Statistics: Posted by BRNKoINSANITY — 07 Jul 2014, 18:01
Statistics: Posted by BRNKoINSANITY — 25 Jun 2014, 18:21
JeeVeS wrote:
Aren't you a contributor to this mod? Overlooking the question of how you've remained oblivious to a unit's death damage going up four-fold, are you telling me you can't boot up the game and ctrl-k a megalith next to something? Sorry to break it to you: I'm not here to hold your hand. "Proove" it to yourself.
Statistics: Posted by Sheeo — 25 Jun 2014, 17:35
Statistics: Posted by JeeVeS — 25 Jun 2014, 17:17
JeeVeS wrote:
Then it appears RK has repeatedly lied to you.
Statistics: Posted by Paul Kauphart — 25 Jun 2014, 16:42
Statistics: Posted by Sheeo — 25 Jun 2014, 16:17
Statistics: Posted by IceDreamer — 25 Jun 2014, 16:06
Then it appears RK has repeatedly lied to you. Anyone who doubts what I'm saying, start a sandbox and spend 30 seconds verifying it.da_monstr wrote:
RK has repeatedly stated he changes nothing in terms of unit stats. All changes are purely cosmetic.
Statistics: Posted by JeeVeS — 25 Jun 2014, 15:01
Statistics: Posted by Mad`Mozart — 25 Jun 2014, 14:48
Paul Kauphart wrote:
I thought this mod was purely cosmetic, please rks, can you confirm ?
Finally, i'll back-up ZeP on that, it's a mod, using it is a matter of choice, and I don't thinks there is ever a plan of making it mainstream. And if there was, it would probably involve putting that to a vote.
Statistics: Posted by FireMessiah — 25 Jun 2014, 14:12
JeeVeS wrote:
Most importantly, some large unit death statistics are being altered. For example, a megalith dying currently does over 33000 damage in total, up from 7500. Fatboy is quite similar. Much of this damage is being done to the wrecks as well, lowering the reclaim value of these units by several thousand mass.
Statistics: Posted by Paul Kauphart — 25 Jun 2014, 13:59