Forged Alliance Forever Forged Alliance Forever Forums 2014-12-25T00:49:39+02:00 /feed.php?f=2&t=8994 2014-12-25T00:49:39+02:00 2014-12-25T00:49:39+02:00 /viewtopic.php?t=8994&p=89306#p89306 <![CDATA[Re: Patch 3636/3637 release]]> Statistics: Posted by nine2 — 25 Dec 2014, 00:49


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2014-12-24T23:16:45+02:00 2014-12-24T23:16:45+02:00 /viewtopic.php?t=8994&p=89303#p89303 <![CDATA[Re: Patch 3636/3637 release]]>
Coffee nut wrote:
Air wrecks are still hovering in mid-air?


Yes. This is fixed in the next patch -- we should have that fully ready this week.

The tentative changelog is listed here: https://github.com/FAForever/fa/blob/de ... patch-3638, but the patch will be called 3639, since 3638 is the christmas update as of today :)

Statistics: Posted by Sheeo — 24 Dec 2014, 23:16


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2014-12-24T22:50:57+02:00 2014-12-24T22:50:57+02:00 /viewtopic.php?t=8994&p=89300#p89300 <![CDATA[Re: Patch 3636/3637 release]]> Statistics: Posted by Coffee nut — 24 Dec 2014, 22:50


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2014-12-20T23:17:55+02:00 2014-12-20T23:17:55+02:00 /viewtopic.php?t=8994&p=89028#p89028 <![CDATA[Re: Patch 3636/3637 release]]>

8 player map with 12 slot bug

lobby crashes per game seem to approach infinity slowly

log from last lobby crash (tokyto crashed it, told him to upload his too)

Statistics: Posted by Zock — 20 Dec 2014, 23:17


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2014-12-20T15:18:54+02:00 2014-12-20T15:18:54+02:00 /viewtopic.php?t=8994&p=89001#p89001 <![CDATA[Re: Patch 3636/3637 release]]>
Krapougnak wrote:
Have you changed the explosions ? I watched a replay (UID: 2892250) lately and there was a lot of green in them (planes crashing) and even a definite green tinge in normal explosions (at the end). Wasn't for the best IMHO.


You must have the x-mas version of RKs Explosions installed. Watching old replays that were played with rks v7, while having xmas edition installed will use the christmas effects.

Statistics: Posted by Sheeo — 20 Dec 2014, 15:18


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2014-12-20T13:18:46+02:00 2014-12-20T13:18:46+02:00 /viewtopic.php?t=8994&p=88995#p88995 <![CDATA[Re: Patch 3636/3637 release]]> Statistics: Posted by Krapougnak — 20 Dec 2014, 13:18


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2014-12-19T20:53:52+02:00 2014-12-19T20:53:52+02:00 /viewtopic.php?t=8994&p=88925#p88925 <![CDATA[Re: Patch 3636/3637 release]]>
alegnagyobbkiraj wrote:
unexplainable intel

south team -> north beach from ~min 19


Thank you very much, was a bug with sinking scouts getting stuck in the navy units, causing them to spy indefinitely with radar intel. While it could be funny with more collision logic this is probably unwanted.

Fixed in next patch

Statistics: Posted by Crotalus — 19 Dec 2014, 20:53


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2014-12-19T15:28:51+02:00 2014-12-19T15:28:51+02:00 /viewtopic.php?t=8994&p=88872#p88872 <![CDATA[Re: Patch 3636/3637 release]]>
I'm sorry that I have not been specifically replying to everyone posting issues, but I've been taking note of what was reported and updating the issue list on Github as I've been going along.

There is a changelog for the upcoming 3638 hotfix-patch here: https://github.com/FAForever/fa/blob/develop/changelog.md#changelog-for-hotfix-patch-3638[/quote]

Sorry, I just thought it nicer to keep everything together in separate threads.
My mistake.

Statistics: Posted by Kalvirox — 19 Dec 2014, 15:28


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2014-12-19T13:51:54+02:00 2014-12-19T13:51:54+02:00 /viewtopic.php?t=8994&p=88860#p88860 <![CDATA[Re: Patch 3636/3637 release]]>
Kalvirox wrote:
Instead of reporting bugs here can you paste them either onto the github site.
http://github.com/FAForever/fa/issues
Or create a forum page on the "tech support" subthread.

Thank you.


I did encourage the reporting of bugs here in this thread.

I'm sorry that I have not been specifically replying to everyone posting issues, but I've been taking note of what was reported and updating the issue list on Github as I've been going along.

There is a changelog for the upcoming 3638 hotfix-patch here: https://github.com/FAForever/fa/blob/develop/changelog.md#changelog-for-hotfix-patch-3638

Statistics: Posted by Sheeo — 19 Dec 2014, 13:51


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2014-12-19T13:44:38+02:00 2014-12-19T13:44:38+02:00 /viewtopic.php?t=8994&p=88859#p88859 <![CDATA[Re: Patch 3636/3637 release]]> http://github.com/FAForever/fa/issues
Or create a forum page on the "tech support" subthread.

Thank you.

Statistics: Posted by Kalvirox — 19 Dec 2014, 13:44


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2014-12-19T13:06:03+02:00 2014-12-19T13:06:03+02:00 /viewtopic.php?t=8994&p=88858#p88858 <![CDATA[Re: Patch 3636/3637 release]]>
south team -> north beach from ~min 19

Statistics: Posted by alegnagyobbkiraj — 19 Dec 2014, 13:06


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2014-12-18T18:10:21+02:00 2014-12-18T18:10:21+02:00 /viewtopic.php?t=8994&p=88800#p88800 <![CDATA[Re: Patch 3636/3637 release]]>
my acu shoot on turet but when i take OC on same rutet oc fire on flor -> somwhere on first 10 minute i think.

Statistics: Posted by Ithilis_Quo — 18 Dec 2014, 18:10


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2014-12-18T08:33:22+02:00 2014-12-18T08:33:22+02:00 /viewtopic.php?t=8994&p=88776#p88776 <![CDATA[Re: Patch 3636/3637 release]]>
Also it's not broken because "coop is using old broken files", but because the campaign scripts are calling functions that changed in 3636 (ie. one extra parameter).

You need to revert back the function in the coop branch, or alter all the campaign maps using these function.

Nothing that can really be "permanently solved" with any patching system. It need human time to fix these.

Statistics: Posted by Ze_PilOt — 18 Dec 2014, 08:33


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2014-12-18T01:46:33+02:00 2014-12-18T01:46:33+02:00 /viewtopic.php?t=8994&p=88766#p88766 <![CDATA[Re: Patch 3636/3637 release]]> Statistics: Posted by IceDreamer — 18 Dec 2014, 01:46


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2014-12-17T23:22:46+02:00 2014-12-17T23:22:46+02:00 /viewtopic.php?t=8994&p=88755#p88755 <![CDATA[Re: Patch 3636/3637 release]]>
pip wrote:
Aurion wrote:
BChero33 wrote:FA Forever this bad in game. it do let fixbug for Units Shield. why No hit shield go down. from Aeon and UEF have units shield. I am not like cheating with Units Shield No down.


Please find someone who can translate this, I don't think anyone can see what this should mean. No offense.


"FA Forever has this issue in game : a bug with personal shields. Why personal shields don't go down on hit? Aeon and UEF units with personal shields have that issue. I don't like cheating with my personal shielded units whose shield doesn't go down."

He probably plays with a mod or on survival map where personal shields are invincible.

Bchero33, on what mods / maps does this happen?


Not happen for map and Mod. them fine Mods and Map. what I am mean them have units Shield. UEF name Armored Assault bot have Shield and Aeon name Heavy Tank and Heavy Assault Bot. them cant hit Shield down. if u not understand. you have go to playing it. what u see them No shield down only units Shield. them fine Shield Generator can hit down for shields.

I am not like Chaeting win. we cant kill Armored Assault bot and Heavy Tank and Heavy Assault Bot. them are not work hit Shield go down.

Statistics: Posted by BChero33 — 17 Dec 2014, 23:22


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