#****************************************************************************
#**
#** File : /lua/armordefinition.lua
#** Author(s):
#**
#** Summary :
#**
#** Copyright © 2005 Gas Powered Games, Inc. All rights reserved.
#****************************************************************************
#
# Armor Type Definitions
#
armordefinition = {
{ # Armor Type Name
'Default',
# Armor Definition
'Normal 1.0',
},
{ # Armor Type Name
'Normal',
# Armor Definition
'Normal 1.0',
},
{ # Armor Type Name
'Light',
# Armor Definition
'Normal 1.0',
},
{ # Armor Type Name
'Commander',
# Armor Definition
'Normal 1.0',
'Overcharge 0.033333',
'Deathnuke 1.0',
},
{ # Armor Type Name
'Structure',
# Armor Definition
'Normal 1.0',
'Overcharge 0.066666',
'Deathnuke 0.032',
},
{
# Armor Type name
'Experimental',
# Armor Definition
'ExperimentalFootfall 0.0',
},
{
# Armor Type name
'FireBeetle',
# Armor Definition
'Normal 1.0',
'FireBeetleExplosion 0.0',
},
{
# Armor Type name
'ASF',
# Armor Definition
'Normal 1.0',
'CzarBeam 0.25',
},
}
Statistics: Posted by The Mak — 28 Nov 2014, 02:50
Statistics: Posted by Aulex — 28 Nov 2014, 02:05
Statistics: Posted by maov — 27 Nov 2014, 23:38
Statistics: Posted by Gorton — 27 Nov 2014, 22:27
Statistics: Posted by Ithilis_Quo — 27 Nov 2014, 22:20
ZLO_RD wrote:
not quite sure about elevation
http://youtu.be/ufENW6T5efY?t=46s
but sure you can dodge SCU OC as much as you can, cause it does not track at all
maov wrote:
A less known fact of overcharge is that it "bypasses" commander personal shields, not sure if thats a bug though.
Statistics: Posted by The Mak — 27 Nov 2014, 21:52
Statistics: Posted by ZLO_RD — 27 Nov 2014, 20:00
Statistics: Posted by The Mak — 27 Nov 2014, 19:47
Statistics: Posted by ColonelSheppard — 27 Nov 2014, 12:36
Statistics: Posted by Neutrino — 27 Nov 2014, 12:29