SpoCk0nd0pe wrote:What about the Ashes engine? Dunno how their license works but it seems like the perfect engine for a SupCom game
Statistics: Posted by SpoCk0nd0pe — 27 Sep 2016, 04:22
Statistics: Posted by Tanksy — 20 Sep 2016, 18:52
Statistics: Posted by tatsu — 20 Sep 2016, 11:50
Statistics: Posted by tatsu — 20 Sep 2016, 11:33
SpoCk0nd0pe wrote:What about the Ashes engine? Dunno how their license works but it seems like the perfect engine for a SupCom game
Statistics: Posted by Vanguard — 20 Sep 2016, 11:28
Statistics: Posted by tatsu — 20 Sep 2016, 11:24
pip wrote:....
Statistics: Posted by Ze_PilOt — 20 Sep 2016, 09:42
Ze_PilOt wrote:On a related topic, I've made another document :
https://docs.google.com/document/d/1p0U ... sp=sharing
- I often read that it's too much work/impossible. I've read the same things about making FAF
- A single guy made a commercial RTS in a year, without reusing assets.
- The tech is not as fancy as it was some years ago.
I would like to see how far I can go in a decent amount of time (let's see if I can get a proof of concept before the 1 november
Statistics: Posted by Ze_PilOt — 20 Sep 2016, 07:47
Statistics: Posted by SpoCk0nd0pe — 20 Sep 2016, 02:18