Forged Alliance Forever Forged Alliance Forever Forums 2014-06-18T10:38:02+02:00 /feed.php?f=2&t=7560 2014-06-18T10:38:02+02:00 2014-06-18T10:38:02+02:00 /viewtopic.php?t=7560&p=75714#p75714 <![CDATA[Re: Idea (request)]]> Statistics: Posted by Deering — 18 Jun 2014, 10:38


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2014-06-18T10:09:29+02:00 2014-06-18T10:09:29+02:00 /viewtopic.php?t=7560&p=75713#p75713 <![CDATA[Re: Idea (request)]]>
I've played this game enough to know that some players are worth a lot more or less depending on the spot they are put. That's why a certain person always puts me in the opposite front spot on Setons when I join it's lobby...

I've had games with 90%+ balance where the stack was 100%...

And then there are players like IKatherine who keep their score down on purpose...

Statistics: Posted by E8400-CV — 18 Jun 2014, 10:09


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2014-06-17T23:24:12+02:00 2014-06-17T23:24:12+02:00 /viewtopic.php?t=7560&p=75686#p75686 <![CDATA[Re: Idea (request)]]> Statistics: Posted by SJAndrew — 17 Jun 2014, 23:24


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2014-06-15T10:11:10+02:00 2014-06-15T10:11:10+02:00 /viewtopic.php?t=7560&p=75438#p75438 <![CDATA[Re: Idea (request)]]> Statistics: Posted by buletproof_bob — 15 Jun 2014, 10:11


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2014-06-14T02:35:11+02:00 2014-06-14T02:35:11+02:00 /viewtopic.php?t=7560&p=75312#p75312 <![CDATA[Re: Idea (request)]]> Statistics: Posted by SJAndrew — 14 Jun 2014, 02:35


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2014-06-10T02:35:24+02:00 2014-06-10T02:35:24+02:00 /viewtopic.php?t=7560&p=75027#p75027 <![CDATA[Re: Idea (request)]]> Statistics: Posted by Xinnony — 10 Jun 2014, 02:35


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2014-06-09T11:44:42+02:00 2014-06-09T11:44:42+02:00 /viewtopic.php?t=7560&p=74971#p74971 <![CDATA[Re: Idea (request)]]>
By the way, random spawn & autoteam should do it already, unless someone broke the function.

Statistics: Posted by Ze_PilOt — 09 Jun 2014, 11:44


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2014-06-09T00:34:53+02:00 2014-06-09T00:34:53+02:00 /viewtopic.php?t=7560&p=74939#p74939 <![CDATA[Re: Idea (request)]]> Statistics: Posted by Lionhardt — 09 Jun 2014, 00:34


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2014-06-08T23:16:57+02:00 2014-06-08T23:16:57+02:00 /viewtopic.php?t=7560&p=74934#p74934 <![CDATA[Re: Idea (request)]]>
SJAndrew wrote:
How about a mod/option for auto balance (host-option during a team game)?

It seems like I (and we all) spend time in the lobby while the host tries to move people in order to create the highest game percentage. It seems like this could be automated...


viewtopic.php?f=42&t=3663&start=90#p62348 ???

Statistics: Posted by Xinnony — 08 Jun 2014, 23:16


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2014-06-08T16:13:25+02:00 2014-06-08T16:13:25+02:00 /viewtopic.php?t=7560&p=74891#p74891 <![CDATA[Re: Idea (request)]]>
Hawkei wrote:
Or, the Host could simply use their brain and balance manually. Seriously, it isn't hard.

All the host needs to do is pair off the players in similar skill brackets to mirror each other. Starting from the highest rank and working down to the lowest. If, for instance, there is a sizable gap between the two highest players. Then the next pairing down should favour the alternate team.

Eg. If a host needs to balance 2200, 2100, 1700, 1500, 1400, 1400. Then it should be:
2200 vs 2100
1500 vs 1700
1400 vs 1400


Are you sure you always get the best match this way? Can you give a reference to a proof on that? Because I am not convinced of that.

Statistics: Posted by Lionhardt — 08 Jun 2014, 16:13


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2014-06-08T15:44:42+02:00 2014-06-08T15:44:42+02:00 /viewtopic.php?t=7560&p=74890#p74890 <![CDATA[Re: Idea (request)]]>
A button would expedite this and also make it 100% objective.

Statistics: Posted by SJAndrew — 08 Jun 2014, 15:44


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2014-06-08T13:38:27+02:00 2014-06-08T13:38:27+02:00 /viewtopic.php?t=7560&p=74878#p74878 <![CDATA[Re: Idea (request)]]>
All the host needs to do is pair off the players in similar skill brackets to mirror each other. Starting from the highest rank and working down to the lowest. If, for instance, there is a sizable gap between the two highest players. Then the next pairing down should favour the alternate team.

Eg. If a host needs to balance 2200, 2100, 1700, 1500, 1400, 1400. Then it should be:
2200 vs 2100
1500 vs 1700
1400 vs 1400

Statistics: Posted by Hawkei — 08 Jun 2014, 13:38


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2014-06-07T18:40:35+02:00 2014-06-07T18:40:35+02:00 /viewtopic.php?t=7560&p=74812#p74812 <![CDATA[Re: Idea (request)]]>
What I was thinking of is that you have 8 players ready to start a 4v4. They're in the game, ready for host to start, when they say "balance". The host then tries different iterations of teams in order to achieve the highest game %. This takes time and could be automated with a simple hot button called "balance".

Statistics: Posted by SJAndrew — 07 Jun 2014, 18:40


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2014-06-06T14:23:17+02:00 2014-06-06T14:23:17+02:00 /viewtopic.php?t=7560&p=74707#p74707 <![CDATA[Re: Idea (request)]]> Statistics: Posted by Lionhardt — 06 Jun 2014, 14:23


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2014-06-06T11:56:00+02:00 2014-06-06T11:56:00+02:00 /viewtopic.php?t=7560&p=74693#p74693 <![CDATA[Re: Idea (request)]]>
You were obviously absent for the recent MatchMaker incident ....

Statistics: Posted by Kof — 06 Jun 2014, 11:56


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