NewForumAccount wrote:
Aeon still has the best T3 Air and its competitor doesn't even have a T3 Gunship.
Statistics: Posted by Col_Walter_Kurtz — 10 Nov 2014, 12:43
Statistics: Posted by NewForumAccount — 08 Nov 2014, 13:55
Coffee nut wrote:
I find that the restorer is quite good for buying time/ effective at defence.
On maps likes Isis, they seem to work quite well against experimental pushes; they delay the land experimental (because they need to build flak to accompany it, which allows you time to rush your own), and players seem to spam sams with restorers, which on a small map is devastating when the other team tries to build asfs to counter.....
Think on small turtle-friendly maps, if there are sams as well they're quite a valid method of defence against both land and air without worrying about unit balance, at least temporarily....
EDIT: also, i've always wondered, if there is a strategic bomber run, and it runs through a cloud of idle restorers. Will more strats be destroyed than if that cloud had been asfs? I'm talking about if neither are microed. In my head it seems like i always have to make the asfs turn a tight circle so that they follow the strats in order to really stop a snipe attempt, whereas this is less the case with restorers....
Statistics: Posted by SC-Account — 08 Nov 2014, 11:50
Statistics: Posted by Coffee nut — 07 Nov 2014, 20:00
Statistics: Posted by zeroAPM — 07 Nov 2014, 19:49
Statistics: Posted by Zoram — 07 Nov 2014, 19:38
Statistics: Posted by dstojkov — 07 Nov 2014, 18:25
IceDreamer wrote:
It has no AA role. Get that idea out of your head, squash it into a small ball, then throw it into the ocean of things to never think again.
-_V_- wrote:
When do you build restorers ? Well when you have no choice but to defend YOUR SIDE, and AFTER you killed the flaks. Strats do wonders of flaks groups,yes yes.
Isn't it the same for the other gunships ?
-_V_- wrote:
Please point to me a replay where the UEF/Cybran t3 gunships were significant (referring to your enquiry). Or just explain to me how a swarm of those gunships would have done better than a restorer swarm, in the air context. Please.
-_V_- wrote:
It allows you to stop some land spam shit, cybran navy (easily), or whatever without losing too much of air control.
Statistics: Posted by Col_Walter_Kurtz — 07 Nov 2014, 10:24
Statistics: Posted by -_V_- — 07 Nov 2014, 06:45
Point one such replay then. Since my 'rediscovery' of FA I must have watched over 50 high level Seton's replays - one or two featuring you - and I've hardly seen any Restorers being built. Let alone see them used in some kind of extraordinary support role for ASF. It's a far detched idea. Before the Restorers get to your fight it's long over. The Restorers might happen to be in the proximity of an ASF fight, sure, or a smart player might lure the enemy there. You might as well lure them towards cruisers, SAMS or other ground-to-air. Making Restorers seems like a novelty, redundant even. I'd be surprised if you could point me to any replay where they have any significant role even.
Statistics: Posted by -_V_- — 07 Nov 2014, 06:31
Statistics: Posted by IceDreamer — 06 Nov 2014, 23:40
_VODKA_ wrote:I only implied that it needs more speed to fulfil it's AA role more effectively.
Statistics: Posted by Aurion — 06 Nov 2014, 22:22
Statistics: Posted by Zoram — 06 Nov 2014, 22:17