Forged Alliance Forever Forged Alliance Forever Forums 2014-09-26T16:27:48+02:00 /feed.php?f=2&t=8569 2014-09-26T16:27:48+02:00 2014-09-26T16:27:48+02:00 /viewtopic.php?t=8569&p=81762#p81762 <![CDATA[Re: A community-made trace of FAF's History]]>
Ze_PilOt wrote:
No, I've asked for several members of the modding community to help.

I either had no answer or "It's too much too do for a small team". So I did it alone to begin with, until Thygrr came in (but there was some help for the FA code when the lobby came online, from Funkoff,...)


Kudos Sir, I cannot express my appreciation towards your work.

Statistics: Posted by ALL_Sys_Nominal — 26 Sep 2014, 16:27


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2014-09-26T14:08:55+02:00 2014-09-26T14:08:55+02:00 /viewtopic.php?t=8569&p=81739#p81739 <![CDATA[Re: A community-made trace of FAF's History]]>
Ze_PilOt wrote:
You had to re-create an account.

ok Thanks!

Statistics: Posted by tatsu — 26 Sep 2014, 14:08


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2014-09-26T13:15:18+02:00 2014-09-26T13:15:18+02:00 /viewtopic.php?t=8569&p=81733#p81733 <![CDATA[Re: A community-made trace of FAF's History]]>
tatsu wrote:
:another question I wanted to ask you. Did you have access to the GPGnet database of usernames and credentials? did they hand it over to you when gpgnet died? I seem to recall I did not need to create an account.


You had to re-create an account.

Statistics: Posted by Ze_PilOt — 26 Sep 2014, 13:15


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2014-09-26T13:13:02+02:00 2014-09-26T13:13:02+02:00 /viewtopic.php?t=8569&p=81732#p81732 <![CDATA[Re: A community-made trace of FAF's History]]>
Zock wrote:
Yes. Though no auto-download for missing things when you join a game.
The replay vault was quite nice, it's the only feature that was better on GPG than on FAF.

thank you.
Ze_PilOt wrote:
:
another question I wanted to ask you. Did you have access to the GPGnet database of usernames and credentials? did they hand it over to you when gpgnet died? I seem to recall I did not need to create an account.

Statistics: Posted by tatsu — 26 Sep 2014, 13:13


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2014-09-26T12:54:21+02:00 2014-09-26T12:54:21+02:00 /viewtopic.php?t=8569&p=81731#p81731 <![CDATA[Re: A community-made trace of FAF's History]]>

thank you. did GPGnet have a mod vault and a replay vault?


Yes. Though no auto-download for missing things when you join a game.

The replay vault was quite nice, it's the only feature that was better on GPG than on FAF.

Statistics: Posted by Zock — 26 Sep 2014, 12:54


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2014-09-26T12:41:50+02:00 2014-09-26T12:41:50+02:00 /viewtopic.php?t=8569&p=81729#p81729 <![CDATA[Re: A community-made trace of FAF's History]]>
Ze_PilOt wrote:
Everyone who contributed was cited in the changelog. You will have to check, I don't remember everyone :oops:
thank you. did GPGnet have a mod vault and a replay vault?

I can't remember.

I know it had a map vault but I found it's UI absolutely atrocious and it was really slow to download.

Statistics: Posted by tatsu — 26 Sep 2014, 12:41


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2014-09-26T11:38:39+02:00 2014-09-26T11:38:39+02:00 /viewtopic.php?t=8569&p=81717#p81717 <![CDATA[Re: A community-made trace of FAF's History]]>
tatsu wrote:
Ze_PilOt wrote:-.
I listed Poch is that true?

Everyone who contributed was cited in the changelog. You will have to check, I don't remember everyone :oops:

Statistics: Posted by Ze_PilOt — 26 Sep 2014, 11:38


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2014-09-26T11:37:46+02:00 2014-09-26T11:37:46+02:00 /viewtopic.php?t=8569&p=81716#p81716 <![CDATA[Re: A community-made trace of FAF's History]]> I had written first half of year 2011, but i need to find time to research and write the end. One day, it will be done!

Statistics: Posted by Lu_Xun_17 — 26 Sep 2014, 11:37


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2014-09-26T11:32:26+02:00 2014-09-26T11:32:26+02:00 /viewtopic.php?t=8569&p=81715#p81715 <![CDATA[Re: A community-made trace of FAF's History]]>
Ze_PilOt wrote:
-.
I listed Poch is that true?

Statistics: Posted by tatsu — 26 Sep 2014, 11:32


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2014-09-26T11:23:00+02:00 2014-09-26T11:23:00+02:00 /viewtopic.php?t=8569&p=81711#p81711 <![CDATA[Re: A community-made trace of FAF's History]]>
please tell me the story from your perspective.

Statistics: Posted by tatsu — 26 Sep 2014, 11:23


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2014-09-26T11:15:22+02:00 2014-09-26T11:15:22+02:00 /viewtopic.php?t=8569&p=81710#p81710 <![CDATA[Re: A community-made trace of FAF's History]]>
tatsu wrote:
what were you doing at the time when you came up with the idea? did you have a job? for who? what spurred you into action? what did you know what didn't you? what did you lear? who worked with you?


viewtopic.php?f=2&t=896

The images are broken, I will re-upload them when I have the time.

And yes I have a job.
Some interviews I've made recently for my real job:
https://www.solidangle.com/news/minuscule/
http://peregrinelabs.com/2014/06/nibb-s ... ceo-nozon/

Statistics: Posted by Ze_PilOt — 26 Sep 2014, 11:15


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2014-09-26T11:14:01+02:00 2014-09-26T11:14:01+02:00 /viewtopic.php?t=8569&p=81708#p81708 <![CDATA[Re: A community-made trace of FAF's History]]>
ZLO_RD wrote:
I wish i could remember accurately...
this quote may not be very accurate:
once in gpg-net chat "Ze_PilOt: I am going to make a new lobby for playing FA, and i do not need help"

i was like "WTF? not need help?"


No, I've asked for several members of the modding community to help.

I either had no answer or "It's too much too do for a small team". So I did it alone to begin with, until Thygrr came in (but there was some help for the FA code when the lobby came online, from Funkoff,...)

Statistics: Posted by Ze_PilOt — 26 Sep 2014, 11:14


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2014-09-26T11:11:07+02:00 2014-09-26T11:11:07+02:00 /viewtopic.php?t=8569&p=81707#p81707 <![CDATA[Re: A community-made trace of FAF's History]]> I choose python because it is the fastest way to prototype something, and it's easy to translate pyQt to c++ Qt if necessary.
But that necessity never occurred.

- You never see the version you never see for a good reason : It never existed. It's a non-official mockup.

- But the version you saw after GPGNET death was already the one used before, and almost entirely remade by Thygrr while I was working on the server.

- 3603 was released officially. It's the version that Steam currently run, not 3599.

- pip came after the FAF launch (The launch was about 6 months after GPGNet death). Thygrr was the one who helped a lot until that time. For FA itself, it was mostly Moritz and FunkOff who helped.

- Galactic War idea didn't came from GPG, but a team of french guys. Actually, the idea came from Boneyard (TA). But the name came from them.

- I really was the one one doing stuff on GW client and server code. FunkOff contributed some code for reinforcements.

- The temporarily for the features is wrong, but it would take too much time to give the right ones :).

Statistics: Posted by Ze_PilOt — 26 Sep 2014, 11:11


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2014-09-26T11:06:37+02:00 2014-09-26T11:06:37+02:00 /viewtopic.php?t=8569&p=81706#p81706 <![CDATA[Re: A community-made trace of FAF's History]]>
thygrrr wrote:
:ugeek: Ooh let them have their fun.

thygrrr your name rings a bell did you work on FAF too?

Statistics: Posted by tatsu — 26 Sep 2014, 11:06


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2014-09-26T11:19:42+02:00 2014-09-26T11:05:58+02:00 /viewtopic.php?t=8569&p=81705#p81705 <![CDATA[Re: A community-made trace of FAF's History]]>
Ze_PilOt wrote:
A lot of things are not true :)

this is what I thought too, this is why I need your help.

what were you doing at the time when you came up with the idea? did you have a job? for who? what spurred you into action? what did you know, what didn't you? what did you learn? who worked with you?

Statistics: Posted by tatsu — 26 Sep 2014, 11:05


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