Forged Alliance Forever Forged Alliance Forever Forums 2017-12-18T00:51:08+02:00 /feed.php?f=2&t=8486 2017-12-18T00:51:08+02:00 2017-12-18T00:51:08+02:00 /viewtopic.php?t=8486&p=158093#p158093 <![CDATA[Re: Rotatable Factory Buildings?]]>
TheKoopa wrote:
If you change waypoints the ship builds in the other dirextion



only in the up/down direction, not left/right

Statistics: Posted by rambouillet — 18 Dec 2017, 00:51


]]>
2017-12-17T15:43:42+02:00 2017-12-17T15:43:42+02:00 /viewtopic.php?t=8486&p=158062#p158062 <![CDATA[Re: Rotatable Factory Buildings?]]> Statistics: Posted by Exotic_Retard — 17 Dec 2017, 15:43


]]>
2017-12-17T06:03:48+02:00 2017-12-17T06:03:48+02:00 /viewtopic.php?t=8486&p=158055#p158055 <![CDATA[Re: Rotatable Factory Buildings?]]> Statistics: Posted by TheKoopa — 17 Dec 2017, 06:03


]]>
2017-12-16T23:52:04+02:00 2017-12-16T23:52:04+02:00 /viewtopic.php?t=8486&p=158050#p158050 <![CDATA[Re: Rotatable Factory Buildings?]]> Statistics: Posted by rambouillet — 16 Dec 2017, 23:52


]]>
2017-12-16T08:46:06+02:00 2017-12-16T08:46:06+02:00 /viewtopic.php?t=8486&p=158040#p158040 <![CDATA[Re: Rotatable Factory Buildings?]]> Statistics: Posted by Idontknowman — 16 Dec 2017, 08:46


]]>
2014-09-22T19:51:25+02:00 2014-09-22T19:51:25+02:00 /viewtopic.php?t=8486&p=81163#p81163 <![CDATA[Re: Rotatable Factory Buildings?]]> Statistics: Posted by Morax — 22 Sep 2014, 19:51


]]>
2014-09-22T10:19:21+02:00 2014-09-22T10:19:21+02:00 /viewtopic.php?t=8486&p=81142#p81142 <![CDATA[Re: Rotatable Factory Buildings?]]>
Domino wrote:
http://www.youtube.com/watch?v=XQwm1oDnGHM

That scout seems to be leaving the factory "horizontally", while the factory is rotated a bit. Maybe some units will get stuck if the factory is rotated 90°?

Statistics: Posted by ax0lotl — 22 Sep 2014, 10:19


]]>
2014-09-19T01:21:55+02:00 2014-09-19T01:21:55+02:00 /viewtopic.php?t=8486&p=80992#p80992 <![CDATA[Re: Rotatable Factory Buildings?]]> Statistics: Posted by Gerfand — 19 Sep 2014, 01:21


]]>
2014-09-18T23:34:35+02:00 2014-09-18T23:34:35+02:00 /viewtopic.php?t=8486&p=80986#p80986 <![CDATA[Re: Rotatable Factory Buildings?]]>
IceDreamer wrote:
It can be done, there's a mod around somewhere which allows full 360 degree free rotation of all structures. God knows how it did it though.


it was me and it wasnt a mod, it was a proof of concept.

http://www.youtube.com/watch?v=XQwm1oDnGHM

random rotations !! only problem is you cant easly rotate the build preview. but yeah building at any rotation is possible.

Statistics: Posted by Domino — 18 Sep 2014, 23:34


]]>
2014-09-18T18:45:25+02:00 2014-09-18T18:45:25+02:00 /viewtopic.php?t=8486&p=80969#p80969 <![CDATA[Re: Rotatable Factory Buildings?]]> Statistics: Posted by Plasma_Wolf — 18 Sep 2014, 18:45


]]>
2014-09-18T17:25:03+02:00 2014-09-18T17:25:03+02:00 /viewtopic.php?t=8486&p=80965#p80965 <![CDATA[Re: Rotatable Factory Buildings?]]> Statistics: Posted by IceDreamer — 18 Sep 2014, 17:25


]]>
2014-09-18T15:12:35+02:00 2014-09-18T15:12:35+02:00 /viewtopic.php?t=8486&p=80950#p80950 <![CDATA[Re: Rotatable Factory Buildings?]]> Statistics: Posted by Deafening Milk — 18 Sep 2014, 15:12


]]>
2014-09-11T11:15:37+02:00 2014-09-11T11:15:37+02:00 /viewtopic.php?t=8486&p=80441#p80441 <![CDATA[Rotatable Factory Buildings?]]>
It would be nice. Yes it would.

Statistics: Posted by Goldy3 — 11 Sep 2014, 11:15


]]>