Forged Alliance Forever Forged Alliance Forever Forums 2014-11-04T08:59:46+02:00 /feed.php?f=2&t=8816 2014-11-04T08:59:46+02:00 2014-11-04T08:59:46+02:00 /viewtopic.php?t=8816&p=85140#p85140 <![CDATA[Re: Chose direction new units/buildings face]]> And no, once the pd changes direction by groundfiring, it will not go back to the intial position but stay the way it is until an enemy unit shows up from another direction and makes the pd turn accordingly.

Statistics: Posted by --- — 04 Nov 2014, 08:59


]]>
2014-11-04T02:59:45+02:00 2014-11-04T02:59:45+02:00 /viewtopic.php?t=8816&p=85125#p85125 <![CDATA[Re: Chose direction new units/buildings face]]> link but the forum is still a bit unstable. So you may need to keep trying to connect.

I do not remember now and do not have FA with me, but if you select attack ground and select in the direction you want, then go back to fire at will, do the turrets rotate back to their default position?

Statistics: Posted by The Mak — 04 Nov 2014, 02:59


]]>
2014-11-03T23:09:49+02:00 2014-11-03T23:09:49+02:00 /viewtopic.php?t=8816&p=85108#p85108 <![CDATA[Re: Chose direction new units/buildings face]]>

Statistics: Posted by --- — 03 Nov 2014, 23:09


]]>
2014-11-03T20:43:31+02:00 2014-11-03T20:43:31+02:00 /viewtopic.php?t=8816&p=85104#p85104 <![CDATA[Re: Chose direction new units/buildings face]]> Statistics: Posted by IceDreamer — 03 Nov 2014, 20:43


]]>
2014-11-03T20:21:18+02:00 2014-11-03T20:21:18+02:00 /viewtopic.php?t=8816&p=85103#p85103 <![CDATA[Re: Chose direction new units/buildings face]]> Statistics: Posted by Lionhardt — 03 Nov 2014, 20:21


]]>
2014-11-03T19:35:15+02:00 2014-11-03T19:35:15+02:00 /viewtopic.php?t=8816&p=85100#p85100 <![CDATA[Re: Chose direction new units/buildings face]]>
Edit:
Obviously still the northern team will have a little advantage because they do not have to invest more time and clicks in turning the pd/t4. Still, maybe it would be usefull (or maybe u even can chose a default setting for the direction based on your starting position on the map).

Statistics: Posted by --- — 03 Nov 2014, 19:35


]]>
2014-11-03T17:09:51+02:00 2014-11-03T17:09:51+02:00 /viewtopic.php?t=8816&p=85083#p85083 <![CDATA[Re: Chose direction new units/buildings face]]>

Statistics: Posted by IceDreamer — 03 Nov 2014, 17:09


]]>
2014-11-03T13:27:44+02:00 2014-11-03T13:27:44+02:00 /viewtopic.php?t=8816&p=85064#p85064 <![CDATA[Re: Chose direction new units/buildings face]]> Would have been interesting to see what was discussed there.
I understand the problem with the factories. Maybe it can be solved by some clever coder :) My primary concern is with PD/t4 tho. At least you can prepare your pd for incoming units by ground fire in the desired direction, so the pd will turn that way. Still, especially a turning t4 (south) against an incoming t4 (north) is annoying because the southern t4 loses so much health before even firing once :(

Edit:
I also wonder if the map layout considers the time you need to turn as the southern player. For example, will the northern front player on Setons be faster at the mass than the southern front player? Hm, sandbox, here I come :p

Statistics: Posted by --- — 03 Nov 2014, 13:27


]]>
2014-11-02T23:02:58+02:00 2014-11-02T23:02:58+02:00 /viewtopic.php?t=8816&p=85022#p85022 <![CDATA[Re: Chose direction new units/buildings face]]> Statistics: Posted by IceDreamer — 02 Nov 2014, 23:02


]]>
2014-11-02T22:46:33+02:00 2014-11-02T22:46:33+02:00 /viewtopic.php?t=8816&p=85019#p85019 <![CDATA[Re: Chose direction new units/buildings face]]>
If I remember correctly, Domino had something working but there was some issues when a unit is being built and it clips through the factories model. The unit under construction will still be aligned to how it is being built (ships facing north/south, land units facing east/west) so you can imagine a battleship being built and a sea factory in the east/west position.

I think there was a pathing issue as well. With the units aligned in the original construction direction, they would spend alot of time rotating just to walk out in the custom direction that the factory is now aligned to.

This is one thing that Planetary Annihilation does real well and is really useful.

Statistics: Posted by The Mak — 02 Nov 2014, 22:46


]]>
2014-11-02T22:15:41+02:00 2014-11-02T22:15:41+02:00 /viewtopic.php?t=8816&p=85016#p85016 <![CDATA[Chose direction new units/buildings face]]> In general, it seem to me northern spots are favored over southern spots. Example: Southern team attacks north, northern team finishes pd/t4 just in time - new units/pd fire(s) at once.
Counter example: Northern team attacks south. Southern team finishes pd/t4 - but has to wait for them to turn north and start firing. Just a few seconds, but they can make a difference. Fair and balanced?
There are games where you can chose the spot for a new builing and after that you also can drag the mouse into the direction you want the new element to face.
What do you think, would that be a good idea for this game as well? If so, would that even be possible?

Statistics: Posted by --- — 02 Nov 2014, 22:15


]]>