![CDATA[Re: Cybran Bugged and nerfed]]> Well it's only logical. If teams are balanced, and players not idiotic, it's very unlikely to compensate one side with one eco.

But anyway let's not turn this into no share vs full share. FAF has been victim of this cancer and now new comers are brainwashed that's THE way. So pointless anyway.

What you said about the Aeon strat Aulex is true. I've recently experienced the misery. 15 aeon strats on one ACU that has been able to dodge them for a very long time... It was funny.

Possibly u can mitigate this 'issue' by ground firing using zone targets so that the player can't predict the precise next hit spots. This works well with t1 arties. Still very very annoying micro.

Statistics: Posted by -_V_- — 29 Dec 2014, 17:52


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2014-12-29T17:38:05+02:00 2014-12-29T17:38:05+02:00 /viewtopic.php?t=9032&p=89724#p89724 <![CDATA[Re: Cybran Bugged and nerfed]]>
Aulex wrote:
-_V_- wrote:
keyser wrote:aeon strat sucks to snipe

Yeah against a acu who can danse, that's very true. Very good point. But fortunately, full share provides better strategic gameplay than focusing on sniping one unit. So it's quite alright.

Full share isn't used outside of setons


I've seen it used on gap of rohan, granted on "noobs" games.

Statistics: Posted by Zoram — 29 Dec 2014, 17:38


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