Forged Alliance Forever Forged Alliance Forever Forums 2014-05-27T11:41:40+02:00 /feed.php?f=2&t=7502 2014-05-27T11:41:40+02:00 2014-05-27T11:41:40+02:00 /viewtopic.php?t=7502&p=73988#p73988 <![CDATA[Re: salem hitbox issue]]>
Edit:

CollisionOffsetY = -1,


SizeX = 1.5,
SizeY = 2.3,
SizeZ = 5.4,

Statistics: Posted by Vault54 — 27 May 2014, 11:41


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2014-05-27T11:07:05+02:00 2014-05-27T11:07:05+02:00 /viewtopic.php?t=7502&p=73981#p73981 <![CDATA[Re: salem hitbox issue]]>

Statistics: Posted by Mr-Smith — 27 May 2014, 11:07


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2014-05-27T09:13:40+02:00 2014-05-27T09:13:40+02:00 /viewtopic.php?t=7502&p=73972#p73972 <![CDATA[Re: salem hitbox issue]]>
CollisionOffsetXEdit

Note: The collision offset ones are to move the collision box away from the center of the unit. It's used to extend the collision box of floating units (like engineers) below the water to allow torpedoes to hit them.

CollisionOffsetX = 'n', <Offset collision by this much on the X Axis.>

CollisionOffsetYEdit

CollisionOffsetY = 'n', <Offset collision by this much on the Y Axis.>

CollisionOffsetZEdit

CollisionOffsetZ = 'n', <Offset collision by this much on the Z Axis.>

and these :
SizeXEdit

SizeX, SizeY and SizeZ define the collision box for the unit. The collision box is used to detect hits on the unit. If you change the model size the collision box should be adapted.

SizeX = 'n',

SizeYEdit

SizeX, SizeY and SizeZ define the collision box for the unit. The collision box is used to detect hits on the unit. If you change the model size the collision box should be adapted.

SizeY = 'n',

SizeZEdit

SizeX, SizeY and SizeZ define the collision box for the unit. The collision box is used to detect hits on the unit. If you change the model size the collision box should be adapted.

SizeZ = 'n',

Statistics: Posted by Krapougnak — 27 May 2014, 09:13


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2014-05-27T05:29:52+02:00 2014-05-27T05:29:52+02:00 /viewtopic.php?t=7502&p=73961#p73961 <![CDATA[Re: salem hitbox issue]]> Statistics: Posted by IceDreamer — 27 May 2014, 05:29


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2014-05-27T00:57:08+02:00 2014-05-27T00:57:08+02:00 /viewtopic.php?t=7502&p=73952#p73952 <![CDATA[salem hitbox issue]]> http://faforever.com/faf/vault/replay_v ... d=22237920
at min 32 salem gets on Voodoo's island and ton of strikers trying to stop it but they all shoot below ship

Statistics: Posted by ZLO_RD — 27 May 2014, 00:57


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