Forged Alliance Forever Forged Alliance Forever Forums 2014-11-28T02:50:46+02:00 /feed.php?f=2&t=8929 2014-11-28T02:50:46+02:00 2014-11-28T02:50:46+02:00 /viewtopic.php?t=8929&p=86853#p86853 <![CDATA[Re: Some questions about overcharge.]]>
Here is the contents of that file:
Code:
#****************************************************************************
#**
#**  File     :  /lua/armordefinition.lua
#**  Author(s):
#**
#**  Summary  :
#**
#**  Copyright © 2005 Gas Powered Games, Inc.  All rights reserved.
#****************************************************************************
#
# Armor Type Definitions
#

armordefinition = {

    {   # Armor Type Name
        'Default',

        # Armor Definition
        'Normal 1.0',
    },
    {   # Armor Type Name
        'Normal',

        # Armor Definition
        'Normal 1.0',
    },
    {   # Armor Type Name
        'Light',

        # Armor Definition
        'Normal 1.0',
    },
    {   # Armor Type Name
        'Commander',

        # Armor Definition
        'Normal 1.0',
        'Overcharge 0.033333',
        'Deathnuke 1.0',
    },
    {   # Armor Type Name
        'Structure',

        # Armor Definition
        'Normal 1.0',
        'Overcharge 0.066666',
        'Deathnuke 0.032',
    },
    {
        # Armor Type name
        'Experimental',
       
        # Armor Definition
        'ExperimentalFootfall 0.0',       
    },
    {
        # Armor Type name
        'FireBeetle',
       
        # Armor Definition
        'Normal 1.0',       
        'FireBeetleExplosion 0.0',       
    },
    {
        # Armor Type name
        'ASF',
       
        # Armor Definition
        'Normal 1.0',       
        'CzarBeam 0.25',   
    },
}

On lines 34 is for ACU ('Commander') damage reduction and line 42 is for structure ('Structure') damage reductions.

You take the decimal value there and multiply it by the original damage.

Example:
OC Damage x Reduction to ACU
12,000 x 0.033333 = 399.996 or 400, 3.33% of original OC damage

You can also see the reduction of Firebeetle damage to other Firebeetles (100%, no damage) and the damage reduction of the Czar beam to ASF (25%).

Statistics: Posted by The Mak — 28 Nov 2014, 02:50


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2014-11-28T02:05:13+02:00 2014-11-28T02:05:13+02:00 /viewtopic.php?t=8929&p=86849#p86849 <![CDATA[Re: Some questions about overcharge.]]> 800 buildings
12000 units

Static shield is considered building so shield only gets 800

Statistics: Posted by Aulex — 28 Nov 2014, 02:05


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2014-11-27T23:38:44+02:00 2014-11-27T23:38:44+02:00 /viewtopic.php?t=8929&p=86845#p86845 <![CDATA[Re: Some questions about overcharge.]]>
Plasma_Wolf wrote:
Is this a bypass in the sense that the shields take the full 12k damage or that the ACU takes 400 hp damage despite the shield?

The ACU takes 400 dam despite the shield.

Statistics: Posted by maov — 27 Nov 2014, 23:38


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2014-11-27T23:12:29+02:00 2014-11-27T23:12:29+02:00 /viewtopic.php?t=8929&p=86840#p86840 <![CDATA[Re: Some questions about overcharge.]]> Statistics: Posted by IceDreamer — 27 Nov 2014, 23:12


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2014-11-27T22:35:14+02:00 2014-11-27T22:35:14+02:00 /viewtopic.php?t=8929&p=86839#p86839 <![CDATA[Re: Some questions about overcharge.]]> Statistics: Posted by Mad`Mozart — 27 Nov 2014, 22:35


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2014-11-27T22:27:25+02:00 2014-11-27T22:27:25+02:00 /viewtopic.php?t=8929&p=86838#p86838 <![CDATA[Re: Some questions about overcharge.]]>

you have wrong numbers.

You have wrong numbers. It's 400 for acu, and 800 for buildings.

Statistics: Posted by Gorton — 27 Nov 2014, 22:27


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2014-11-27T22:20:26+02:00 2014-11-27T22:20:26+02:00 /viewtopic.php?t=8929&p=86836#p86836 <![CDATA[Re: Some questions about overcharge.]]>
OC take 500 dmg to acu, and also 500 dmg on building.
And not have idea how many it take to static shield, but on building and acu it is for 100% 500 dmg

Statistics: Posted by Ithilis_Quo — 27 Nov 2014, 22:20


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2014-11-27T21:52:47+02:00 2014-11-27T21:52:47+02:00 /viewtopic.php?t=8929&p=86832#p86832 <![CDATA[Re: Some questions about overcharge.]]>
Vee wrote:
Small correction: the range of the seraphim SCU OC does not become larger with the range upgrade.


The Seraphim SCU does not have a range upgrade. The Seraphim ACU OC range does indeed get larger with the weapon range upgrade (Chronotron Accelerator (RCH), not Refracting Chronotron Amplifier (LCH)).

Also a possible bug, the Seraphim SCU is stated in its blueprint to have an OC range of 25 (the same as its primary weapon, but it only does a range of 22 (the same as a weapon range upgrade Seraphim ACU). I think this is because it is missing the MinRadius = 2 in the blueprints.

ZLO_RD wrote:
not quite sure about elevation
http://youtu.be/ufENW6T5efY?t=46s

but sure you can dodge SCU OC as much as you can, cause it does not track at all


I think in the YouTube vid it was a matter of the OC blast radius. You are right, the Seraphim SCU Overcharge does not track.

As for elevation, if the ACU is at the bottom of a hill and the target is at the top; if just after the OC is shot and the target steps away from the ACU so that the terrain gets in the way, the OC shot will hit into the ground.


maov wrote:
A less known fact of overcharge is that it "bypasses" commander personal shields, not sure if thats a bug though.


Just tested that out, all OC shots go through the personal shield. Both the ACU and the shield receive 400 damage. Hopefully this will be fixed with the shield fixes that are being worked on.

Statistics: Posted by The Mak — 27 Nov 2014, 21:52


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2014-11-27T21:34:47+02:00 2014-11-27T21:34:47+02:00 /viewtopic.php?t=8929&p=86831#p86831 <![CDATA[Re: Some questions about overcharge.]]> Statistics: Posted by Plasma_Wolf — 27 Nov 2014, 21:34


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2014-11-27T20:26:44+02:00 2014-11-27T20:26:44+02:00 /viewtopic.php?t=8929&p=86822#p86822 <![CDATA[Re: Some questions about overcharge.]]> Statistics: Posted by maov — 27 Nov 2014, 20:26


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2014-11-27T20:00:28+02:00 2014-11-27T20:00:28+02:00 /viewtopic.php?t=8929&p=86819#p86819 <![CDATA[Re: Some questions about overcharge.]]>
The Mak wrote:
Also it is worth mentioning that an OC (overcharge shot) can only be dodged if the unit can move to different terrain (higher elevation or around a hill) during the travel time of the shot. Otherwise an OC shot cannot be dogged as it tracks it target.


not quite sure about elevation
http://youtu.be/ufENW6T5efY?t=46s

but sure you can dodge SCU OC as much as you can, cause it does not track at all

Statistics: Posted by ZLO_RD — 27 Nov 2014, 20:00


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2014-11-27T19:51:21+02:00 2014-11-27T19:51:21+02:00 /viewtopic.php?t=8929&p=86817#p86817 <![CDATA[Re: Some questions about overcharge.]]> Statistics: Posted by Vee — 27 Nov 2014, 19:51


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2014-11-27T22:10:58+02:00 2014-11-27T19:47:43+02:00 /viewtopic.php?t=8929&p=86816#p86816 <![CDATA[Re: Some questions about overcharge.]]>
Some more fun facts:

It has a rate of fire of 1 shot every 3.333 seconds, that consumes 5,000 energy per shot. To maintain theoretical maximum fire rate you will need 1,501 energy/second (three T2 plus one T1 Power generators). In actual game play, when you factor in the ACU rotating its torso to aim at its next shot you can get away with just over half that power requirement (800 e/s, one T2 plus 15xT1 PGs) or even less. For the Seraphim SCU Light Overcharge upgrade the rate of fire is 1 shot every 5 seconds. Same damage and energy consumption per shot.

As was stated, it does 12,000 damage to units and SCU's, 800 damage to buildings and stationary shields (6.6666%), and 400 damage to ACU's (3.3333%). Its max damage is under the damage from a shot from a Mavor (UEF Experimental Artillery, 16,000 damage points), but it can 1 shot almost all non-structure units from T3 and below. The exception is most of the ships from the T3 level. The battleships will take 4-5 OC shots to take them out and most other T3 ships two or greater, if you can get into range.

It has a splash radius of 2.5, which is a wall segment larger than a tac missile strike's damage radius (2). So think of the splash radius the size of a mex surrounded with mass storage.

Its range is equal to the main weapon of the ACU. This means its range can increase with upgrades. The rate of fire of 1 shot per 3 seconds does not increase though. The OC range on the Seraphim SCU is smaller than the primary weapon, even though it is stated as equals in its blueprint (set as 25 for both, OC actually does 22), possible bug.

It cannot be used for ground fire, striking ally units or hit targets under water, unless you hit a target on the water and a submerged unit is within the blast radius.

Statistics: Posted by The Mak — 27 Nov 2014, 19:47


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2014-11-27T12:36:51+02:00 2014-11-27T12:36:51+02:00 /viewtopic.php?t=8929&p=86789#p86789 <![CDATA[Re: Some questions about overcharge.]]> Buildings: 900 (static shield bubbles count as buildings)
Units: 12.000 (this btw includes SupportCommanders)

Statistics: Posted by ColonelSheppard — 27 Nov 2014, 12:36


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2014-11-27T12:29:16+02:00 2014-11-27T12:29:16+02:00 /viewtopic.php?t=8929&p=86788#p86788 <![CDATA[Re: Some questions about overcharge.]]>
I know what the spam filter is for, but it could be configured to permit links to FAF's own content couldn't it? We're hardly likely to have a load of spambots turn up and start spamming info about SupCom.

Statistics: Posted by Neutrino — 27 Nov 2014, 12:29


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