CollisionOffsetXEdit
Note: The collision offset ones are to move the collision box away from the center of the unit. It's used to extend the collision box of floating units (like engineers) below the water to allow torpedoes to hit them.
CollisionOffsetX = 'n', <Offset collision by this much on the X Axis.>
CollisionOffsetYEdit
CollisionOffsetY = 'n', <Offset collision by this much on the Y Axis.>
CollisionOffsetZEdit
CollisionOffsetZ = 'n', <Offset collision by this much on the Z Axis.>
and these :
SizeXEdit
SizeX, SizeY and SizeZ define the collision box for the unit. The collision box is used to detect hits on the unit. If you change the model size the collision box should be adapted.
SizeX = 'n',
SizeYEdit
SizeX, SizeY and SizeZ define the collision box for the unit. The collision box is used to detect hits on the unit. If you change the model size the collision box should be adapted.
SizeY = 'n',
SizeZEdit
SizeX, SizeY and SizeZ define the collision box for the unit. The collision box is used to detect hits on the unit. If you change the model size the collision box should be adapted.
SizeZ = 'n',Statistics: Posted by Krapougnak — 27 May 2014, 09:13
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