Statistics: Posted by rockoe10 — 16 Sep 2014, 18:33
Statistics: Posted by Sheeo — 15 Sep 2014, 19:45
Statistics: Posted by Sheeo — 15 Sep 2014, 16:25
Statistics: Posted by Vee — 15 Sep 2014, 14:30
Statistics: Posted by Sheeo — 15 Sep 2014, 14:06
overkillRatio = damageDealt / unitHealth > 1.0
mass = (mass - (mass * (overkillRatio or 1))) * self:GetFractionComplete()
energy = (energy - (energy * (overkillRatio or 1))) * self:GetFractionComplete()
time = time - (time * (overkillRatio or 1))
Statistics: Posted by Sheeo — 15 Sep 2014, 13:00
Statistics: Posted by Poch — 14 Sep 2014, 19:23
Statistics: Posted by ZLO_RD — 14 Sep 2014, 19:23
Statistics: Posted by Mycen — 12 Sep 2014, 20:02
ZLO_RD wrote:
Cool, hope it will work, I came here to suggest make TML damage over time 3000 every 0.1 xD, it would fix stuff at least for t2 mex
Statistics: Posted by ZLO_RD — 12 Sep 2014, 19:20
Statistics: Posted by speed2 — 12 Sep 2014, 18:28