Forged Alliance Forever Forged Alliance Forever Forums 2014-08-22T20:58:32+02:00 /feed.php?f=2&t=8388 2014-08-22T20:58:32+02:00 2014-08-22T20:58:32+02:00 /viewtopic.php?t=8388&p=79273#p79273 <![CDATA[Re: Mod bounty/bidding.]]>
VoiceofReason wrote:
As long as any corner, or side is remotely near the edge of the circle, it can still be built. Also, the ACU BuildRange slightly increases through T2 & T3 Engineering Suites with the ACU, however the ring does not change to reflect this.


Except for mass extractors on some maps, sadly :(

Statistics: Posted by Aurion — 22 Aug 2014, 20:58


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2014-08-22T20:49:01+02:00 2014-08-22T20:49:01+02:00 /viewtopic.php?t=8388&p=79272#p79272 <![CDATA[Re: Mod bounty/bidding.]]> Statistics: Posted by VoiceofReason — 22 Aug 2014, 20:49


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2014-08-22T20:42:37+02:00 2014-08-22T20:42:37+02:00 /viewtopic.php?t=8388&p=79270#p79270 <![CDATA[Re: Mod bounty/bidding.]]> Statistics: Posted by Turnus — 22 Aug 2014, 20:42


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2014-08-22T20:35:15+02:00 2014-08-22T20:35:15+02:00 /viewtopic.php?t=8388&p=79269#p79269 <![CDATA[Re: Mod bounty/bidding.]]> Thanks :)

Statistics: Posted by Innomen — 22 Aug 2014, 20:35


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2014-08-22T20:32:36+02:00 2014-08-22T20:32:36+02:00 /viewtopic.php?t=8388&p=79268#p79268 <![CDATA[Re: Mod bounty/bidding.]]> Statistics: Posted by VoiceofReason — 22 Aug 2014, 20:32


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2014-08-22T20:31:38+02:00 2014-08-22T20:31:38+02:00 /viewtopic.php?t=8388&p=79266#p79266 <![CDATA[Re: Mod bounty/bidding.]]> Just for future history :) And thank you by the way :) I just want to be able to unleash units like in WLBC3

Statistics: Posted by Innomen — 22 Aug 2014, 20:31


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2014-08-22T20:26:18+02:00 2014-08-22T20:26:18+02:00 /viewtopic.php?t=8388&p=79265#p79265 <![CDATA[Re: Mod bounty/bidding.]]> ) Now we all enjoy it, otherwise - We'd not have it.

Statistics: Posted by VoiceofReason — 22 Aug 2014, 20:26


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2014-08-20T20:45:15+02:00 2014-08-20T20:45:15+02:00 /viewtopic.php?t=8388&p=79151#p79151 <![CDATA[Re: Mod bounty/bidding.]]> I'd still like it as an non-default attack option for any unit which is capable of moving/attacking.

Edit: To be clear. The bounty stands and the lowest bidder gets it. Bidding starts at 5$ unless someone willing and able to make the mod wants me to start it higher.

One unit in a massive collective mod is insufficient for me.

Statistics: Posted by Innomen — 20 Aug 2014, 20:45


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2014-08-20T20:40:33+02:00 2014-08-20T20:40:33+02:00 /viewtopic.php?t=8388&p=79150#p79150 <![CDATA[Re: Mod bounty/bidding.]]>

Statistics: Posted by IceDreamer — 20 Aug 2014, 20:40


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2014-08-20T18:25:54+02:00 2014-08-20T18:25:54+02:00 /viewtopic.php?t=8388&p=79145#p79145 <![CDATA[Re: Mod bounty/bidding.]]> Statistics: Posted by Innomen — 20 Aug 2014, 18:25


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2014-08-20T18:04:42+02:00 2014-08-20T18:04:42+02:00 /viewtopic.php?t=8388&p=79144#p79144 <![CDATA[Re: Mod bounty/bidding.]]> Statistics: Posted by Anaryl — 20 Aug 2014, 18:04


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2014-08-20T12:56:58+02:00 2014-08-20T12:56:58+02:00 /viewtopic.php?t=8388&p=79122#p79122 <![CDATA[Mod bounty/bidding.]]> I want a new attack posture, seek and destroy. When set this way the unit will move to and engage the nearest viable target.

Lowest bidder wins.

Is 5$ a fair opening bid?

The mod belongs to the community once it's made.

If this works out I may buy other mods :)

Any takers?

Statistics: Posted by Innomen — 20 Aug 2014, 12:56


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