Forged Alliance Forever Forged Alliance Forever Forums 2014-09-18T17:14:20+02:00 /feed.php?f=2&t=8525 2014-09-18T17:14:20+02:00 2014-09-18T17:14:20+02:00 /viewtopic.php?t=8525&p=80963#p80963 <![CDATA[Re: Ladder: Picking faction with or without map]]>
Coffee nut wrote:
So many maps won't have a "right" faction though, and the factions strengths and weaknesses are vis-a-vis each other. Consider team games and custom 1v1s (including in tournaments) right now. On the majority of custom maps you see people choosing all sorts of different factions in different spots. Even in tourney 1v1s people will choose different factions depending on the person they are against. Personally, if the map seems like a heavy t1-land spam situation to me I'll pick aeon if I anticipate my opponent going UEF or sera, but not if I anticipate them going cybran. If people think the "right" faction is to pursue a certain strategy, etc., I can pick a faction that I feel can have a specific game plan to counter that strategy. This game is generally a bit too dynamic for one faction to totally straight up dominate on a map, except for the maps that we've already discussed being crappy. If anything, there could be some maps that would be less suited to one faction than the other 3, but even that I think wouldn't be the case.


I understand what you were saying originally, but I don't really see this point. It seems less to do with the map in question (assuming we are not talking about maps like paradise or four corners) but more to do with knowing which faction your opponent chooses?

Also, in terms of strategy, I'm not sure faction choice after map selection is going to definitively increase the number of strategies. Sure, different factions might permit different gameplans, but in-depth knowledge about specific factions can equally promote different - and perhaps even more innovative - tactics. Take your example, in spam heavy maps perhaps an obvious strategy is to pick aeon, but that is, after all, tried and tested, and perhaps expected. If you're stuck with uef, then perhaps you'd be forced to come up with more unconventional strategies in order to gain the upper hand.


I appreciate you thinking about what I said and making a reasoned response :). I do agree that there is some strategy to having your faction picked first, and then being forced to try to improvise and figure out what to do on a map where you feel uncomfortable with your faction/you would have picked another one. However, I personally think that the strategic thinking involved in the other scenario is more satisfying, fair and deep. Taking for granted this example of t1 land spam, and assuming that aeon is considered very good at the t1.

Scenario 1: You are stuck with UEF, your opponent is stuck with who they took but they took aeon.

If aeon is really better than uef on the map, this is an unfair situation for the UEF player. There is some strategy though because of course the UEF player, if he's a great sup com player or whatnot, can try to come up with an interesting strategy or whatever else to overcome his disadvantage and take the win. I do kind of think that more often than not, though, both players follow similar paths and just count on superior eco, unit management, micro etc.

Scenario 2: You see its a land spam map and get to choose.

Since aeon is "good" on the map, you could just pick aeon. But, like you said, it's tried, tested, and expected. You can anticipate that you're opponent will pick aeon and pick a faction that you specifically think can be very powerful against what you expect him to do as aeon. Maybe sera t2 bots can counter auroras really well and you expect him to spam auroras, so you think you can fast tech t2 land with sera and spam chickens, or whatever. Then, like in scenario 1, your abilities to improvise etc. will help you modify your strategies over the course of the game etc. Maybe over time more and more people are picking sera and following that strategy, so a clever player can try to come up with a gameplan for aeon that will be more effective in this scenario, or maybe pick a third faction that they feel can match up well against the sera and aeon strategy. It might even be UEF. And, if faction diversity is enhanced, there is more potential for unique strategies with the different factions and more ways to get creative. The meta game evolves over time.

Certainly, good players can improvise and come up with interesting strategies when forced to play a faction on a specific map. However, with more unique options at their disposal and the opportunity to pick the faction after seeing the map and at least have 30 seconds worth of time to think, I think there would be more interesting strategies in general, and that would obviously still around a lot of room for improvisation based on the opponent's race and strategies etc.

Statistics: Posted by sasin — 18 Sep 2014, 17:14


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2014-09-18T13:18:48+02:00 2014-09-18T13:18:48+02:00 /viewtopic.php?t=8525&p=80943#p80943 <![CDATA[Re: Ladder: Picking faction with or without map]]>
Coffee nut wrote:
If you're stuck with uef, then perhaps you'd be forced to come up with more unconventional strategies in order to gain the upper hand.


Ctrl-k you mean?
Fast t2 t3 and hope you don't get overrun first?

Statistics: Posted by zeroAPM — 18 Sep 2014, 13:18


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2014-09-18T12:49:55+02:00 2014-09-18T12:49:55+02:00 /viewtopic.php?t=8525&p=80942#p80942 <![CDATA[Re: Ladder: Picking faction with or without map]]>

So many maps won't have a "right" faction though, and the factions strengths and weaknesses are vis-a-vis each other. Consider team games and custom 1v1s (including in tournaments) right now. On the majority of custom maps you see people choosing all sorts of different factions in different spots. Even in tourney 1v1s people will choose different factions depending on the person they are against. Personally, if the map seems like a heavy t1-land spam situation to me I'll pick aeon if I anticipate my opponent going UEF or sera, but not if I anticipate them going cybran. If people think the "right" faction is to pursue a certain strategy, etc., I can pick a faction that I feel can have a specific game plan to counter that strategy. This game is generally a bit too dynamic for one faction to totally straight up dominate on a map, except for the maps that we've already discussed being crappy. If anything, there could be some maps that would be less suited to one faction than the other 3, but even that I think wouldn't be the case.


I understand what you were saying originally, but I don't really see this point. It seems less to do with the map in question (assuming we are not talking about maps like paradise or four corners) but more to do with knowing which faction your opponent chooses?

Also, in terms of strategy, I'm not sure faction choice after map selection is going to definitively increase the number of strategies. Sure, different factions might permit different gameplans, but in-depth knowledge about specific factions can equally promote different - and perhaps even more innovative - tactics. Take your example, in spam heavy maps perhaps an obvious strategy is to pick aeon, but that is, after all, tried and tested, and perhaps expected. If you're stuck with uef, then perhaps you'd be forced to come up with more unconventional strategies in order to gain the upper hand.

Statistics: Posted by Coffee nut — 18 Sep 2014, 12:49


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2014-09-17T22:55:13+02:00 2014-09-17T22:55:13+02:00 /viewtopic.php?t=8525&p=80929#p80929 <![CDATA[Re: Ladder: Picking faction with or without map]]>
Taffy wrote:
Easiest solution is to remove maps like four corners/paradise where faction diversity leads to unfair games.


I agree that those maps are perhaps just a bad idea in the first place but still it'd be good to be able to see the map first.

Statistics: Posted by sasin — 17 Sep 2014, 22:55


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2014-09-17T22:53:46+02:00 2014-09-17T22:53:46+02:00 /viewtopic.php?t=8525&p=80926#p80926 <![CDATA[Re: Ladder: Picking faction with or without map]]>
Aurion wrote:
I think this solution actually makes faction diversity LESS interesting, because you can just choose the right faction for the map and everyone will pick the same faction.


So many maps won't have a "right" faction though, and the factions strengths and weaknesses are vis-a-vis each other. Consider team games and custom 1v1s (including in tournaments) right now. On the majority of custom maps you see people choosing all sorts of different factions in different spots. Even in tourney 1v1s people will choose different factions depending on the person they are against. Personally, if the map seems like a heavy t1-land spam situation to me I'll pick aeon if I anticipate my opponent going UEF or sera, but not if I anticipate them going cybran. If people think the "right" faction is to pursue a certain strategy, etc., I can pick a faction that I feel can have a specific game plan to counter that strategy. This game is generally a bit too dynamic for one faction to totally straight up dominate on a map, except for the maps that we've already discussed being crappy. If anything, there could be some maps that would be less suited to one faction than the other 3, but even that I think wouldn't be the case.

Statistics: Posted by sasin — 17 Sep 2014, 22:53


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2014-09-17T22:29:30+02:00 2014-09-17T22:29:30+02:00 /viewtopic.php?t=8525&p=80924#p80924 <![CDATA[Re: Ladder: Picking faction with or without map]]> Statistics: Posted by Taffy — 17 Sep 2014, 22:29


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2014-09-17T20:36:02+02:00 2014-09-17T20:36:02+02:00 /viewtopic.php?t=8525&p=80918#p80918 <![CDATA[Re: Ladder: Picking faction with or without map]]> Statistics: Posted by Aurion — 17 Sep 2014, 20:36


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2014-09-17T19:13:49+02:00 2014-09-17T19:13:49+02:00 /viewtopic.php?t=8525&p=80913#p80913 <![CDATA[Re: Ladder: Picking faction with or without map]]> I see only two minor drawback:
- Some player like to identify to a race, being UEF, Cybran etc. If you transform the race choice into a strategical option, you lose this aspect. Granted that good players are already doing a switch of race in custom games. And granted also that it did not prevent a player to choose the race he want, willingly adding some challenge if he stick to his favorite race instead of picking the more efficient.
- You will have many mirror matches, except if balance is made to allow two races to be good on a single map.

Anyway it could worth a try, maybe a second ranked ladder with this special rule ?

Statistics: Posted by Aarhun — 17 Sep 2014, 19:13


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2014-09-17T18:55:17+02:00 2014-09-17T18:55:17+02:00 /viewtopic.php?t=8525&p=80911#p80911 <![CDATA[Re: Ladder: Picking faction with or without map]]>
Nombringer wrote:
That seems more like giving up on balance and just putting a band-aid over it, rather than actually fixing it.

There are only a few maps that probably cant be fixed (like four corners) I agree with Scoot and Vee for these ones.



If everyone likes the system as is then that's fine, but I don't think it's fair to characterize this as putting a band-aid over balance. It's changing the rules of the game in the most minor of ways to allow for much more faction diversity and alleviate potential small imbalances that are hard to keep track of. No matter what, there's a trade-off between map diversity, balance, and faction diversity. Look at starcraft. It has much much better faction diversity but at the cost of map diversity. I don't think you could say that the lack of variety in maps in that game is a band-aid over balance, if you asked players of that game if they would give up the faction diversity for a wider range of maps I don't think any of them would choose to do so.

Or consider shooters, which as far as I can tell for the most part allow you to pick your load-out after you know the map and gametype. It allows the load-outs to be very different and have unique strengths and weaknesses, whereas if you picked your load-out and then were assigned a map you would have to limit the strategic variety. Or, consider a game like super smash brothers, where certain characters are deemed to have an advantage on certain stages. That fact enriches the depth of strategic interplay in picking your character to match up against your opponent and worry about the stage he/she will pick. And the meta game has evolved over time as different people played different characters on different stages. If anyone plays the board game terra mystica, it's a perfect illustration. There are 14 factions and a randomly generated map. The players see the maps and then choose factions, and it allows for tremendous variation between the factions. Forcing players to choose factions first would result in wildly imbalanced games, and it's interesting to see which factions players choose to respond to the map. If they forced you to pick factions first, they'd have to make the factions much much more similar, which would lose a lot of what makes the game great.

In supreme commander now, we're in denial if we don't think that the factions increasingly play more similarly and that faction diversity is much less than the above games, as well as many others. For those who are familiar with super smash brawl (melee to a lesser extent), it's like we're playing that game with only fox, falco, and wolf. There are certainly differences, but a 1400 rated player who played only cybran could switch to UEF on many team land maps and probably play at around 1300 level at worst. The adjustment from mantis to uef t1 tank is the hardest part as far as I could see. At t2, each faction primarily relies on some medium tank that is pretty much identical to the other tanks. Certainly, the different complementary roles that cybran t1 arty and uef t1 arty etc. play makes a difference in how you use them to complement your army, but in general t2 tanks etc. play pretty similarly to each other, and that's the main unit people are spamming. The cybran MMLs are also obviously better. On t3 percivals and bricks are obviously basically the same unit, although of course percies are a little better than bricks at killing t3/exps and bricks are better against lower tier units. I don't think any of this is controversial, is it?

The tanks were made more homogeneous as the result of deliberate decisionmaking in the FAF community. In addition, the t1 bombers have been made more identical, although I believe aeon and sera are still best, in an effort to make first bomber viable for all factions (this one I obviously agree with more as the random bombs not dropping were really stupid). I'm not criticizing the decision-makers or the decisions, it makes sense given the current rules. These are in addition to a whole host of other units which are practically identical.

Think about the units that are more unique... the aurora, the fatboy, the various scus, the combat fighter, the megalith, arguably the corsair, cybran t1 arty, pretty much t2/t3 navy in general but specifically shield boats, coopers, cruisers etc. or whatever units you think are most unique. Those units dramatically enrich the sup com experience. It would be nice to have more diversity along those lines, but that is very hard and on some level impossible to do while preserving the rich variety of maps and wanting each faction to have an equal chance on each map.

Conclusion/TL:DR

A simple change, allowing the faction to be picked after the map is determined, would make balancing the game much easier and allow for much more faction diversity. Further, it'd add strategy to the game insofar as people have to think about picking the right faction for a given map. It would encourage people to further learn multiple factions in order to have different choices etc. for different maps. Finally, there aren't really any major drawbacks to the change, at least none that have been mentioned.

Statistics: Posted by sasin — 17 Sep 2014, 18:55


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2014-09-17T03:59:03+02:00 2014-09-17T03:59:03+02:00 /viewtopic.php?t=8525&p=80869#p80869 <![CDATA[Re: Ladder: Picking faction with or without map]]>
There are only a few maps that probably cant be fixed (like four corners) I agree with Scoot and Vee for these ones.

Statistics: Posted by Nombringer — 17 Sep 2014, 03:59


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2014-09-16T23:12:14+02:00 2014-09-16T23:12:14+02:00 /viewtopic.php?t=8525&p=80862#p80862 <![CDATA[Re: Ladder: Picking faction with or without map]]> Statistics: Posted by Morax — 16 Sep 2014, 23:12


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2014-09-16T22:49:01+02:00 2014-09-16T22:49:01+02:00 /viewtopic.php?t=8525&p=80861#p80861 <![CDATA[Re: Ladder: Picking faction with or without map]]> Statistics: Posted by sasin — 16 Sep 2014, 22:49


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2014-09-16T22:27:32+02:00 2014-09-16T22:27:32+02:00 /viewtopic.php?t=8525&p=80860#p80860 <![CDATA[Re: Ladder: Picking faction with or without map]]> Statistics: Posted by Vee — 16 Sep 2014, 22:27


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2014-09-16T20:42:43+02:00 2014-09-16T20:42:43+02:00 /viewtopic.php?t=8525&p=80854#p80854 <![CDATA[Re: Ladder: Picking faction with or without map]]> Statistics: Posted by Cuddles — 16 Sep 2014, 20:42


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2014-09-16T19:24:56+02:00 2014-09-16T19:24:56+02:00 /viewtopic.php?t=8525&p=80845#p80845 <![CDATA[Ladder: Picking faction with or without map]]>
1.) It would make the game design/balance aspect of the community much easier. For example, in the past there were certain maps where people thought aeon/sera are OP because of auroras and zthuees. To alleviate that situation, the community worked on global unit changes. But those changes affect not only water maps but all maps, and therefore have a whole stream of consequences.

Alternatively, if you could pick your faction after the map choice is revealed, this situation would be much much less problematic (although it'd be unfortunate if there were a lot of maps were one or two factions dominate).

2.) Along the same lines, it would allow for a ton more faction diversity. Right now, we have to be very careful with faction diversity because there are so many maps and you want to make each race viable for each map. It's really, really, really difficult, if not impossible, to have a lot of faction diversity, balance, and a variety of different maps. By not forcing people onto maps after they've picked a faction, we could allow the factions to deviate much more without screwing players over.

There are also additional minor advantages to the system, such as the fact that it rewards players who are proficient with several factions and encourages players to try out different factions.

What do you guys think? Sorry for the super long post.

Statistics: Posted by sasin — 16 Sep 2014, 19:24


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