Forged Alliance Forever Forged Alliance Forever Forums 2014-12-12T07:53:39+02:00 /feed.php?f=2&t=8991 2014-12-12T07:53:39+02:00 2014-12-12T07:53:39+02:00 /viewtopic.php?t=8991&p=88062#p88062 <![CDATA[Re: Walking on resources //Ice-Idea]]> Statistics: Posted by Anaryl — 12 Dec 2014, 07:53


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2014-12-12T04:33:12+02:00 2014-12-12T04:33:12+02:00 /viewtopic.php?t=8991&p=88031#p88031 <![CDATA[Re: Walking on resources //Ice-Idea]]>
When you say they don't interact with each other - I presume you mean the units don't interact with the other objects no? Because I mean pathfinding implies the units do interact in a physical way. I'm guessing that's not what you meant though.

I went to bed after about 20 pages of moho mod talk, I'll keep digging after breakfast/lunch

Statistics: Posted by Anaryl — 12 Dec 2014, 04:33


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2014-12-12T01:07:35+02:00 2014-12-12T01:07:35+02:00 /viewtopic.php?t=8991&p=88003#p88003 <![CDATA[Re: Walking on resources //Ice-Idea]]>
Anaryl wrote:
Resin_Smoker wrote:
Sheeo wrote:Movable entities (Props and units are both of this class) don't interact using the game physics at all (They don't even collide), so you won't be able to use entities as a surface for other entities, and I don't think prescripting the map in any way could achieve this.

Modification of moho is in order -- good luck :)



A few years back someone modded the game to allow the use of a unit as a bridge. It was buggy as all hell but it did work.

Resin


Units don't react to game physics? Wut?


I should clarify; they don't interact with eachother using the game physics.

I'd like to see what they tried doing in that mod though :)

Statistics: Posted by Sheeo — 12 Dec 2014, 01:07


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2014-12-11T19:02:46+02:00 2014-12-11T19:02:46+02:00 /viewtopic.php?t=8991&p=87981#p87981 <![CDATA[Re: Walking on resources //Ice-Idea]]>
There was also a few other things as well like a naval transport as well that had some function that allowed the units to deploy LST style - again DeadMG and again probably not finished. There was something else as well, and we do know that units can travel over the factories -

Statistics: Posted by Anaryl — 11 Dec 2014, 19:02


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2014-12-11T18:50:25+02:00 2014-12-11T18:50:25+02:00 /viewtopic.php?t=8991&p=87979#p87979 <![CDATA[Re: Walking on resources //Ice-Idea]]>
Anaryl wrote:
Resin_Smoker wrote:
Sheeo wrote:Movable entities (Props and units are both of this class) don't interact using the game physics at all (They don't even collide), so you won't be able to use entities as a surface for other entities, and I don't think prescripting the map in any way could achieve this.

Modification of moho is in order -- good luck :)



A few years back someone modded the game to allow the use of a unit as a bridge. It was buggy as all hell but it did work.

Resin


That was DeadMG and that's what I was looking for.

Units don't react to game physics? Wut?


Part of why this was never finished was that no one could get it to work properly.

Statistics: Posted by Resin_Smoker — 11 Dec 2014, 18:50


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2014-12-11T18:44:14+02:00 2014-12-11T18:44:14+02:00 /viewtopic.php?t=8991&p=87978#p87978 <![CDATA[Re: Walking on resources //Ice-Idea]]>
Resin_Smoker wrote:
Sheeo wrote:Movable entities (Props and units are both of this class) don't interact using the game physics at all (They don't even collide), so you won't be able to use entities as a surface for other entities, and I don't think prescripting the map in any way could achieve this.

Modification of moho is in order -- good luck :)



A few years back someone modded the game to allow the use of a unit as a bridge. It was buggy as all hell but it did work.

Resin


That was DeadMG and that's what I was looking for.

Units don't react to game physics? Wut?

Statistics: Posted by Anaryl — 11 Dec 2014, 18:44


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2014-12-11T18:33:13+02:00 2014-12-11T18:33:13+02:00 /viewtopic.php?t=8991&p=87976#p87976 <![CDATA[Re: Walking on resources //Ice-Idea]]>
Resin

Statistics: Posted by Resin_Smoker — 11 Dec 2014, 18:33


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2014-12-11T18:26:10+02:00 2014-12-11T18:26:10+02:00 /viewtopic.php?t=8991&p=87975#p87975 <![CDATA[Re: Walking on resources //Ice-Idea]]>
ZLO_RD wrote:
you should be able to destroy ice with direct fire units too
to make short path to enemy and kill his reclaiming engyes

well ground units supose to move over it like over forest or any other reclaim. Also subs. But not other naval?

Statistics: Posted by justmakenewgame — 11 Dec 2014, 18:26


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2014-12-11T18:24:07+02:00 2014-12-11T18:24:07+02:00 /viewtopic.php?t=8991&p=87973#p87973 <![CDATA[Re: Walking on resources //Ice-Idea]]> to make short path to enemy and kill his reclaiming engyes

Statistics: Posted by ZLO_RD — 11 Dec 2014, 18:24


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2014-12-11T17:42:15+02:00 2014-12-11T17:42:15+02:00 /viewtopic.php?t=8991&p=87969#p87969 <![CDATA[Re: Walking on resources //Ice-Idea]]>
Sheeo wrote:
Movable entities (Props and units are both of this class) don't interact using the game physics at all (They don't even collide), so you won't be able to use entities as a surface for other entities, and I don't think prescripting the map in any way could achieve this.

Modification of moho is in order -- good luck :)

obviously. But if it's possible to make terrain change on event like on dropped bomb, mb it is possible to change terrain on reclaim event :P

Statistics: Posted by justmakenewgame — 11 Dec 2014, 17:42


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2014-12-11T17:41:13+02:00 2014-12-11T17:41:13+02:00 /viewtopic.php?t=8991&p=87968#p87968 <![CDATA[Re: Walking on resources //Ice-Idea]]>
Sheeo wrote:
Movable entities (Props and units are both of this class) don't interact using the game physics at all (They don't even collide), so you won't be able to use entities as a surface for other entities, and I don't think prescripting the map in any way could achieve this.

Modification of moho is in order -- good luck :)



A few years back someone modded the game to allow the use of a unit as a bridge. It was buggy as all hell but it did work.

Resin

Statistics: Posted by Resin_Smoker — 11 Dec 2014, 17:41


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2014-12-11T17:33:52+02:00 2014-12-11T17:33:52+02:00 /viewtopic.php?t=8991&p=87966#p87966 <![CDATA[Re: Walking on resources //Ice-Idea]]>
Sheeo wrote:
Movable entities (Props and units are both of this class) don't interact using the game physics at all (They don't even collide), so you won't be able to use entities as a surface for other entities, and I don't think prescripting the map in any way could achieve this.

Modification of moho is in order -- good luck :)


Well yeah... Was my point.

Statistics: Posted by Resin_Smoker — 11 Dec 2014, 17:33


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2014-12-11T17:32:07+02:00 2014-12-11T17:32:07+02:00 /viewtopic.php?t=8991&p=87964#p87964 <![CDATA[Re: Walking on resources //Ice-Idea]]>
Modification of moho is in order -- good luck :)

Statistics: Posted by Sheeo — 11 Dec 2014, 17:32


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2014-12-11T17:32:58+02:00 2014-12-11T17:30:58+02:00 /viewtopic.php?t=8991&p=87962#p87962 <![CDATA[Re: Walking on resources //Ice-Idea]]>
SetonsGrandPa wrote:
general winter for the win! all russins +100 rating.

Terrain and terrain changes are cool. But how exactly it affects gameplay ? No t1 navy rush? Or no torp bombers? Or by reclaiming you make just a narrow pass to enemy side?


Terrain changes can badly warp / mis-balance a game as it can be very easily abused.

Example: altering area so attacking units are funneled into a kill zone or blocking their path entirely.

I made a mod a few years back that allowed bombs to alter the terrain to leave realistic craters. Problem is that most base / mex locations become unusable after a few bomb runs on a given location.

Resin

Statistics: Posted by Resin_Smoker — 11 Dec 2014, 17:30


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2014-12-11T17:27:28+02:00 2014-12-11T17:27:28+02:00 /viewtopic.php?t=8991&p=87961#p87961 <![CDATA[Re: Walking on resources //Ice-Idea]]>
Anaryl wrote:
Ok, impress me... I've yet to see anything in he game functions that would come close to what he's after.

Resin


Well I'm thinking the first and obvious stop would be to not to do it through the heightmap but create a "unit"/units that are essentially ice shaped?

It's 2am here so I might not be explaining this very wel or thinking clearly



Problem I see with that is that here is a limit to the what be done with UNITS so it would be better to use dummy entities/ props. Also, how would another unit "walk" on said ice?

IMO It could be possible to prescript terrain changes into the map / scenario rather then let this be run via the SIM.

Resin

Statistics: Posted by Resin_Smoker — 11 Dec 2014, 17:27


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