Statistics: Posted by nine2 — 03 Oct 2014, 03:37
partytime wrote:
- how to gain access to the heightmap given that the map isn't loaded yet. can you even get the heightmap data after map loaded?
partytime wrote:
- i don't think the blueprints are loaded yet (needed to know mass values of wrecks/trees)
partytime wrote:
Aside from that it might be pretty slow.
partytime wrote:
Main reason I dislike putting in the zip is because I think we would want to enhance it over time and that would require downloading all maps again.
partytime wrote:
Or I guess it couuuld be a tool that people download to enhance their own map files. Hmm that might work actually...?
partytime wrote:
Is it possible for the lobby to download the image? Then the server could generate it, it could be cached, enhanced, etc. That would probably be even better.
Statistics: Posted by Ze_PilOt — 02 Oct 2014, 10:11
Statistics: Posted by nine2 — 02 Oct 2014, 08:41
Statistics: Posted by nine2 — 02 Oct 2014, 08:33
Statistics: Posted by Ze_PilOt — 02 Oct 2014, 07:29
Statistics: Posted by Frozen_byte — 02 Oct 2014, 01:33
Statistics: Posted by nine2 — 01 Oct 2014, 05:48
Statistics: Posted by nine2 — 01 Oct 2014, 04:23
Statistics: Posted by ZLO_RD — 24 Sep 2014, 14:59
transparency = 255*(1 - 0.9^(reclaimvalue/100))
Statistics: Posted by Vee — 24 Sep 2014, 14:14
Statistics: Posted by ZLO_RD — 24 Sep 2014, 12:27
Statistics: Posted by Krapougnak — 24 Sep 2014, 11:28