Statistics: Posted by Anaryl — 12 Dec 2014, 04:33
Resin_Smoker wrote:Sheeo wrote:Movable entities (Props and units are both of this class) don't interact using the game physics at all (They don't even collide), so you won't be able to use entities as a surface for other entities, and I don't think prescripting the map in any way could achieve this.
Modification of moho is in order -- good luck
A few years back someone modded the game to allow the use of a unit as a bridge. It was buggy as all hell but it did work.
Resin
Statistics: Posted by Sheeo — 12 Dec 2014, 01:07
Statistics: Posted by Anaryl — 11 Dec 2014, 19:02
Resin_Smoker wrote:Sheeo wrote:Movable entities (Props and units are both of this class) don't interact using the game physics at all (They don't even collide), so you won't be able to use entities as a surface for other entities, and I don't think prescripting the map in any way could achieve this.
Modification of moho is in order -- good luck
A few years back someone modded the game to allow the use of a unit as a bridge. It was buggy as all hell but it did work.
Resin
Statistics: Posted by Resin_Smoker — 11 Dec 2014, 18:50
Sheeo wrote:Movable entities (Props and units are both of this class) don't interact using the game physics at all (They don't even collide), so you won't be able to use entities as a surface for other entities, and I don't think prescripting the map in any way could achieve this.
Modification of moho is in order -- good luck
Statistics: Posted by Anaryl — 11 Dec 2014, 18:44
Statistics: Posted by Resin_Smoker — 11 Dec 2014, 18:33
Statistics: Posted by justmakenewgame — 11 Dec 2014, 18:26
Statistics: Posted by ZLO_RD — 11 Dec 2014, 18:24
Statistics: Posted by justmakenewgame — 11 Dec 2014, 17:42
Statistics: Posted by Resin_Smoker — 11 Dec 2014, 17:41
Statistics: Posted by Resin_Smoker — 11 Dec 2014, 17:33
Statistics: Posted by Sheeo — 11 Dec 2014, 17:32
Statistics: Posted by Resin_Smoker — 11 Dec 2014, 17:30
Ok, impress me... I've yet to see anything in he game functions that would come close to what he's after.
Resin
Statistics: Posted by Resin_Smoker — 11 Dec 2014, 17:27