Statistics: Posted by RK4000 — 27 Oct 2014, 06:35
RK4000 wrote:
If people like a mod they will use it and it's most likely not unintentional otherwise it would happen with all mods, not just a few popular ones. Modders could be offended if you say people are most likely only using their mods (one of which is mine) by mistake because they are kept on when you host.
RK4000 wrote:
You're the one implying i'm only posting because i'm defending my mod because someone says something negative about it, yet you say you didn't even mention it...
RK4000 wrote:
What are you referring to with "most likely people use IT because..." then? You instantly assumed I'm replying because you said something negative about it, when I was talking about mods in general... Your last post clearly shows that you were in fact talking about the explosions mod, because you thought that's why I replied in the first place... Wonder who's going off topic here.
RK4000 wrote:
No, the reason why I'm posting because it's somewhat arrogant to think that people "most likely" use someone's work because mods stay enabled. I doubt most of the modders like people suggesting that's the case.
RK4000 wrote:
As for anti-teleport, I also support the idea of just making a mod for it, playing a few games with it, and see how it affects things... Wouldn't be that hard to do, just take some of the code from BlackOps as a guideline, since IIRC they have anti-teleport towers.
RK4000 wrote:
Personally I don't care about this as I haven't seen a single serious game where teleports are used like this. Maybe I don't play big enough teamgames, but the ones I do play never get to game-ender stage anyway, so I dubt I have much say in this.
Statistics: Posted by E8400-CV — 27 Oct 2014, 06:14
Statistics: Posted by RK4000 — 27 Oct 2014, 05:06
E8400-CV wrote:More likely people use it because once you join a game with it, it enables it also when hosting on your own. Which is totally stupid, since it doesn't change map, title and other game settings to match last played game.
Statistics: Posted by E8400-CV — 27 Oct 2014, 04:06
Statistics: Posted by Ithilis_Quo — 26 Oct 2014, 20:53
Statistics: Posted by RK4000 — 26 Oct 2014, 19:49
Legion Darrath wrote:I made a mod a few years ago that disables teleport. I suppose I could dig it up if you want it.
Statistics: Posted by Legion Darrath — 26 Oct 2014, 19:15
Statistics: Posted by E8400-CV — 26 Oct 2014, 14:21
Statistics: Posted by lextoc — 26 Oct 2014, 13:10
Statistics: Posted by Xinnony — 24 Oct 2014, 13:57
Statistics: Posted by Mr-Smith — 24 Oct 2014, 13:14
Blodir wrote:I don't really like the idea of adding new units into the game to prevent a very niche tactic seen maybe 1/20 games.
Statistics: Posted by Blodir — 24 Oct 2014, 12:44
Statistics: Posted by -_V_- — 24 Oct 2014, 12:20