Forged Alliance Forever Forged Alliance Forever Forums 2014-10-10T20:34:11+02:00 /feed.php?f=2&t=8668 2014-10-10T20:34:11+02:00 2014-10-10T20:34:11+02:00 /viewtopic.php?t=8668&p=83230#p83230 <![CDATA[Re: de-compile 32-bit FA and recompile to 64-bit?]]> Statistics: Posted by Vee — 10 Oct 2014, 20:34


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2014-10-10T18:29:18+02:00 2014-10-10T18:29:18+02:00 /viewtopic.php?t=8668&p=83224#p83224 <![CDATA[Re: de-compile 32-bit FA and recompile to 64-bit?]]> unless you are sloppy and depend on sizeof(void*)==4 in any shape or form.

Statistics: Posted by rootbeer23 — 10 Oct 2014, 18:29


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2014-10-10T17:56:50+02:00 2014-10-10T17:56:50+02:00 /viewtopic.php?t=8668&p=83217#p83217 <![CDATA[Re: de-compile 32-bit FA and recompile to 64-bit?]]>
Yes, it would be much easier to rewrite the entire game than changing the pointer sizes in the decompiled code :D Maybe we can get a multithreaded & vectorized sim then too :shock: In fact even if you had the original C or C++ code it would still possibly not be very easy to change it for 64 bit, depends on how well the code was written.

Statistics: Posted by Vee — 10 Oct 2014, 17:56


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2014-10-10T17:41:58+02:00 2014-10-10T17:41:58+02:00 /viewtopic.php?t=8668&p=83214#p83214 <![CDATA[Re: de-compile 32-bit FA and recompile to 64-bit?]]>

Actually, even if you would be able to de-compile the Files (with legal problems ans stuff), you would get a messy code (as you wont recover the original code but get "something equal") you need to edit to fit 64Bit. And even than, course of all the mess, it perhaps is way slower than the original one.

Just grab some thousands of $ and ask GPG for Help. :)

Statistics: Posted by Koecher — 10 Oct 2014, 17:41


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2014-10-10T16:38:38+02:00 2014-10-10T16:38:38+02:00 /viewtopic.php?t=8668&p=83196#p83196 <![CDATA[Re: de-compile 32-bit FA and recompile to 64-bit?]]> -> good luck changing all data structures to have bigger pointers and different field offsets
no mere mortal algorithm can do that automatically.
a mortal human can do it since it only takes 5 years to do with a program the size of FA.

Statistics: Posted by rootbeer23 — 10 Oct 2014, 16:38


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2014-10-10T16:12:09+02:00 2014-10-10T16:12:09+02:00 /viewtopic.php?t=8668&p=83193#p83193 <![CDATA[Re: de-compile 32-bit FA and recompile to 64-bit?]]> Statistics: Posted by IceDreamer — 10 Oct 2014, 16:12


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2014-10-10T13:58:50+02:00 2014-10-10T13:58:50+02:00 /viewtopic.php?t=8668&p=83168#p83168 <![CDATA[Re: de-compile 32-bit FA and recompile to 64-bit?]]>
Zash wrote:
I play with family, united against Sorians.


Play with family, united, against humans. :-)

I don't believe it's feasible (let alone allowed by the license) to reverse engineer and then recompile the entire game from 32 to 64 bits. This is very different from de- and then recompiling a few scripts; this about a change of CPU architecture in a binary that has 10 Megabytes of pure object code.

It'd already be incredibly difficult, bordering on impossible, to do with a file that's only 1% of the size of the Forged Alliance executables.

Statistics: Posted by thygrrr — 10 Oct 2014, 13:58


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2014-10-10T13:25:57+02:00 2014-10-10T13:25:57+02:00 /viewtopic.php?t=8668&p=83166#p83166 <![CDATA[Re: de-compile 32-bit FA and recompile to 64-bit?]]> maybe i am wrong. can you link to prior work where this has been done before?

Statistics: Posted by rootbeer23 — 10 Oct 2014, 13:25


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2014-10-10T12:55:18+02:00 2014-10-10T12:55:18+02:00 /viewtopic.php?t=8668&p=83165#p83165 <![CDATA[Re: de-compile 32-bit FA and recompile to 64-bit?]]>

"real games" is a subjective term. Everyone has their own likes ;-)

I play with family, united against Sorians.

Ignoring the problem won't fix it :)

Statistics: Posted by Zash — 10 Oct 2014, 12:55


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2014-10-10T09:21:13+02:00 2014-10-10T09:21:13+02:00 /viewtopic.php?t=8668&p=83162#p83162 <![CDATA[Re: de-compile 32-bit FA and recompile to 64-bit?]]> Won't be an issue anymore.

Statistics: Posted by -_V_- — 10 Oct 2014, 09:21


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2014-10-10T09:08:46+02:00 2014-10-10T09:08:46+02:00 /viewtopic.php?t=8668&p=83160#p83160 <![CDATA[Re: de-compile 32-bit FA and recompile to 64-bit?]]> I dunno, just to bump this thread :P

Statistics: Posted by ALL_Sys_Nominal — 10 Oct 2014, 09:08


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2014-10-10T12:56:10+02:00 2014-10-10T02:36:17+02:00 /viewtopic.php?t=8668&p=83149#p83149 <![CDATA[de-compile 32-bit FA and recompile to 64-bit?]]>
Afaik, this would immediately lift the ram restriction from 3 GB to 192 GB, as well as make the memory leak bug a non-issue. Huge battles will finally be possible without crashing at 2.3GB barrier.

Am I in dreamland? someone must have tried something like this?

Thanks,
-- Zasha

Statistics: Posted by Zash — 10 Oct 2014, 02:36


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