Forged Alliance Forever Forged Alliance Forever Forums 2016-02-28T16:53:01+02:00 /feed.php?f=2&t=8688 2016-02-28T16:53:01+02:00 2016-02-28T16:53:01+02:00 /viewtopic.php?t=8688&p=121281#p121281 <![CDATA[Re: we played Setons Clutch]]> entire pond + island all to themselves..

If you had some better player who wasnt the generic sera bot rush ~1k player in front your team would have been pummelled into the ground,

but hey, you did win, gg

Statistics: Posted by biass — 28 Feb 2016, 16:53


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2016-02-28T15:08:39+02:00 2016-02-28T15:08:39+02:00 /viewtopic.php?t=8688&p=121269#p121269 <![CDATA[Re: we played Setons Clutch]]>
http://content.faforever.com/faf/vault/ ... id=4335829

Statistics: Posted by newone — 28 Feb 2016, 15:08


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2014-12-01T12:02:58+02:00 2014-12-01T12:02:58+02:00 /viewtopic.php?t=8688&p=87057#p87057 <![CDATA[Re: we played Setons Clutch]]> Statistics: Posted by -_V_- — 01 Dec 2014, 12:02


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2014-11-30T09:52:21+02:00 2014-11-30T09:52:21+02:00 /viewtopic.php?t=8688&p=86986#p86986 <![CDATA[Re: we played Setons Clutch]]>
-_V_- wrote:
Hawkei wrote:This is because the strip of land is narrow and vulnerable to attack by sea. As soon as the navies on either side get T2 sea (that is destroyers and cruisers) they can make it impossible for army to operate on the bridge.

If done properly, navy is not an issue. You won't have enough t2 navy to stop land shit pumped out by 3 players since min 3-4. I challenge you to stop that crap with t2 navy before it crawls over your base. :)


Maybe. Though I am talking about a dedicated T2 navy with minimal frigate spam. No land army could ever fight such a navy in a cost effective manner. Trying to run spam down the bridge with such firepower bearing down would mean that for every 10 tanks built only 5 or 6 will reach the frontlines. With every destroyer built, the window of opportunity for an attrition based assault closes more and more. (But I suppose in China, they do things differently) :)

That is also to say nothing of the entrapment problems for ACU's when the strat bombers start unleashing their payload.

Statistics: Posted by Hawkei — 30 Nov 2014, 09:52


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2014-10-27T15:10:32+02:00 2014-10-27T15:10:32+02:00 /viewtopic.php?t=8688&p=84406#p84406 <![CDATA[Re: we played Setons Clutch]]>
_VODKA_ wrote:
galacticfear wrote:You can do an ML from rock solo at minute 13-14


Well, perhaps you can. But that's an all out tactic ignoring navy I presume. You are at risk once it fails - same as all out land spam, ACU drop etc. I myself would rather have my team work together on a somewhat later spider without trading in navy or air.

The same goes for the idea of the OP, it's all fun until your attack runs out of steam beacuse the other team uses land spam, upgraded ACU, pd / walls, higher tech land etc. to stop your push through middle. And once you're stuck the air and naval superiority of the other team will cost you the game for sure.


Not at all, I usually have a frigate spam going since minute 8.

Statistics: Posted by galacticfear — 27 Oct 2014, 15:10


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2014-10-27T14:22:14+02:00 2014-10-27T14:22:14+02:00 /viewtopic.php?t=8688&p=84403#p84403 <![CDATA[Re: we played Setons Clutch]]>
galacticfear wrote:
You can do an ML from rock solo at minute 13-14


Well, perhaps you can. But that's an all out tactic ignoring navy I presume. You are at risk once it fails - same as all out land spam, ACU drop etc. I myself would rather have my team work together on a somewhat later spider without trading in navy or air.

The same goes for the idea of the OP, it's all fun until your attack runs out of steam beacuse the other team uses land spam, upgraded ACU, pd / walls, higher tech land etc. to stop your push through middle. And once you're stuck the air and naval superiority of the other team will cost you the game for sure.

Statistics: Posted by Col_Walter_Kurtz — 27 Oct 2014, 14:22


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2014-10-26T04:51:16+02:00 2014-10-26T04:51:16+02:00 /viewtopic.php?t=8688&p=84269#p84269 <![CDATA[Re: we played Setons Clutch]]>
And also: if your air player does anything else but T3 air ASAP you will have to win the game in less than 12 min or any half competent air player will bomb all of you to death - you would have no chance if you didn't break through middle and be tml'ing air player by then. So whatever the air player does that isn't rushing T3 air it needs to deny the enemy air player from getting T3 air out.

All of that is only possible with a well coordinated team with everyone following the plan.. which, as galacticfear said, pretty much doesn't ever happen here on FAF nowadays.

Statistics: Posted by SC-Account — 26 Oct 2014, 04:51


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2014-10-23T18:06:32+02:00 2014-10-23T18:06:32+02:00 /viewtopic.php?t=8688&p=84036#p84036 <![CDATA[Re: we played Setons Clutch]]> Statistics: Posted by galacticfear — 23 Oct 2014, 18:06


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2014-10-23T11:41:45+02:00 2014-10-23T11:41:45+02:00 /viewtopic.php?t=8688&p=84013#p84013 <![CDATA[Re: we played Setons Clutch]]>
_VODKA_ wrote:
Problem is they will scout and see what's going on, unless you play against noobs. Same goes for a teambuilt spider. It can be very powerful to have it out before 15 minutes but when scouted it's much harder to really do good with it.

And just giving up both oceans, that's a very bold move.

It is a bold move, but you'd be surprised how some good (even 2k) players don't change their playstyle in such drastic change ^^

Statistics: Posted by -_V_- — 23 Oct 2014, 11:41


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2014-10-23T11:40:12+02:00 2014-10-23T11:40:12+02:00 /viewtopic.php?t=8688&p=84012#p84012 <![CDATA[Re: we played Setons Clutch]]>
Hawkei wrote:
This is because the strip of land is narrow and vulnerable to attack by sea. As soon as the navies on either side get T2 sea (that is destroyers and cruisers) they can make it impossible for army to operate on the bridge.

If done properly, navy is not an issue. You won't have enough t2 navy to stop land shit pumped out by 3 players since min 3-4. I challenge you to stop that crap with t2 navy before it crawls over your base. :)

Statistics: Posted by -_V_- — 23 Oct 2014, 11:40


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2014-10-20T16:14:36+02:00 2014-10-20T16:14:36+02:00 /viewtopic.php?t=8688&p=83819#p83819 <![CDATA[Re: we played Setons Clutch]]>
And just giving up both oceans, that's a very bold move.

Statistics: Posted by Col_Walter_Kurtz — 20 Oct 2014, 16:14


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2014-10-18T19:53:30+02:00 2014-10-18T19:53:30+02:00 /viewtopic.php?t=8688&p=83680#p83680 <![CDATA[Re: we played Setons Clutch]]> Statistics: Posted by galacticfear — 18 Oct 2014, 19:53


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2014-10-18T19:04:32+02:00 2014-10-18T19:04:32+02:00 /viewtopic.php?t=8688&p=83679#p83679 <![CDATA[Re: we played Setons Clutch]]>
The problem with your 3 mid land + air, or 4 mid land approach is that it contains a lot of risk. This is because the strip of land is narrow and vulnerable to attack by sea. As soon as the navies on either side get T2 sea (that is destroyers and cruisers) they can make it impossible for army to operate on the bridge. For your attack to work you need a lot of speed.

To defend against your big army on the bridge, the FAF front player would make a defensive position. Trying to hold 1v3 or 1v4 for as long as possible. The air player would make gunships and bombers to help him (or assassinate some of your ACU's on the bridge). The FAF front player doesn't need to defeat your army. He just needs to stop it long enough for the ships to rescue him.

I must say that it is an interesting strategy. It would probably catch a few teams off guard. Maybe win some games.

Statistics: Posted by Hawkei — 18 Oct 2014, 19:04


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2014-10-17T03:41:02+02:00 2014-10-17T03:41:02+02:00 /viewtopic.php?t=8688&p=83596#p83596 <![CDATA[Re: we played Setons Clutch]]> The opinions are split.
MrLi and I, and couple others who played faf, and on a rather frequent basis, did not fancy this tactic all that much
BUT I think this might be a good alternative to the current meta game.
Execution though, might be a different concern. It is hard for this strategy to be executed correctly without enough practice, and probably wont work before some refining and moderation.
That aside, it might be interesting for you guys to have a try since there are no better alternatives atm for this strategy to be tested :) And if any of you guys fancy the ideas of this strategy, go ahead and try it!

Statistics: Posted by ALL_Sys_Nominal — 17 Oct 2014, 03:41


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2014-10-17T03:36:20+02:00 2014-10-17T03:36:20+02:00 /viewtopic.php?t=8688&p=83595#p83595 <![CDATA[Re: we played Setons Clutch]]>
Blodir wrote:
It's interesting to see how people from another community play the map, however I don't think this is a good strategy at all. I hope you get to play on FAF one day though so we can battle it out and prove the error of your ways! :)

E: Btw I'm pretty sure Syava has played some games from china so it's probably possible

Ya Syava did play, but his internet even lagged playing with other chinese from the community
guess that didn't workout that well

Statistics: Posted by ALL_Sys_Nominal — 17 Oct 2014, 03:36


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