The firing abilities have everything to do with it. Seiya posted this finding on his website or on the GPG forum when he made the mod. Effectively, no 2 unit was able to fire apart from the MML (missiles are always starting the same path but quickly change direction, which is irrelevant to the unit's position.tanks can't target downward. Perhaps if you suspend them upside down, thei could do something (certainly if you also allow the barrel to increase its angle).Flipper wrote:
I'd imagine that the unit's weapon pitch/yaw has something to do with it as well. A tank would have a hard time pointing it's turret low enough.
A Transport full of snipers might be fun.
Statistics: Posted by Plasma_Wolf — 24 May 2014, 00:18
Statistics: Posted by IceDreamer — 23 May 2014, 23:12
Statistics: Posted by Flipper — 23 May 2014, 22:00
Statistics: Posted by errorblankfield — 23 May 2014, 20:25
Statistics: Posted by Plasma_Wolf — 23 May 2014, 20:19
Statistics: Posted by FireMessiah — 23 May 2014, 16:34
Statistics: Posted by Plasma_Wolf — 23 May 2014, 16:22
Statistics: Posted by FireMessiah — 23 May 2014, 16:14
Transport = {
CanFireFromTransport = true,
},
Statistics: Posted by Plasma_Wolf — 23 May 2014, 15:22
Statistics: Posted by Aulex — 23 May 2014, 15:12
Statistics: Posted by prodromos — 23 May 2014, 08:34
Statistics: Posted by IceDreamer — 22 May 2014, 23:47