If someone tries to join a modded game without the mod, I think (has not happened to me in quite some time), the mod deactivates, but should immediately reactivate when that player leaves. If the hosts goes to game options in between that period of deactivate then reactivate of the mod, the mod will stay deactivated.
I agree with you on joining games without the proper files, especially the fact that you can clearly see what mods and maps are on by hovering your mouse cursor over the game.
Sometimes though, I turn on a bunch of my personal mods with other mods and check the auto-kick off. This way I do not loose potential players, as it will automatically deactivate my personal mods.Statistics: Posted by The Mak — 30 Nov 2014, 04:01
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