Statistics: Posted by -_V_- — 16 Apr 2015, 05:07
Statistics: Posted by tatsu — 15 Apr 2015, 21:46
Statistics: Posted by rxnnxs — 15 Apr 2015, 18:10
Statistics: Posted by Exotic_Retard — 15 Apr 2015, 13:34
Statistics: Posted by Myxir — 14 Apr 2015, 15:56
Statistics: Posted by nakeddave — 14 Apr 2015, 13:39
Statistics: Posted by Voodoo — 14 Apr 2015, 11:20
-_V_- wrote:Relax.
Your skill level is way too low to take the full scale on how good those mods *can* be, if you know how to use them well.
And when it comes to E sharing, it's tons better than any human can do yes. Unless you can tell me you can focus on a game while pressing 30 zillions times on an possible E sharing shortcut.
If you tell me u can, fair enough, cast it pls
Statistics: Posted by -_V_- — 14 Apr 2015, 11:06
Statistics: Posted by Tremarl — 14 Apr 2015, 11:05
Statistics: Posted by ZLO_RD — 14 Apr 2015, 01:34
IceDreamer wrote:
2 - If the base game should just work that way anyway. These cases should almost always be patched in if possible. Examples: Ecoshare (The game has an eco sharing function built in, but the way it works just isn't the best it could be), Voice Chat (Ingame voice chat would be a great addition). Most ideas which fall here are Sim mods anyway.
The line in the sand is as black and white as it can be, yet some people insist it's grey. If a UI mod makes a decision for the player, rather than allowing the player to bypass limitations in the existing UI to get their active decision-making to the game as quickly as possible, that UI mod is not OK. Anything that does the former is, by definition, not a UI mod; it's a cheat. End of story.
Statistics: Posted by Sheeo — 14 Apr 2015, 00:40
Statistics: Posted by IceDreamer — 13 Apr 2015, 21:30