Forged Alliance Forever Forged Alliance Forever Forums 2014-11-25T13:26:27+02:00 /feed.php?f=2&t=8915 2014-11-25T13:26:27+02:00 2014-11-25T13:26:27+02:00 /viewtopic.php?t=8915&p=86609#p86609 <![CDATA[Re: How come no one told me about this???]]> max upgrade a cybran shield

Statistics: Posted by Crotalus — 25 Nov 2014, 13:26


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2014-11-25T13:24:28+02:00 2014-11-25T13:24:28+02:00 /viewtopic.php?t=8915&p=86608#p86608 <![CDATA[Re: How come no one told me about this???]]>
SeraphimLeftNut wrote:
I have azui working right now so this is definitely not what azui did.
To make it work with FAF https://www.youtube.com/watch?v=qS1nNZCilG0


There are some GAZ_UI features that don't work with AZUI, of those features is the additional unit info thingy, which displays the regen rate of units and HP and regen of shields. I assume you have those things off?

Statistics: Posted by Plasma_Wolf — 25 Nov 2014, 13:24


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2014-11-25T07:25:59+02:00 2014-11-25T07:25:59+02:00 /viewtopic.php?t=8915&p=86592#p86592 <![CDATA[Re: How come no one told me about this???]]> https://www.youtube.com/watch?v=uxcgtuweRYg
There is still lag, but its pretty fast

Statistics: Posted by SeraphimLeftNut — 25 Nov 2014, 07:25


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2014-11-25T02:36:05+02:00 2014-11-25T02:36:05+02:00 /viewtopic.php?t=8915&p=86572#p86572 <![CDATA[Re: How come no one told me about this???]]>

Statistics: Posted by ZLO_RD — 25 Nov 2014, 02:36


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2014-11-25T00:53:45+02:00 2014-11-25T00:53:45+02:00 /viewtopic.php?t=8915&p=86564#p86564 <![CDATA[Re: How come no one told me about this???]]> To make it work with FAF https://www.youtube.com/watch?v=qS1nNZCilG0

Statistics: Posted by SeraphimLeftNut — 25 Nov 2014, 00:53


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2014-11-25T00:09:02+02:00 2014-11-25T00:09:02+02:00 /viewtopic.php?t=8915&p=86559#p86559 <![CDATA[Re: How come no one told me about this???]]>
The reason I'm not using it now, is because the GAZ_UI and AZUI are incompatible with each other.

Perhaps AZUI used the same method, but I'm no modder and I don't know so much about .lua coding, so perhaps you could check?

If they're not the same method, what you found may be a very good lag-fix. The downside would be that you have to be more precise when clicking on something with a mouse? That's the impression I get from the text UseHoverWidth. It would t be such a bad thing actually; people sometimes lose because they click too close to a tree and then an ACU starts reclaiming instead of moving away from a TML or StratBomb strike.

Statistics: Posted by Plasma_Wolf — 25 Nov 2014, 00:09


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2014-11-24T22:40:41+02:00 2014-11-24T22:40:41+02:00 /viewtopic.php?t=8915&p=86554#p86554 <![CDATA[How come no one told me about this???]]> HKEY_CURRENT_USER\Control Panel\Mouse
Change MouseHoverWidth and MouseHoverHeight from default 4 to some smaller value 1-3
This will make the mouse cursor feel a lot more free from all the buttons that surround it.
In game you can adjust ui_SelectTolerance and ui_CommandClickScale if the cursor is not effective enough at selecting units and moving orders around.
Use console++ to set these everytime you play http://s000.tinyupload.com/index.php?fi ... 6625187226

This has a huge impact on cursor lag for me, would be curious to hear from others, whether it has any impact.

Statistics: Posted by SeraphimLeftNut — 24 Nov 2014, 22:40


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